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[HELPx3]DrugStore


||BuLLeT||

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Hello, i just downloaded a drug store from community and i want this drug store cant use teams

"Military" and "Police"!

Server

function restoreWeather() 
    local ww,bb = getWeather() 
    triggerClientEvent(source, "restoreWeather", source, ww) 
end 
  
addEvent("restoreWeather", true) 
addEventHandler("restoreWeather", getRootElement(), restoreWeather) 
  
function takeMoney(howmuch) 
    takePlayerMoney(source,tonumber(howmuch)) 
end 
  
  
addEvent("takeMoney", true) 
addEventHandler("takeMoney", getRootElement(), takeMoney) 

client

function timeCheck() 
    local hh, mm = getTime()
    if (hh<7) then
        local ww, bb = getWeather()
        if (ww ~= -52123) then
            setWeather(-52123)
        end    
    else
        local ww, bb = getWeather()
        if (ww ~= 190) then
            setWeather(190)
        end
    end
end
 
function fall()
    if (isDrugActive) then
        setPedAnimation(getLocalPlayer(), "ped", "getup_front",1000, false, false)
        setTimer(function() fall() end, math.random(10000, 30000), 1)
        setTimer(function() setControlState ('jump',true) end, 1500, 1)
        setTimer(function() setControlState ('jump',false) end, 2000, 1)
    end
end
 
function fades()
    local rnd = math.random(2,4)
    fadeCamera(false, rnd, math.random(1,255), math.random(1,255), math.random(1,255))
    local xx, yy, zz = getElementPosition(getLocalPlayer())
    setTimer(function() fadeCamera(true, 1) end, rnd*1000/2, 1)
end
 
 
function drugSteer()
    left=false
    right=false
    up=false
    down=false
   
    local keys = getBoundKeys ('vehicle_left')
    if keys then
        tmpLeft = false
        for keyName, state in pairs(keys) do
            if (getKeyState(keyName)) then
                tmpLeft=true
            end
        end
        if tmpLeft then
            left=true
            right=false
        end
    end
 
    local keys = getBoundKeys ('vehicle_right')
    if keys then
        tmpRight = false
        for keyName, state in pairs(keys) do
            if (getKeyState(keyName)) then
                tmpRight=true
            end
        end
        if tmpRight then
            left=false
            right=true
        end
    end
 
    if (left) then
        setControlState('vehicle_left', false)
        setControlState('vehicle_right', true)
    elseif (right) then
        setControlState('vehicle_right', false)
        setControlState('vehicle_left', true)
    else
        setControlState('vehicle_right', false)
        setControlState('vehicle_left', false)
    end
   
   
    local keys = getBoundKeys ('accelerate')
    if keys then
        tmpUp = false
        for keyName, state in pairs(keys) do
            if (getKeyState(keyName)) then
                tmpUp=true
            end
        end
        if tmpUp then
            down=false
            up=true
        end
    end
   
    local keys = getBoundKeys ('brake_reverse')
    if keys then
        tmpDown = false
        for keyName, state in pairs(keys) do
            if (getKeyState(keyName)) then
                tmpDown=true
            end
        end
        if tmpDown then
            down=true
            up=false
        end
    end
   
    if (up) then
        setControlState('accelerate', false)
        setControlState('brake_reverse', true)
    elseif (down) then
        setControlState('brake_reverse', false)
        setControlState('accelerate', true)
    else
        setControlState('brake_reverse', false)
        setControlState('accelerate', false)
    end
end
 
roll = 0
rollGrow = false
function drugCam()
    if (rollGrow) then
        if (roll > 15) then rollGrow = false end
        roll = roll + 1
    else
        if (roll < -15) then rollGrow = true end
        roll = roll -1
    end
    local xx, yy, zz = getElementPosition(getLocalPlayer())
    local rot = getPedRotation(getLocalPlayer())
    local lx = xx + math.sin (math.rad(-rot)) * -10
    local ly = yy + math.cos (math.rad(-rot)) * -10
    setCameraMatrix(lx, ly, zz + 4, xx, yy, zz, roll)
    fxAddBlood(xx, yy, zz, 0, 0, 0, 6)
end
 
function startDrug(time)
    fadeCamera(false)
    setTimer(function(time)
        if (time == nil) then
            time = 10*1000
        else
            if (tonumber(time) < 5000) then
            tiaaame = 10*1000
            end
        end
       
        timerWeather = setTimer(function() timeCheck() end, 1000)
        timerFades = setTimer(function() fades() end, 4000)
        isDrugActive = true
        setTimer(function() fall() end, 1000, 1)
        addEventHandler("onClientRender", getRootElement(), drugSteer)
        addEventHandler("onClientPreRender", getRootElement(), drugCam)
       
