d43dr4 Posted December 11, 2012 Share Posted December 11, 2012 Hello, I got a code but it was not like i want this script code makes every Infernus with a blip but i want it to make only a blip for the car i am on it So please correct this: addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, theVehicles in ipairs ( getElementsByType("vehicle") ) do if string.find ( getElementModel ( theVehicles ), 411 ) then createBlipAttachedTo ( theVehicles, 55 ) end end end ) And if u can do a code to make me a blip on the map , my name on game if u need it #[iMr][E'rrOr]_N THX Link to comment
myonlake Posted December 11, 2012 Share Posted December 11, 2012 Perhaps this is what you want. Next time, look at your own code. Yours doesn't make sense. Server-side local serial = "" addEventHandler("onResourceStart", resourceRoot, function() for _,vehicle in ipairs(getElementsByType("vehicle")) do if getVehicleController(vehicle) then if getPlayerSerial(getVehicleController(vehicle)) == "" then createBlipAttachedTo(vehicle, 55, 2, 255, 255, 255, 255, 0, 190) break end end end for _,player in ipairs(getElementsByType("player")) do if getPlayerSerial(player) == serial then createBlipAttachedTo(player, 0, 2, 255, 150, 10, 255) break end end end ) addEventHandler("onPlayerJoin", root, function() if getPlayerSerial(source) == serial then createBlipAttachedTo(source, 0, 2, 255, 150, 10, 255) end end ) addEventHandler("onVehicleEnter", root, function(player, seat, jacker) if getPlayerSerial(player) == serial then createBlipAttachedTo(source, 55, 2, 255, 255, 255, 255, 0, 190) end end ) addEventHandler("onVehicleExit", root, function(player, seat, jacked) if getPlayerSerial(player) == serial then for _,element in ipairs(getAttachedElements(source)) do if getElementType(element) == "blip" then destroyElement(element) break end end end end ) Link to comment
TAPL Posted December 11, 2012 Share Posted December 11, 2012 myonlake, you forgot this: if getPlayerSerial(getVehicleController(vehicle)) == "" then if getPlayerSerial(getVehicleController(vehicle)) == serial then Link to comment
d43dr4 Posted December 11, 2012 Author Share Posted December 11, 2012 now how to make my self a blip , when iam without a car ? Link to comment
Sora Posted December 11, 2012 Share Posted December 11, 2012 now how to make my self a blip , when iam without a car ? addCommandHandler("noob-blip", function (NoOob) if not nblip then local nblip = createBlipAttachedTo(NoOob,0) else destroyElement(nblip) end end) Link to comment
d43dr4 Posted December 11, 2012 Author Share Posted December 11, 2012 i dont want to type a command if u can give me a script when it starts i will a blip Link to comment
Sora Posted December 11, 2012 Share Posted December 11, 2012 (edited) i dont want to type a commandif u can give me a script when it starts i will a blip the code that i've post before is just an example try to make one your self and stop asking for this kind of help btw : i've answered you before about special car blip .. right here : viewtopic.php?f=119&t=51197&p=499280#p499279 Edited December 11, 2012 by Guest Link to comment
d43dr4 Posted December 11, 2012 Author Share Posted December 11, 2012 i try before if i can make this why i will ask for before i post to ask for a code i try to make it myself im not exploitative Link to comment
Sora Posted December 11, 2012 Share Posted December 11, 2012 i try beforeif i can make this why i will ask for before i post to ask for a code i try to make it myself im not exploitative well then the code is up there change it to your requirements .. and let me see what you've done Link to comment
TAPL Posted December 11, 2012 Share Posted December 11, 2012 now how to make my self a blip , when iam without a car ? When you with/without a car, you want same blip? Link to comment
myonlake Posted December 11, 2012 Share Posted December 11, 2012 now how to make my self a blip , when iam without a car ? Perhaps look at my code? It has both in it. Link to comment
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