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[HELPx2]Disc system problem


||BuLLeT||

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Posted

Hello i need help here with my disc system, so i created new GUI copy/paste code to script as c.lua,and its not working, but i think server side have bugs somewhere because it isnt worked before too!

s.lua

  
function Respawn() 
        Respawn = createMarker(1565.5197753906,-1634.7216796875,13.55480670929,"cylinder",0.2999, 248, 248, 255, 150 ) 
    cph = createPickup (1565.5197753906,-1634.7216796875,13.55480670929, 3, 1277, 0 ) 
        Respawn = createMarker(-2442.1293,753.10,35.17,"cylinder",0.2999, 248, 248, 255, 150 ) 
    cpp = createPickup (-2442.1293,753.10,35.17, 3, 1277, 0 ) 
         
end 
addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()),Respawn) 
  
blip = createBlip ( 1565.5197753906,-1634.7216796875,13.55480670929,35 ) 
blip = createBlip ( -2442.1293,753.10,35.17,35 )   
  
function RespawnGUI(hitElement) 
    if source == Respawn1 then 
        triggerClientEvent (hitElement,"RespawnGUI",getRootElement()) 
    end 
end 
addEventHandler ("onMarkerHit",getRootElement(),RespawnGUI) 
  
  
function RespawnGUI(hitElement) 
    if source == Respawn then 
        triggerClientEvent (hitElement,"RespawnGUI",getRootElement()) 
    end 
end 
addEventHandler ("onMarkerHit",getRootElement(),RespawnGUI) 
  
function kill() 
    setElementHealth(source,0) 
end 
addEvent("kill", true) 
addEventHandler("kill",getRootElement(),kill) 

c.lua

--[[------------------------------------------------- 
Notes: 
  
> This code is using a custom font. This will only work as long as the location it is from always exists, and the resource it is part of is running. 
    To ensure it does not break, it is highly encouraged to move custom fonts into your local resource and reference them there. 
--]]------------------------------------------------- 
  
GUIEditor = { 
    tab = {}, 
    button = {}, 
    edit = {}, 
    window = {}, 
    gridlist = {}, 
    label = {}, 
    tabpanel = {}, 
} 
GUIEditor.window[1] = guiCreateWindow(240, 267, 632, 467, "Hawk|RPG Disc System", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
  
GUIEditor.tabpanel[1] = guiCreateTabPanel(10, 23, 613, 388, false, GUIEditor.window[1]) 
  
GUIEditor.tab[1] = guiCreateTab("Disc", GUIEditor.tabpanel[1]) 
  
GUIEditor.label[1] = guiCreateLabel(15, 36, 226, 59, "Address:", false, GUIEditor.tab[1]) 
local font_0 = guiCreateFont(":[Hawk]GuiEditor/fonts/PetitFormalScript.ttf") 
guiSetFont(GUIEditor.label[1], font_0) 
guiLabelSetColor(GUIEditor.label[1], 255, 254, 254) 
GUIEditor.label[2] = guiCreateLabel(15, 95, 226, 59, "Value:", false, GUIEditor.tab[1]) 
guiSetFont(GUIEditor.label[2], font_0) 
guiLabelSetColor(GUIEditor.label[2], 255, 254, 254) 
GUIEditor.label[3] = guiCreateLabel(15, 154, 226, 59, "Owner:", false, GUIEditor.tab[1]) 
guiSetFont(GUIEditor.label[3], font_0) 
guiLabelSetColor(GUIEditor.label[3], 255, 254, 254) 
GUIEditor.button[1] = guiCreateButton(21, 229, 129, 44, "Buy", false, GUIEditor.tab[1]) 
GUIEditor.button[2] = guiCreateButton(21, 300, 129, 44, "Sell", false, GUIEditor.tab[1]) 
  
GUIEditor.tab[2] = guiCreateTab("Garage", GUIEditor.tabpanel[1]) 
  
GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 587, 197, false, GUIEditor.tab[2]) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Names", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Health", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Fuel", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Cost", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Status", 0.2) 
GUIEditor.button[3] = guiCreateButton(28, 234, 175, 67, "Spawn Vehicle", false, GUIEditor.tab[2]) 
GUIEditor.button[4] = guiCreateButton(226, 234, 175, 67, "Repair Vehicle", false, GUIEditor.tab[2]) 
GUIEditor.button[5] = guiCreateButton(420, 234, 175, 67, "Park Vehicle", false, GUIEditor.tab[2]) 
  
