boro Posted December 19, 2012 Share Posted December 19, 2012 Please help what is bad ? [2012-12-19 12:17:15] WARNING: killsave/server.lua:4: Bad argument @ 'isGuestAccount' [Expected account at argument 1, got nil] [2012-12-19 12:17:15] WARNING: killsave/server.lua:5: Bad argument @ 'getAccountData' [Expected account at argument 1, got nil] [2012-12-19 12:17:15] WARNING: killsave/server.lua:6: Bad argument @ 'getAccountData' [Expected account at argument 1, got nil] node = xmlLoadFile ("player.xml") function playerLogin (_, theCurrentAccount, autoLogin) if not (isGuestAccount (theCurrentAccount)) then -- no need to get the players account local accountData = getAccountData (theCurrentAccount, "Deaths") local accountData = getAccountData (theCurrentAccount, "Kills") if (accountData) then setElementData(source,"Deaths",accountData ) --use the account data var instead of getting another var plus use setElementData setElementData(source,"Kills",accountData ) --use the account data var instead of getting another var plus use setElementData end end end addEventHandler("onPlayerLogin", getRootElement(), playerLogin) function onQuit() local account = getPlayerAccount (source) --get there account here first if not (isGuestAccount (account)) then setAccountData(account,"Deaths",getElementData(source,"Deaths")) --use getElementData setAccountData(account,"Kills",getElementData(source,"Kills")) --use getElementData end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) Link to comment
deltamta Posted December 19, 2012 Share Posted December 19, 2012 Im not so sure but try function playerLogin (_, theCurrentAccount, autoLogin) local account = getAccountName (theCurrentAccount ) if not (isGuestAccount (account)) then -- no need to get the players account local accountData = getAccountData (account , "Deaths") local accountData = getAccountData (account , "Kills") if (accountData) then setElementData(source,"Deaths",accountData ) --use the account data var instead of getting another var plus use setElementData setElementData(source,"Kills",accountData ) --use the account data var instead of getting another var plus use setElementData end end end addEventHandler("onPlayerLogin", getRootElement(), playerLogin) Link to comment
Gr0x Posted December 19, 2012 Share Posted December 19, 2012 node = xmlLoadFile ("player.xml") function playerLogin (_, theCurrentAccount, autoLogin) if not (isGuestAccount (theCurrentAccount)) then -- no need to get the players account local accountData = getAccountData (theCurrentAccount, "Deaths") local accountData = getAccountData (theCurrentAccount, "Kills") if (accountData) then setElementData(source,"Deaths",accountData ) --use the account data var instead of getting another var plus use setElementData setElementData(source,"Kills",accountData ) --use the account data var instead of getting another var plus use setElementData end end end addEventHandler("onPlayerLogin", getRootElement(), playerLogin) function onQuit() local account = getPlayerAccount (source) --get there account here first if not (isGuestAccount (account)) then setAccountData(account,"Deaths",getElementData(source,"Deaths")) --use getElementData setAccountData(account,"Kills",getElementData(source,"Kills")) --use getElementData end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) You defined accountData twice, but i don't know why isGuestAccount gives you error. Maybe you can try this, i use the same method to save things. function playerLogin (acc,account) if not account or isGuestAccount(account) then return false end local accountDataD = getAccountData (account, "Deaths") local accountDataK = getAccountData (account, "Kills") if accountDataK and accountDataD then setElementData(source,"Deaths",accountDataD ) setElementData(source,"Kills",accountDataK ) end end addEventHandler("onPlayerLogin", getRootElement(), playerLogin) function onQuit() local account = getPlayerAccount(source) if not account or (isGuestAccount(account)) then return false end setAccountData(account,"Deaths",getElementData(source,"Deaths")) setAccountData(account,"Kills",getElementData(source,"Kills")) end addEventHandler("onPlayerQuit", getRootElement(), onQuit) NOT TESTED! I hope i'm helped you, but i'm not sure it's work. Other thing: Im not so sure but try function playerLogin (_, theCurrentAccount, autoLogin) local account = getAccountName (theCurrentAccount ) if not (isGuestAccount (account)) then -- no need to get the players account local accountData = getAccountData (account , "Deaths") local accountData = getAccountData (account , "Kills") if (accountData) then setElementData(source,"Deaths",accountData ) --use the account data var instead of getting another var plus use setElementData setElementData(source,"Kills",accountData ) --use the account data var instead of getting another var plus use setElementData end end end addEventHandler("onPlayerLogin", getRootElement(), playerLogin) Same problem in your code, and you can't use strings. You need to define 'account' as an "account element", not string. Link to comment
boro Posted December 19, 2012 Author Share Posted December 19, 2012 yes now without warning but still don't work kills and deaths, isn't saved Link to comment
K4stic Posted December 19, 2012 Share Posted December 19, 2012 Try This function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount , "Deaths") local accountData = getAccountData (theCurrentAccount , "Kills") if (accountData) then setElementData(source, "Deaths",accountData ) setElementData(source, "Kills",accountData ) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then setAccountData(account, "Deaths",getElementData(source,"Deaths")) setAccountData(account, "Kills",getElementData(source,"Kills")) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) Link to comment
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