Jump to content

Setting marker element data


GhostXoP

Recommended Posts

Posted

I had set a markers data server side after creating it, but client side it seems the element data isnt there

I had set the sync variable. Arent markers able to hold element data?

Posted

They are, mind posting the script?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

wait, on client marker hit, if i set root to the second argument (addeventhandler). The source would still be the marker hit, correct?

I do

setElementData(Marker, "MarkerType", "frontdoor", true)

setElementData(Marker, "ID", Building.ID, true)

Only the Id gets set.

Posted

Yes, it'll remain being 'source'.

Do you mean it only set's one of the element data's?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Can you post the script?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...