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How to add dimentions?


DhrJay

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Hii All!

I was working with the bank script today when i noticed that when you entered the bank in LS you exit in LV...

I already deleted the normal markers, and added them with the teleport_editor... But now when you go to dim. 4, there is no bank...

I need to know how to add dimentions to the '' LV Main Bank'' in the bank script....

This is the script:

<banks> 
    <bank name="Western Onion" blip="true"> 
        <location posX="361.8298" posY="173.6187" posZ="1008.3828" ATM="false" ATMRot="0.0" interior="3" /> 
         
    </bank> 
  
    <bank name="LV Main Bank" blip="true"> 
                <location posX="361.8298" posY="173.6187" posZ="1008.3828" ATM="false" ATMRot="0.0" interior="3" /> 
                 
        </bank> 
  
        <bank name="Western Onion ATM #1" blip="false" depositAllowed="true" > 
        <location posX="360.07577514648" posY="188.58430175781" posZ="1008.3828125" ATM="true" interior="3" ATMRot="0.0" markerSize="1" /> 
    </bank> 
  
    <bank name="Western Onion ATM #2" blip="false" depositAllowed="true" ATMInterior="3" > 
        <location posX="364.07577514648" posY="188.58430175781" posZ="1008.3828125" ATM="true" interior="3" ATMRot="0.0" markerSize="1" /> 
    </bank> 
  
    <bank name="Western Onion ATM #3" ATMInterior="3" > 
        <location posX="2630.6667480469" posY="1655.393046875" posZ="11.0234375" ATM="true" interior="0" ATMRot="180.0" markerSize="1" /> 
    </bank> 
  
        <bank name="The Clowns ATM 1" blip="false" depositAllowed="true" > 
        <location posX="2224.0856933594" posY="1831.5157470703" posZ="10.8203125" ATM="true" interior="0" ATMRot="90" markerSize="1" /> 
    </bank>    
  
        <bank name="Club Infected ATM" ATMInterior="3" > 
        <location posX="-2654.9677734375" posY="1373.2547607422" posZ="7.0987930297852" ATM="true" interior="0" ATMRot="180.0" markerSize="1" /> 
    </bank> 
</banks> 

Thanks!

-Jay

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Replace:

bank.xml.server.lua with this:

--[[ 
    Resource:   bank (written by 50p) 
    Version:    2.3    
    Filename:   bank.xml.server.lua 
]] 
  
  
bankSQLInfo = { } 
banksInfo = { } 
  
  
function bankInit( ) 
    local useATMs = get( "bank.useATMs" ) 
    local xml_root = xmlLoadFile( "bank.locations.xml" ) 
    local banks = 0 
    while( xmlFindChild( xml_root, "bank", banks ) ) do 
        local markerSize 
        local tempID = banks+1 
        banksInfo[ tempID ] = { } 
         
        local bank_node = xmlFindChild( xml_root, "bank", banks ) 
        banksInfo[ tempID ].name = xmlNodeGetAttribute( bank_node, "name" ) 
        banksInfo[ tempID ].useBlip = xmlNodeGetAttribute( bank_node, "blip" ) or true 
        banksInfo[ tempID ].depositAllowed = xmlNodeGetAttribute( bank_node, "depositAllowed" ) or true 
         
        local bank_loc = xmlFindChild( bank_node, "location", 0 ) 
        banksInfo[ tempID ].posX = tonumber( xmlNodeGetAttribute( bank_loc, "posX" ) ) 
        banksInfo[ tempID ].posY = tonumber( xmlNodeGetAttribute( bank_loc, "posY" ) ) 
        banksInfo[ tempID ].posZ = tonumber( xmlNodeGetAttribute( bank_loc, "posZ" ) ) 
        banksInfo[ tempID ].interior = tonumber( xmlNodeGetAttribute( bank_loc, "interior" ) ) or 0; 
        banksInfo[ tempID ].dimension = tonumber( xmlNodeGetAttribute( bank_loc, "dimension" ) ) or 0; 
        markerSize = tonumber( xmlNodeGetAttribute( bank_loc, "markerSize" ) ) or 2 
        banksInfo[ tempID ].marker = createMarker(  
                                                    banksInfo[ tempID ].posX, 
                                                    banksInfo[ tempID ].posY, 
                                                    banksInfo[ tempID ].posZ-.9, 
                                                    "cylinder", markerSize, 250, 0, 0, 100 ) 
        setElementInterior( banksInfo[ tempID ].marker, banksInfo[ tempID ].interior ); 
        if banksInfo[ tempID ].dimension then 
            setElementDimension( banksInfo[ tempID ].marker, banksInfo[ tempID ].dimension ); 
        end 
        if useATMs and xmlNodeGetAttribute( bank_loc, "ATM" ) == "true" then 
            local rot = tonumber( xmlNodeGetAttribute( bank_loc, "ATMRot" ) ) or 0.0 
            local x, y, z = banksInfo[ tempID ].posX, banksInfo[ tempID ].posY, banksInfo[ tempID ].posZ 
            x = x + math.sin( math.rad( rot ) ) * .6 
            y = y + math.cos( math.rad( rot ) ) * .6 
            banksInfo[ tempID ].ATM = createObject( 2942, x, y, z-.35, 0, 0, (360-rot) )  
            setElementInterior( banksInfo[ tempID ].ATM, tonumber( xmlNodeGetAttribute( bank_loc, "interior" ) ) or 0 ) 
            setElementParent( banksInfo[ tempID ].ATM, banksInfo[ tempID ].marker ) 
        end 
  
