Admigo Posted December 7, 2012 Posted December 7, 2012 Hi all, How can i make the ''Next Map:'' text above ''Map:''? I dont even know where i need to put the code and how i can detect it. Please, need help. Admigo
Castillo Posted December 7, 2012 Posted December 7, 2012 In "race/race_client.lua" you can find the "Map: " text, you can "detect" it by creating a function which updates it whenever you change the next map.
Admigo Posted December 7, 2012 Author Posted December 7, 2012 In "race/race_client.lua" you can find the "Map: " text, you can "detect" it by creating a function which updates it whenever you change the next map. Thanks but the problem is the maps are random so i dont know how to detect the next map.
Castillo Posted December 7, 2012 Posted December 7, 2012 If they are random, then you should either make a function to choose the next map random at the start of the map, then set it as next map.
Sex* Posted December 11, 2012 Posted December 11, 2012 I have like massive of race scripts so i took a look One part of that Next Map dxDrawColorText ('#00FF00Next map: #ffffff' .. g_NextMap, 2, screenHeight - dxGetFontHeight(1.00, font1)/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.48, bankgothic, 0.48, 'left')
Jaysds1 Posted December 11, 2012 Posted December 11, 2012 Check out the events on the race resource page: https://wiki.multitheftauto.com/wiki/Resource:Race
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