        setTimer(function() stopDrug() end, time, 1)
    end, 1500, 1, time)
end
 
function stopDrug()
    fadeCamera(false)
    killTimer(timerFades)
    killTimer(timerWeather)
    isDrugActive = false
    fadeCamera(false)
    removeEventHandler("onClientRender", getRootElement(), drugSteer)
    removeEventHandler("onClientPreRender", getRootElement(), drugCam)
    fadeCamera(false)
    triggerServerEvent("restoreWeather", getLocalPlayer())
    setTimer(function()
        setCameraTarget(getLocalPlayer())
        fadeCamera(true)
    end, 2500, 1)
end
 
function startDrug2()
    startDrug(4)
end
function stopDrug2()
    stopDrug()
end
 
--addCommandHandler("sd", startDrug2)
--addCommandHandler("sds", stopDrug2)
 
function restoreWeather(ww)
    setWeather(ww)
end
 
addEvent("restoreWeather", true)
addEventHandler("restoreWeather", getRootElement(), restoreWeather)
 
 
 
 
 
function missionStart(whichMouse, state, absoluteX, absoluteY)
    local number = getElementData(source,"number") -- this is the button "id"
   
    local money=getPlayerMoney(getLocalPlayer())
    if (number=='a') then
        if (money>=1000) then
            startDrug(1*60*1000)
            triggerServerEvent("takeMoney", getLocalPlayer(),1000)
        else
            outputChatBox("You don't have the money!", 255, 0, 0)
        end
    elseif (number=='b') then
        if (money>=3000) then
            startDrug(3*60*1000)
            triggerServerEvent("takeMoney", getLocalPlayer(),3000)
        else
            outputChatBox("You don't have the money!", 255, 0, 0)
        end
    elseif (number=='c') then
        if (money>=5000) then
            startDrug(6*60*1000)
            triggerServerEvent("takeMoney", getLocalPlayer(),5000)
        else
            outputChatBox("You don't have the money!", 255, 0, 0)
        end
    else
        if (money>=8000) then
            startDrug(10*60*1000)
            triggerServerEvent("takeMoney", getLocalPlayer(),8000)
        else
            outputChatBox("You don't have the money!", 255, 0, 0)
        end
    end
 
    --outputChatBox("#00ff00\"dfdf\" #ffffff started!",255,255,255,true)
    guiSetVisible (missionSelectWindow1, false)
    showCursor (false)
end
 
 
-- this fires when player hits the marker
function missionSelect(hitPlayer, matchingDimension)
    if (hitPlayer == getLocalPlayer()) and (isPedOnGround (getLocalPlayer()) and not isPedInVehicle(hitPlayer)) then
        if isDrugActive then
            outputChatBox("You are already drugged! Do you want to die?!", 255, 0, 0)
        else
            guiSetVisible (missionSelectWindow1, true)
            guiBringToFront (missionSelectWindow1)
            showCursor (true)   
        end
    end
end
 
function guiCancel ()
    guiSetVisible (missionSelectWindow1, false)
   
Link to comment
function restoreWeather() 
    local ww,bb = getWeather() 
    triggerClientEvent(source, "restoreWeather", source, ww) 
end 
  
addEvent("restoreWeather", true) 
addEventHandler("restoreWeather", getRootElement(), restoreWeather) 
  
function takeMoney(howmuch) 
    takePlayerMoney(source,tonumber(howmuch)) 
end 
  
  
addEvent("takeMoney", true) 
addEventHandler("takeMoney", getRootElement(), takeMoney) 
  
function teamName ( source, key, newTeamName ) 
    local playerTeam = getPlayerTeam ( source )          -- get the player's team 
    if ( playerTeam ) then                               -- if he's on a team 
        local oldTeamName = getTeamName ( playerTeam )   -- get the team's current name 
        setTeamName ( playerTeam, Drug Dealer )          -- change its name 
        outputChatBox ( "Changed " .. getPlayerName ( source ).."'s team name from " .. oldTeamName .. " to " .. newTeamName ) 
    else 
        outputChatBox ( getPlayerName ( source ) .. " isn't on a team" ) 
    end 
end 
  
function whatTeamAmIOn ( source ) 
    -- Get the player's team (source is the player who entered the command) 
    local playerTeam = getPlayerTeam ( source ) 
  
    if ( playerTeam ) then -- if he was on a team 
        outputChatBox ( getPlayerName ( source ) .. " is on team: " .. getTeamName ( playerTeam ) ) 
    else 
        outputChatBox ( getPlayerName ( source ) .. " isn't on a team" ) 
    end 
end 
  
-- Add console command to find your team when 'myteam' is typed. 
addCommandHandler ( "myteam", whatTeamAmIOn ) 

good?

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