GUIEditor.tab[3] = guiCreateTab("Weapons", GUIEditor.tabpanel[1]) 
  
GUIEditor.gridlist[2] = guiCreateGridList(26, 69, 220, 285, false, GUIEditor.tab[3]) 
guiGridListAddColumn(GUIEditor.gridlist[2], "Weapon", 0.4) 
guiGridListAddColumn(GUIEditor.gridlist[2], "Ammo", 0.4) 
GUIEditor.gridlist[3] = guiCreateGridList(383, 69, 220, 285, false, GUIEditor.tab[3]) 
guiGridListAddColumn(GUIEditor.gridlist[3], "Weapon", 0.4) 
guiGridListAddColumn(GUIEditor.gridlist[3], "Ammo", 0.4) 
GUIEditor.label[4] = guiCreateLabel(63, 48, 219, 42, "Your Weapons", false, GUIEditor.tab[3]) 
guiSetFont(GUIEditor.label[4], font_0) 
GUIEditor.label[5] = guiCreateLabel(468, 48, 219, 42, "Storage", false, GUIEditor.tab[3]) 
guiSetFont(GUIEditor.label[5], font_0) 
GUIEditor.button[6] = guiCreateButton(262, 118, 103, 55, "--->", false, GUIEditor.tab[3]) 
GUIEditor.button[7] = guiCreateButton(262, 228, 103, 55, "<---", false, GUIEditor.tab[3]) 
GUIEditor.edit[1] = guiCreateEdit(264, 180, 101, 43, "     ammo     ", false, GUIEditor.tab[3]) 
GUIEditor.button[9] = guiCreateButton(255, 10, 125, 61, "Done", false, GUIEditor.tab[3]) 
  
  
GUIEditor.button[10] = guiCreateButton(32, 419, 187, 39, "Start New Life", false, GUIEditor.window[1]) 
GUIEditor.button[11] = guiCreateButton(426, 418, 187, 39, "Close", false, GUIEditor.window[1]) 
function kill() 
    triggerServerEvent("kill", localPlayer) 
    guiSetVisible(GUIEditor_Window[1], false) 
    guiSetVisible(GUIEditor_Label[1], false) 
    guiSetVisible(GUIEditor_Label[2], false) 
    guiSetVisible(GUIEditor_Label[3], false) 
    guiSetVisible(GUIEditor_Label[4], false) 
    guiSetVisible(GUIEditor_Label[5], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Label[8], false) 
    guiSetVisible(GUIEditor_Label[9], false) 
    guiSetVisible(GUIEditor_Label[10], false) 
    guiSetVisible(GUIEditor_TabPanel[1], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Tab[2], false) 
    guiSetVisible(GUIEditor_Tab[3], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Button[2], false) 
    showCursor(false) 
end 
addEventHandler("onClientGUIClick", GUIEditor_Button[5], kill, false) 
  
function hide() 
    guiSetVisible(GUIEditor_Window[1], false) 
    guiSetVisible(GUIEditor_Label[1], false) 
    guiSetVisible(GUIEditor_Label[2], false) 
    guiSetVisible(GUIEditor_Label[3], false) 
    guiSetVisible(GUIEditor_Label[4], false) 
    guiSetVisible(GUIEditor_Label[5], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Label[8], false) 
    guiSetVisible(GUIEditor_Label[9], false) 
    guiSetVisible(GUIEditor_Label[10], false) 
    guiSetVisible(GUIEditor_TabPanel[1], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Tab[2], false) 
    guiSetVisible(GUIEditor_Tab[3], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Button[2], false) 
    showCursor ( false ) 
end 
addEventHandler( "onClientResourceStart", getRootElement( ), hide) 
addEventHandler ( "onClientGUIClick", GUIEditor_Button[4], hide, false ) 
  
end 
addEvent ("RespawnGUI",true) 
addEventHandler ("RespawnGUI",getResourceRootElement(getThisResource()),RespawnGUI) 

Anybody help? (I'm new in this)

Posted

You got 2 functions named as 'RespawnGUI' and 2 marker hits, use only 1, this will save time to write out code and have no bugs

P.S. You are triggering to client side same event when a 'Respawn1' or 'Respawn' markers are hit

Posted

What about telling us what you're trying to do? and what the script currently does and what is the wrong thing with it?

