GhostXoP Posted December 24, 2012 Share Posted December 24, 2012 Since its a client event, would the argument "hitPlayer" be necessary? If this event ever goes off its always the local player since its client side. Would i need to use this argument ever? I imagine only the source would ever be used to know what marker the client, "myself" hit? Link to comment
Castillo Posted December 24, 2012 Share Posted December 24, 2012 It is necessary, because it'll be triggered even by remote players, so you need to check if hitPlayer is equal to the local player. Link to comment
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