Jump to content

Ayuda con un Spawn


AlvareZ_

Recommended Posts

Bueno lo siguiente es que quiere realisar un spawn al hacer la windown deveria de ponerle las funciones para q spawnee alguien me podria dar un efemplo o como ponerlo porfa bueno miren es asi:

function spawnPlayer () 
    spawnPlayer (thePlayer, 0, 0, 5, 0, 29, 0, 0, spawnTeam) 
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
end 
addEventHandler ( "onClientGUIClick", boton, spawnPlayer, false ) 

Seria asi o como? Ayuda porfavor, Apenas ando aprendiendo

Link to comment
    function hola () 
        spawnPlayer (thePlayer, 0, 0, 5, 0, 29, 0, 0, spawnTeam) 
        fadeCamera (source, true) 
        setCameraTarget (source, source) 
    end 
    addEventHandler ( "onPlayerSpawn", getRootElement(), hola ) 
    addEventHandler( "onPlayerSpawn", getRootElement(), hola ) 

asi como va?

Link to comment
     function hola ( ) 
        spawnPlayer ( source, 0, 0, 5, 0, 29, 0, 0 ) 
        fadeCamera ( source, true ) 
        setCameraTarget ( source, source ) 
    end 
    addEventHandler ( "onPlayerSpawn", getRootElement(), hola ) 
    triggerServerEvent ( "onPlayerClick", getRootElement(), "Police")  

Edited by Guest
Link to comment

Lo cree pero hay algo malo q pasa?

GUIEditor = { 
  
    button = {}, 
  
    window = {}, 
  
} 
  
  
GUIEditor.window[1] = guiCreateWindow(721, 115, 487, 460, "Spawn Windown", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
  
  
  
GUIEditor.button[1] = guiCreateButton(24, 60, 113, 67, "Police", false, GUIEditor.window[1]) 
  
  
function hola ( ) 
    spawnPlayer ( source, 2294.6958007813, 2451.6042480469, 10.8203125, 0, 29, 0, 0 ) 
    fadeCamera ( source, true ) 
    setCameraTarget ( source, source ) 
end 
addEventHandler ( "onPlayerSpawn", getRootElement(), hola ) 
triggerServerEvent ( "onPlayerClick", getRootElement(), GUIEditor.button[1])  

Link to comment

Prueba esto:

Client:

GUIEditor = { 
    button = {}, 
    window = {}, 
 } 
  
function panel() 
  
    GUIEditor.window[1] = guiCreateWindow(721, 115, 487, 460, "Spawn Windown", false) 
    guiWindowSetSizable(GUIEditor.window[1], false) 
  
    GUIEditor.button[1] = guiCreateButton(24, 60, 113, 67, "Police", false, GUIEditor.window[1]) 
end 
addEvent("onClick",true) 
addEventHandler("onClick",getRootElement(),panel) 
  
function toggleVisible (  ) 
    guiSetVisible ( GUIEditor.window[1] , not guiGetVisible(GUIEditor.window[1]) ) 
end 
bindKey( "F2", "down", toggleVisible) 

Server:

function hola(source) 
    spawnPlayer ( source, 2294.6958007813, 2451.6042480469, 10.8203125, 0, 29, 0, 0 ) 
    fadeCamera ( source, true ) 
    setCameraTarget ( source, source ) 
    if source then 
        triggerClientEvent("onClick",getRootElement(),hola) 
    end 
end 

Link to comment

No te ofendas, pero no tiene sentido eso, Xperia.

-- client side:

GUIEditor = { 
    button = {}, 
    window = {}, 
 } 
  
GUIEditor.window[1] = guiCreateWindow(721, 115, 487, 460, "Spawn Windown", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetVisible ( GUIEditor.window[1], false ) 
GUIEditor.button[1] = guiCreateButton(24, 60, 113, 67, "Police", false, GUIEditor.window[1]) 
  
function panel ( ) 
    if ( source == GUIEditor.button[1] ) then 
        triggerServerEvent ( "spawnPolice", localPlayer ) 
    end 
end 
addEventHandler("onClientGUIClick",guiRoot,panel) 
  
function toggleVisible (  ) 
    guiSetVisible ( GUIEditor.window[1] , not guiGetVisible(GUIEditor.window[1]) ) 
end 
bindKey( "F2", "down", toggleVisible) 

-- server side.

function hola ( ) 
    spawnPlayer ( source, 2294.6958007813, 2451.6042480469, 10.8203125, 0, 29, 0, 0 ) 
    fadeCamera ( source, true ) 
    setCameraTarget ( source, source ) 
end 
addEvent ( "spawnPolice", true ) 
addEventHandler ( "spawnPolice", root, hola ) 

Link to comment
  • 1 year later...
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...