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Problem with Dx Gif [SOLVED]


KiffShark

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Hi

This is the first time I try to add a "gif" so I've found this and I'm not sure what I'm doing wrong xD

Please somebody can help me? I want put a gif (by sprites..) in the hud but it doesn't spawn..

sw,sh are defined... it works for all modded hud.

the files are 1rad.png, 2rad.png ..... 31rad.png (they are added in meta)

gif = dxDrawGifImage ( sw*0.92,sh*0.15,sh*0.04,sh*0.04, "%srad.png", 0, "png", 120 ) 

I don't know what is wrong, I haven't put any gif before :/

some idea? :(

Thanks!

Edited by Guest
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Because dxDrawGifImage is a usefull function put this in your code:

function dxDrawGifImage ( x, y, w, h, path, iStart, iType, effectSpeed ) 
    local gifElement = createElement ( "dx-gif" ) 
    if ( gifElement ) then 
        setElementData ( 
            gifElement, 
            "gifData", 
            { 
                x = x, 
                y = y, 
                w = w, 
                h = h, 
                imgPath = path, 
                startID = iStart, 
                imgID = iStart, 
                imgType = iType, 
                speed = effectSpeed, 
                tick = getTickCount ( ) 
            } 
        ) 
        return gifElement 
    else 
        return false 
    end 
end 
  
addEventHandler ( "onClientRender", root, 
    function ( ) 
        local currentTick = getTickCount ( ) 
        for index, gif in ipairs ( getElementsByType ( "dx-gif" ) ) do 
            local gifData = getElementData ( gif, "gifData" ) 
            if ( gifData ) then 
                if ( currentTick - gifData.tick >= gifData.speed ) then 
                    gifData.tick = currentTick 
                    gifData.imgID = ( gifData.imgID + 1 ) 
                    if ( fileExists ( gifData.imgPath .."".. gifData.imgID ..".".. gifData.imgType ) ) then 
                        gifData.imgID = gifData.imgID 
                        setElementData ( gif, "gifData", gifData ) 
                    else 
                        gifData.imgID = gifData.startID 
                        setElementData ( gif, "gifData", gifData ) 
                    end 
                end 
                dxDrawImage ( gifData.x, gifData.y, gifData.w, gifData.h, gifData.imgPath .."".. gifData.imgID ..".".. gifData.imgType ) 
            end 
        end 
    end 
) 

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