K4stic Posted December 27, 2012 Share Posted December 27, 2012 (edited) then one player spawn the vehicle of that id's i need restart the script all time to be work addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, vehicle in ipairs ( getElementsByType ( "vehicle" ) ) do local model = getElementModel ( vehicle ) if ( model == 411 ) or ( model == 495 ) then setVehicleDamageProof ( vehicle, true ) end end end ) Edited December 27, 2012 by Guest Link to comment
csiguusz Posted December 27, 2012 Share Posted December 27, 2012 What's you problem exactly? This will make every vehicle with id 411 or 495 damage proof when the resource starts... Link to comment
K4stic Posted December 27, 2012 Author Share Posted December 27, 2012 read better! then one player spawn the vehicle of that id's i need restart the script all time to be work Link to comment
csiguusz Posted December 27, 2012 Share Posted December 27, 2012 read better!then one player spawn the vehicle of that id's i need restart the script all time to be work ah... i really had to learn to read. I' dont have better idea: you can edit the script, where players can spawn vehicles, to make them with those ids damage proof. Or use an other event, like onVehicleStartEnter, with this event it would set the vehicle damage proof when a player starts to enter it. Link to comment
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