Toffbrown Posted December 9, 2012 Share Posted December 9, 2012 hello i am running my own server at the moment and i have scripts and they work fine and i know how to have modded cars and i have them,now i want to replace the original rims that gta sa have but i have no clue where to start im a alright scripter i am running 1.3 for my server and its not a local server either,can someone please tell me if i add the rims where the car mods are or what my server is Guthix Sweet Ass Drifters thanks for your consideration Toff http://www.gtadl.com/juiced-2-hin-wheels-pack-3/ is the rim pack i want to install Link to comment
DeletedAccount1111 Posted December 10, 2012 Share Posted December 10, 2012 I was trying to install that too. I think you need to add the txd as a shader or something for it to work. I'll give you the script: meta.xml "Bla" version="Bla" type="script" name="" description="" showInResourceBrowser="false" /> script.lua addEventHandler('onClientResourceStart', resourceRoot, function() dff = engineLoadDFF ( "wheel_gn1.dff", 1082) engineReplaceModel ( dff, 1082) dff = engineLoadDFF ( "wheel_gn2.dff", 1085) engineReplaceModel ( dff, 1085) dff = engineLoadDFF ( "wheel_gn3.dff", 1096) engineReplaceModel ( dff, 1096) dff = engineLoadDFF ( "wheel_gn4.dff", 1097) engineReplaceModel ( dff, 1097) dff = engineLoadDFF ( "wheel_gn5.dff", 1098) engineReplaceModel ( dff, 1098) dff = engineLoadDFF ( "wheel_lr1.dff", 1077) engineReplaceModel ( dff, 1077) dff = engineLoadDFF ( "wheel_lr2.dff", 1083) engineReplaceModel ( dff, 1083) dff = engineLoadDFF ( "wheel_lr3.dff", 1078) engineReplaceModel ( dff, 1078) dff = engineLoadDFF ( "wheel_lr4.dff", 1076) engineReplaceModel ( dff, 1076) dff = engineLoadDFF ( "wheel_lr5.dff", 1084) engineReplaceModel ( dff, 1084) dff = engineLoadDFF ( "wheel_or1.dff", 1025) engineReplaceModel ( dff, 1025) dff = engineLoadDFF ( "wheel_sr1.dff", 1079) engineReplaceModel ( dff, 1079) dff = engineLoadDFF ( "wheel_sr2.dff", 1075) engineReplaceModel ( dff, 1075) dff = engineLoadDFF ( "wheel_sr3.dff", 1074) engineReplaceModel ( dff, 1074) dff = engineLoadDFF ( "wheel_sr4.dff", 1081) engineReplaceModel ( dff, 1081) dff = engineLoadDFF ( "wheel_sr5.dff", 1080) engineReplaceModel ( dff, 1080) dff = engineLoadDFF ( "wheel_sr6.dff", 1073) engineReplaceModel ( dff, 1073) end ) Since i dont know how to add those custom TXD, we need to investigate how to load that custom txd (maybe we need to break it into tons of TXDs) Link to comment
Toffbrown Posted December 11, 2012 Author Share Posted December 11, 2012 Thanks very much Threule for those scripts I hope someone else can help us out more I think that we just add to both scripts eg: txd = engineLoadTXD ( "..........." , 4657) Link to comment
manve1 Posted December 11, 2012 Share Posted December 11, 2012 For TXD use: txd = engineLoadTXD ( "mod.txd" ) engineImportTXD ( txd, model) NOTE: You need to edit it. After all, load TXD first, then DFF. Link to comment
DeletedAccount1111 Posted December 13, 2012 Share Posted December 13, 2012 Thanks very much Threule for those scripts I hope someone else can help us out more I think that we just add to both scripts eg: txd = engineLoadTXD ( "..........." , 4657) I just didnt add the txd loader because i used a HD wheels mod for that. The thing is that we cant load that txd properly. There's should be a trick to load new txd Link to comment
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