[S.K] Posted December 17, 2012 Posted December 17, 2012 local gate = createObject(971, 1535, -1451, 14, 0, 0, 0.27014160156) local marker = createMarker(1535, -1450, 14, "cylinder", 6, 255, 255, 255, 0) function moveGate(hitPlayer, matchingDimension) moveObject(gate, 2000, 1535, -1451, 7) setTimer(moveBack, 2000, 1) end addEventHandler("onMarkerHit", marker, moveGate) function moveBack() moveObject(gate, 2000, 1535.02056884766, -1451.98352050781, 14.239881515503) end i want change this to skin example this gate only open for 217 skin
Castillo Posted December 17, 2012 Posted December 17, 2012 local gate = createObject ( 971, 1535, -1451, 14, 0, 0, 0.27014160156 ) local marker = createMarker ( 1535, -1450, 14, "cylinder", 6, 255, 255, 255, 0 ) function moveGate ( hitPlayer, matchingDimension ) if ( getElementType ( hitPlayer ) == "player" ) and ( getElementModel ( hitPlayer ) == 217 ) then moveObject ( gate, 2000, 1535, -1451, 7 ) setTimer ( moveBack, 2000, 1 ) end end addEventHandler ( "onMarkerHit", marker, moveGate ) function moveBack ( ) moveObject ( gate, 2000, 1535.02056884766, -1451.98352050781, 14.239881515503 ) end
[S.K] Posted December 17, 2012 Author Posted December 17, 2012 ty for help i will try how can i change this to a Team example Staff
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