Admigo Posted December 7, 2012 Share Posted December 7, 2012 Hi all, How can i make the ''Next Map:'' text above ''Map:''? I dont even know where i need to put the code and how i can detect it. Please, need help. Admigo Link to comment
Castillo Posted December 7, 2012 Share Posted December 7, 2012 In "race/race_client.lua" you can find the "Map: " text, you can "detect" it by creating a function which updates it whenever you change the next map. Link to comment
Admigo Posted December 7, 2012 Author Share Posted December 7, 2012 In "race/race_client.lua" you can find the "Map: " text, you can "detect" it by creating a function which updates it whenever you change the next map. Thanks but the problem is the maps are random so i dont know how to detect the next map. Link to comment
Castillo Posted December 7, 2012 Share Posted December 7, 2012 If they are random, then you should either make a function to choose the next map random at the start of the map, then set it as next map. Link to comment
Admigo Posted December 10, 2012 Author Share Posted December 10, 2012 I dont know how i can make that. Link to comment
Sex* Posted December 11, 2012 Share Posted December 11, 2012 I have like massive of race scripts so i took a look One part of that Next Map dxDrawColorText ('#00FF00Next map: #ffffff' .. g_NextMap, 2, screenHeight - dxGetFontHeight(1.00, font1)/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.48, bankgothic, 0.48, 'left') Link to comment
Jaysds1 Posted December 11, 2012 Share Posted December 11, 2012 Check out the events on the race resource page: https://wiki.multitheftauto.com/wiki/Resource:Race Link to comment
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