        if xmlFindChild( bank_node, "entrance", 0 ) then 
            banksInfo[ tempID ].entrance = { } 
            local entrance_node = xmlFindChild( bank_node, "entrance", 0 ) 
            banksInfo[ tempID ].entrance.posX = xmlNodeGetAttribute( entrance_node, "posX" ) 
            banksInfo[ tempID ].entrance.posY = xmlNodeGetAttribute( entrance_node, "posY" ) 
            banksInfo[ tempID ].entrance.posZ = xmlNodeGetAttribute( entrance_node, "posZ" ) 
            banksInfo[ tempID ].entrance.interior = tonumber( xmlNodeGetAttribute( entrance_node, "interior" ) ) or 0; 
            banksInfo[ tempID ].entrance.teleX = xmlNodeGetAttribute( entrance_node, "teleX" ) 
            banksInfo[ tempID ].entrance.teleY = xmlNodeGetAttribute( entrance_node, "teleY" ) 
            banksInfo[ tempID ].entrance.teleZ = xmlNodeGetAttribute( entrance_node, "teleZ" ) 
            banksInfo[ tempID ].entrance.teleRot = xmlNodeGetAttribute( entrance_node, "teleRot" ) 
            banksInfo[ tempID ].entrance.teleInterior = xmlNodeGetAttribute( entrance_node, "teleInterior" ) 
            banksInfo[ tempID ].entrance.teleDimension = tonumber(xmlNodeGetAttribute( entrance_node, "teleDimension" )) or 0; 
            banksInfo[ tempID ].entrance.marker = createMarker( 
                                                                banksInfo[ tempID ].entrance.posX, 
                                                                banksInfo[ tempID ].entrance.posY, 
                                                                banksInfo[ tempID ].entrance.posZ-1, 
                                                                "cylinder", 1.5, 250, 250, 0, 100 ) 
            local blip = createBlipAttachedTo( banksInfo[ tempID ].entrance.marker, 52, 1, 255, 0, 0, 255, 0, 250); 
            local col = createColTube( banksInfo[ tempID ].entrance.posX, banksInfo[ tempID ].entrance.posY, banksInfo[ tempID ].entrance.posZ-180, 150, 360 ) 
            setElementParent( banksInfo[ tempID ].entrance.marker, col ) 
            setElementInterior( banksInfo[ tempID ].entrance.marker, banksInfo[ tempID ].entrance.interior ); 
             
        elseif ( type( banksInfo[ tempID ].useBlip ) == "boolean" and banksInfo[ tempID ].useBlip == true ) 
            or ( type( banksInfo[ tempID ].useBlip ) == "string" and banksInfo[ tempID ].useBlip == "true" ) 
        then 
            local col = createColTube( banksInfo[ tempID ].posX, banksInfo[ tempID ].posY, banksInfo[ tempID ].posZ-180, 150, 360 ) 
            setElementParent( banksInfo[ tempID ].marker, col ) 
  
  
  
        end 
        if xmlFindChild( bank_node, "exit", 0 ) and banksInfo[ tempID ].entrance then 
            banksInfo[ tempID ]._exit = { } 
            local exit_node = xmlFindChild( bank_node, "exit", 0 ) 
            banksInfo[ tempID ]._exit.posX = xmlNodeGetAttribute( exit_node, "posX" ) 
            banksInfo[ tempID ]._exit.posY = xmlNodeGetAttribute( exit_node, "posY" ) 
            banksInfo[ tempID ]._exit.posZ = xmlNodeGetAttribute( exit_node, "posZ" ) 
            banksInfo[ tempID ]._exit.interior = tonumber( xmlNodeGetAttribute( exit_node, "interior" ) ) or 0; 
            banksInfo[ tempID ]._exit.teleX = xmlNodeGetAttribute( exit_node, "teleX" ) 
            banksInfo[ tempID ]._exit.teleY = xmlNodeGetAttribute( exit_node, "teleY" ) 
            banksInfo[ tempID ]._exit.teleZ = xmlNodeGetAttribute( exit_node, "teleZ" ) 
            banksInfo[ tempID ]._exit.teleRot = xmlNodeGetAttribute( exit_node, "teleRot" ) 
            banksInfo[ tempID ]._exit.teleInterior = xmlNodeGetAttribute( exit_node, "teleInterior" ) 
            banksInfo[ tempID ]._exit.teleDimension = xmlNodeGetAttribute( exit_node, "teleDimension" ) 
            banksInfo[ tempID ]._exit.dimension = xmlNodeGetAttribute( exit_node, "dimension" ) 
            banksInfo[ tempID ]._exit.marker = createMarker(  
                                                            banksInfo[ tempID ]._exit.posX, 
                                                            banksInfo[ tempID ]._exit.posY, 
                                                            banksInfo[ tempID ]._exit.posZ-1, 
                                                            "cylinder", 1.5, 250, 250, 0, 100 ) 
            setElementInterior( banksInfo[ tempID ]._exit.marker, banksInfo[ tempID ]._exit.interior ); 
            if banksInfo[ tempID ]._exit.dimension then 
                setElementDimension( banksInfo[ tempID ]._exit.marker, banksInfo[ tempID ]._exit.dimension ); 
            end 
        end 
        banks = banks + 1 
    end 
     
    bankSQLInfo.tab = get( "bank.SQLTable" ) 
    bankSQLInfo.username = get( "bank.SQLUserNameField" ) 
    bankSQLInfo.balance = get( "bank.SQLMoneyField" ) 
    if not bankSQLInfo.tab then 
        bankSQLInfo.tab = "bank_accounts" 
    end 
    if not bankSQLInfo.username then 
        bankSQLInfo.username = "username" 
    end 
    if not bankSQLInfo.balance then 
        bankSQLInfo.balance = "balance" 
    end 
end 

Then just add 'dimension' attribute when you are creating the bank with the dimension you want it to appear at.

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