Posted
You got 2 functions named as 'RespawnGUI' and 2 marker hits, use only 1, this will save time to write out code and have no bugs

P.S. You are triggering to client side same event when a 'Respawn1' or 'Respawn' markers are hit

can you show it in /lua pls?

Posted

SERVER:

function Respawn-function1() 
        Respawn = createMarker(1565.5197753906,-1634.7216796875,13.55480670929,"cylinder",0.2999, 248, 248, 255, 150 ) 
    cph = createPickup (1565.5197753906,-1634.7216796875,13.55480670929, 3, 1277, 0 ) 
        Respawn2 = createMarker(-2442.1293,753.10,35.17,"cylinder",0.2999, 248, 248, 255, 150 ) 
    cpp = createPickup (-2442.1293,753.10,35.17, 3, 1277, 0 ) 
        
end 
addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()),Respawn-function1) 
  
blip = createBlip ( 1565.5197753906,-1634.7216796875,13.55480670929,35 ) 
blip2 = createBlip ( -2442.1293,753.10,35.17,35 )   
  
function RespawnGUI2(hitElement) 
    if source == Respawn1 then 
        triggerClientEvent (hitElement,"RespawnGUI",getRootElement()) 
    elseif source == Respawn then 
    triggerClientEvent (hitElement,"RespawnGUI",getRootElement()) 
    end 
end 
addEventHandler ("onMarkerHit",getRootElement(),RespawnGUI) 
  
function kill2() 
    setElementHealth(source,0) 
end 
addEvent("kill", true) 
addEventHandler("kill",getRootElement(),kill2) 

CLIENT:

GUIEditor = { 
    tab = {}, 
    button = {}, 
    edit = {}, 
    window = {}, 
    gridlist = {}, 
    label = {}, 
    tabpanel = {}, 
} 
GUIEditor.window[1] = guiCreateWindow(240, 267, 632, 467, "Hawk|RPG Disc System", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
  
GUIEditor.tabpanel[1] = guiCreateTabPanel(10, 23, 613, 388, false, GUIEditor.window[1]) 
  
GUIEditor.tab[1] = guiCreateTab("Disc", GUIEditor.tabpanel[1]) 
  
GUIEditor.label[1] = guiCreateLabel(15, 36, 226, 59, "Address:", false, GUIEditor.tab[1]) 
local font_0 = guiCreateFont(":[Hawk]GuiEditor/fonts/PetitFormalScript.ttf") 
guiSetFont(GUIEditor.label[1], font_0) 
guiLabelSetColor(GUIEditor.label[1], 255, 254, 254) 
GUIEditor.label[2] = guiCreateLabel(15, 95, 226, 59, "Value:", false, GUIEditor.tab[1]) 
guiSetFont(GUIEditor.label[2], font_0) 
guiLabelSetColor(GUIEditor.label[2], 255, 254, 254) 
GUIEditor.label[3] = guiCreateLabel(15, 154, 226, 59, "Owner:", false, GUIEditor.tab[1]) 
guiSetFont(GUIEditor.label[3], font_0) 
guiLabelSetColor(GUIEditor.label[3], 255, 254, 254) 
GUIEditor.button[1] = guiCreateButton(21, 229, 129, 44, "Buy", false, GUIEditor.tab[1]) 
GUIEditor.button[2] = guiCreateButton(21, 300, 129, 44, "Sell", false, GUIEditor.tab[1]) 
  
GUIEditor.tab[2] = guiCreateTab("Garage", GUIEditor.tabpanel[1]) 
  
GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 587, 197, false, GUIEditor.tab[2]) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Names", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Health", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Fuel", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Cost", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Status", 0.2) 
GUIEditor.button[3] = guiCreateButton(28, 234, 175, 67, "Spawn Vehicle", false, GUIEditor.tab[2]) 
GUIEditor.button[4] = guiCreateButton(226, 234, 175, 67, "Repair Vehicle", false, GUIEditor.tab[2]) 
GUIEditor.button[5] = guiCreateButton(420, 234, 175, 67, "Park Vehicle", false, GUIEditor.tab[2]) 
  
