HeatoNN Posted December 27, 2012 Share Posted December 27, 2012 Hi Guys. I want some help. I want to make a safe zone : I mean SF , LS , Desert and the rest expect the LV Zombies can spawn. I want the zone don't have any color on the radar. Here is the script that I am using . It is not mine. But Please I want your help safecol = createColCuboid ( 832.595, 2788.8171, 74, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 832.595, 2788.8171, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 287 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 255, 0, 0) if not ( skin == 287 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) Link to comment
manve1 Posted December 27, 2012 Share Posted December 27, 2012 mate, what you do is you get rid of the createRadarArea bit's, and then you change the createCol thingy ... you might need to use 2 of them Link to comment
HeatoNN Posted December 27, 2012 Author Share Posted December 27, 2012 Thanks but It is comlicated. Give me an example. Link to comment
manve1 Posted December 27, 2012 Share Posted December 27, 2012 safecol = createColCuboid ( 832.595, 2788.8171, 74, 255, 255, 255 ) setElementData (safecol, "zombieProof", true) function enterZone(hitPlayer) toggleControl (hitPlayer, "fire", false ) toggleControl (hitPlayer, "aim_weapon", false) toggleControl (hitPlayer, "vehicle_fire", false) end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) end addEventHandler( "onColShapeLeave", safecol, leaveZone ) something like this for the invisable bit ... the createColCuboid bit you must change the co-ordinates from where u want it to start .. to where it finishes Link to comment
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