hulpje Posted December 28, 2012 Posted December 28, 2012 Im trying to make a custom object with a transparant texture. I have seen player and water models being transparant so I thought it would be possible with custom models as well. so the goal is have an object like this into the editor: I tried several things but they both failed in the end: 1» create transparant .png in photoshop and use it as model in 3DS (original texture and transparant textures uploaded here: http://speedy.sh/xYPAF/glass.zip) 2» change opacity in 3DS of material attached to .dff (tried this with original and transparant texture) converting my .png into a .txd I tried compressed option as usal but also tried to use alpha (which turns in some strange black box). If someone can help me out I'd be very happy
Faw[Ful] Posted December 30, 2012 Posted December 30, 2012 Use kams script gta sa material opacity. Do not go below 60 % of opacity or something like that, otherwise it will be 0% opacity in interior 0. Use an alpha, compression DXT3, to get a grey scale opacity mask to make gradient and other shit.
hulpje Posted January 1, 2013 Author Posted January 1, 2013 with gta sa material I watched your tutorial I think you mean this?: How can I make a .txd out of my texture? I try use alpha but all goes invisible. I dont understand what you mean
Faw[Ful] Posted January 6, 2013 Posted January 6, 2013 http://www.gtaforums.com/index.php?s=69 ... wforum=109 Enjoy !
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