GUIEditor.tab[3] = guiCreateTab("Weapons", GUIEditor.tabpanel[1]) 
  
GUIEditor.gridlist[2] = guiCreateGridList(26, 69, 220, 285, false, GUIEditor.tab[3]) 
guiGridListAddColumn(GUIEditor.gridlist[2], "Weapon", 0.4) 
guiGridListAddColumn(GUIEditor.gridlist[2], "Ammo", 0.4) 
GUIEditor.gridlist[3] = guiCreateGridList(383, 69, 220, 285, false, GUIEditor.tab[3]) 
guiGridListAddColumn(GUIEditor.gridlist[3], "Weapon", 0.4) 
guiGridListAddColumn(GUIEditor.gridlist[3], "Ammo", 0.4) 
GUIEditor.label[4] = guiCreateLabel(63, 48, 219, 42, "Your Weapons", false, GUIEditor.tab[3]) 
guiSetFont(GUIEditor.label[4], font_0) 
GUIEditor.label[5] = guiCreateLabel(468, 48, 219, 42, "Storage", false, GUIEditor.tab[3]) 
guiSetFont(GUIEditor.label[5], font_0) 
GUIEditor.button[6] = guiCreateButton(262, 118, 103, 55, "--->", false, GUIEditor.tab[3]) 
GUIEditor.button[7] = guiCreateButton(262, 228, 103, 55, "<---", false, GUIEditor.tab[3]) 
GUIEditor.edit[1] = guiCreateEdit(264, 180, 101, 43, "     ammo     ", false, GUIEditor.tab[3]) 
GUIEditor.button[9] = guiCreateButton(255, 10, 125, 61, "Done", false, GUIEditor.tab[3]) 
  
  
GUIEditor.button[10] = guiCreateButton(32, 419, 187, 39, "Start New Life", false, GUIEditor.window[1]) 
GUIEditor.button[11] = guiCreateButton(426, 418, 187, 39, "Close", false, GUIEditor.window[1]) 
function kill3() 
    triggerServerEvent("kill", localPlayer) 
    guiSetVisible(GUIEditor_Window[1], false) 
    guiSetVisible(GUIEditor_Label[1], false) 
    guiSetVisible(GUIEditor_Label[2], false) 
    guiSetVisible(GUIEditor_Label[3], false) 
    guiSetVisible(GUIEditor_Label[4], false) 
    guiSetVisible(GUIEditor_Label[5], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Label[8], false) 
    guiSetVisible(GUIEditor_Label[9], false) 
    guiSetVisible(GUIEditor_Label[10], false) 
    guiSetVisible(GUIEditor_TabPanel[1], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Tab[2], false) 
    guiSetVisible(GUIEditor_Tab[3], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Button[2], false) 
    showCursor(false) 
end 
addEventHandler("onClientGUIClick", GUIEditor_Button[5], kill3, false) 
  
function hide() 
    guiSetVisible(GUIEditor_Window[1], false) 
    guiSetVisible(GUIEditor_Label[1], false) 
    guiSetVisible(GUIEditor_Label[2], false) 
    guiSetVisible(GUIEditor_Label[3], false) 
    guiSetVisible(GUIEditor_Label[4], false) 
    guiSetVisible(GUIEditor_Label[5], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Label[8], false) 
    guiSetVisible(GUIEditor_Label[9], false) 
    guiSetVisible(GUIEditor_Label[10], false) 
    guiSetVisible(GUIEditor_TabPanel[1], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Tab[2], false) 
    guiSetVisible(GUIEditor_Tab[3], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Button[2], false) 
    showCursor ( false ) 
end 
addEventHandler( "onClientResourceStart", getRootElement( ), hide) 
addEventHandler ( "onClientGUIClick", GUIEditor_Button[4], hide, false ) 
  
end 
addEvent ("RespawnGUI",true) 
addEventHandler ("RespawnGUI",getResourceRootElement(getThisResource()),RespawnGUI2) 

try this,

DON'T make functions: createBlip on same name .... it over writes the first one, and it wont work

P.S. I can't help you when the script is missing some of its part ... like one of the function ...

