Jump to content

onClientMarkerHit Arguments


GhostXoP

Recommended Posts

Posted

Since its a client event, would the argument "hitPlayer" be necessary? If this event ever goes off its always the local player since its client side. Would i need to use this argument ever? I imagine only the source would ever be used to know what marker the client, "myself" hit?

Posted

It is necessary, because it'll be triggered even by remote players, so you need to check if hitPlayer is equal to the local player.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...