Posted

That's an error on the client side, and pickup is server side, should be created still.

Anyway, remove the 'end' at line 108 on the client side script.

Posted
function Respawnfunction1() 
        Respawn = createMarker(1565.5197753906,-1634.7216796875,13.55480670929,"cylinder",0.2999, 248, 248, 255, 150 ) 
    cph = createPickup (1565.5197753906,-1634.7216796875,13.55480670929, 3, 1277, 0 ) 
        Respawn2 = createMarker(-2442.1293,753.10,35.17,"cylinder",0.2999, 248, 248, 255, 150 ) 
    cpp = createPickup (-2442.1293,753.10,35.17, 3, 1277, 0 ) 
        
end 
addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()),Respawn-function1) 
  
blip = createBlip ( 1565.5197753906,-1634.7216796875,13.55480670929,35 ) 
blip2 = createBlip ( -2442.1293,753.10,35.17,35 )   
  
function RespawnGUI2(hitElement) 
    if source == Respawn1 then 
        triggerClientEvent (hitElement,"RespawnGUI",getRootElement()) 
    elseif source == Respawn then 
    triggerClientEvent (hitElement,"RespawnGUI",getRootElement()) 
    end 
end 
addEventHandler ("onMarkerHit",getRootElement(),RespawnGUI) 
  
function kill2() 
    setElementHealth(source,0) 
end 
addEvent("kill", true) 
addEventHandler("kill",getRootElement(),kill2) 

Posted

Here:

addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()),Respawn-function1) 

You forgot to remove the "-".

addEventHandler ( "onResourceStart", resourceRoot, Respawnfunction1 ) 

Posted

good but problem is in GUI now, its showing when i start script

GUIEditor = { 
    tab = {}, 
    button = {}, 
    edit = {}, 
    window = {}, 
    gridlist = {}, 
    label = {}, 
    tabpanel = {}, 
} 
GUIEditor.window[1] = guiCreateWindow(240, 267, 632, 467, "Hawk|RPG Disc System", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
  
GUIEditor.tabpanel[1] = guiCreateTabPanel(10, 23, 613, 388, false, GUIEditor.window[1]) 
  
GUIEditor.tab[1] = guiCreateTab("Disc", GUIEditor.tabpanel[1]) 
  
GUIEditor.label[1] = guiCreateLabel(15, 36, 226, 59, "Address:", false, GUIEditor.tab[1]) 
local font_0 = guiCreateFont(":[Hawk]GuiEditor/fonts/PetitFormalScript.ttf") 
guiSetFont(GUIEditor.label[1], font_0) 
guiLabelSetColor(GUIEditor.label[1], 255, 254, 254) 
GUIEditor.label[2] = guiCreateLabel(15, 95, 226, 59, "Value:", false, GUIEditor.tab[1]) 
guiSetFont(GUIEditor.label[2], font_0) 
guiLabelSetColor(GUIEditor.label[2], 255, 254, 254) 
GUIEditor.label[3] = guiCreateLabel(15, 154, 226, 59, "Owner:", false, GUIEditor.tab[1]) 
guiSetFont(GUIEditor.label[3], font_0) 
guiLabelSetColor(GUIEditor.label[3], 255, 254, 254) 
GUIEditor.button[1] = guiCreateButton(21, 229, 129, 44, "Buy", false, GUIEditor.tab[1]) 
GUIEditor.button[2] = guiCreateButton(21, 300, 129, 44, "Sell", false, GUIEditor.tab[1]) 
  
GUIEditor.tab[2] = guiCreateTab("Garage", GUIEditor.tabpanel[1]) 
  
GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 587, 197, false, GUIEditor.tab[2]) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Names", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Health", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Fuel", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Cost", 0.2) 
guiGridListAddColumn(GUIEditor.gridlist[1], "Status", 0.2) 
GUIEditor.button[3] = guiCreateButton(28, 234, 175, 67, "Spawn Vehicle", false, GUIEditor.tab[2]) 
GUIEditor.button[4] = guiCreateButton(226, 234, 175, 67, "Repair Vehicle", false, GUIEditor.tab[2]) 
GUIEditor.button[5] = guiCreateButton(420, 234, 175, 67, "Park Vehicle", false, GUIEditor.tab[2]) 
  
GUIEditor.tab[3] = guiCreateTab("Weapons", GUIEditor.tabpanel[1]) 
  
GUIEditor.gridlist[2] = guiCreateGridList(26, 69, 220, 285, false, GUIEditor.tab[3]) 
guiGridListAddColumn(GUIEditor.gridlist[2], "Weapon", 0.4) 
guiGridListAddColumn(GUIEditor.gridlist[2], "Ammo", 0.4) 
GUIEditor.gridlist[3] = guiCreateGridList(383, 69, 220, 285, false, GUIEditor.tab[3]) 
guiGridListAddColumn(GUIEditor.gridlist[3], "Weapon", 0.4) 
guiGridListAddColumn(GUIEditor.gridlist[3], "Ammo", 0.4) 
GUIEditor.label[4] = guiCreateLabel(63, 48, 219, 42, "Your Weapons", false, GUIEditor.tab[3]) 
guiSetFont(GUIEditor.label[4], font_0) 
GUIEditor.label[5] = guiCreateLabel(468, 48, 219, 42, "Storage", false, GUIEditor.tab[3]) 
guiSetFont(GUIEditor.label[5], font_0) 
GUIEditor.button[6] = guiCreateButton(262, 118, 103, 55, "--->", false, GUIEditor.tab[3]) 
GUIEditor.button[7] = guiCreateButton(262, 228, 103, 55, "<---", false, GUIEditor.tab[3]) 
GUIEditor.edit[1] = guiCreateEdit(264, 180, 101, 43, "     ammo     ", false, GUIEditor.tab[3]) 
GUIEditor.button[9] = guiCreateButton(255, 10, 125, 61, "Done", false, GUIEditor.tab[3]) 
  
  
GUIEditor.button[10] = guiCreateButton(32, 419, 187, 39, "Start New Life", false, GUIEditor.window[1]) 
GUIEditor.button[11] = guiCreateButton(426, 418, 187, 39, "Close", false, GUIEditor.window[1]) 
function kill3() 
    triggerServerEvent("kill", localPlayer) 
    guiSetVisible(GUIEditor_Window[1], false) 
    guiSetVisible(GUIEditor_Label[1], false) 
    guiSetVisible(GUIEditor_Label[2], false) 
    guiSetVisible(GUIEditor_Label[3], false) 
    guiSetVisible(GUIEditor_Label[4], false) 
    guiSetVisible(GUIEditor_Label[5], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Label[8], false) 
    guiSetVisible(GUIEditor_Label[9], false) 
    guiSetVisible(GUIEditor_Label[10], false) 
    guiSetVisible(GUIEditor_TabPanel[1], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Tab[2], false) 
    guiSetVisible(GUIEditor_Tab[3], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Button[2], false) 
    showCursor(false) 
end 
addEventHandler("onClientGUIClick", GUIEditor_Button[5], kill3, false) 
  
function hide() 
    guiSetVisible(GUIEditor_Window[1], false) 
    guiSetVisible(GUIEditor_Label[1], false) 
    guiSetVisible(GUIEditor_Label[2], false) 
    guiSetVisible(GUIEditor_Label[3], false) 
    guiSetVisible(GUIEditor_Label[4], false) 
    guiSetVisible(GUIEditor_Label[5], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Label[8], false) 
    guiSetVisible(GUIEditor_Label[9], false) 
    guiSetVisible(GUIEditor_Label[10], false) 
    guiSetVisible(GUIEditor_TabPanel[1], false) 
    guiSetVisible(GUIEditor_Label[6], false) 
    guiSetVisible(GUIEditor_Tab[2], false) 
    guiSetVisible(GUIEditor_Tab[3], false) 
    guiSetVisible(GUIEditor_Label[7], false) 
    guiSetVisible(GUIEditor_Button[2], false) 
    showCursor ( false ) 
end 
addEventHandler( "onClientResourceStart", getRootElement( ), hide) 
addEventHandler ( "onClientGUIClick", GUIEditor_Button[4], hide, false ) 
  
  
addEvent ("RespawnGUI",true) 
addEventHandler ("RespawnGUI",getResourceRootElement(getThisResource()),RespawnGUI2) 

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