WolfPire Posted November 29, 2012 Share Posted November 29, 2012 So i'm having some problems with tables as whenever i click in another player. The tab will create itself 2 times aswell as the memo. So this is obviously a problem with tables, i'm not an expert with them at all and i wish you guys could lend me a hand on this one, Thanks in advance =) Client MainFor = {} tabpFor = {} tabFor = {} ChatMeFor = {} MainFor[localPlayer] = guiCreateWindow(278, 10, 513, 391, "Endless Night Life - PM System", false) guiWindowSetSizable(MainFor[localPlayer], false) MsgM = guiCreateMemo(11, 320, 367, 62, "", false, MainFor[localPlayer]) SendB = guiCreateButton(382, 321, 122, 59, "Send / Enviar", false, MainFor[localPlayer]) guiSetProperty(SendB, "NormalTextColour", "FFAAAAAA") PlayerGL = guiCreateGridList(379, 45, 125, 269, false, MainFor[localPlayer]) tabpFor[localPlayer] = guiCreateTabPanel(9, 21, 495, 20, false, MainFor[localPlayer]) guiSetVisible(MainFor[localPlayer], false) PM = false function bindPM() bindKey("F5", "down", function() if PM == false then PM = true showCursor(true) guiSetVisible(MainFor[localPlayer], true) guiSetInputMode("no_binds") PlayerC = guiGridListAddColumn(PlayerGL, "Players", 0.9) for id, player in pairs(getElementsByType("player")) do row = guiGridListAddRow ( PlayerGL ) guiGridListSetItemText ( PlayerGL, row, PlayerC, getPlayerName ( player ), false, false ) end elseif PM == true then PM = false guiSetInputMode("allow_binds") showCursor(false) guiGridListRemoveRow(PlayerGL, row) guiGridListRemoveColumn(PlayerGL, PlayerC) guiSetVisible(MainFor[localPlayer], false) end end ) end addEventHandler("onClientResourceStart", root, bindPM) function createChat() if not tabFor[playerDat] then if not ChatMeFor[playerDat] then playerName = guiGridListGetItemText ( PlayerGL, guiGridListGetSelectedItem ( PlayerGL ), 1 ) playerDat = getPlayerFromName(playerName) outputChatBox(tostring(localPlayer)) outputChatBox(tostring(playerDat)) playerName = guiGridListGetItemText ( PlayerGL, guiGridListGetSelectedItem ( PlayerGL ), 1 ) tabFor[localPlayer] = guiCreateTab ( playerName, tabpFor[localPlayer] ) ChatMeFor[localPlayer] = guiCreateMemo(10, 44, 366, 269, "", false, MainFor[localPlayer]) guiMemoSetReadOnly ( ChatMeFor[localPlayer], true ) tabFor[playerDat] = guiCreateTab ( playerName, tabpFor[playerDat] ) ChatMeFor[playerDat] = guiCreateMemo(10, 44, 366, 269, "", false, MainFor[playerDat]) guiMemoSetReadOnly ( ChatMeFor[playerDat], true ) end else outputChatBox("You're already talking with that person!", 255, 0 ,0) end end addEventHandler("onClientGUIClick", PlayerGL, createChat, false) function sendMsg() playerName = guiGridListGetItemText ( PlayerGL, guiGridListGetSelectedItem ( PlayerGL ), 1 ) playerDat = getPlayerFromName(playerName) Msg = guiGetText(MsgM) guiSetText (ChatMeFor[localPlayer], guiGetText ( ChatMeFor[localPlayer] )..""..getPlayerName ( localPlayer )..": "..Msg ) guiSetText(ChatMeFor[playerDat], ChatMeFor[playerDat] .."".. playerName ..": "..Msg ) end addEventHandler("onClientGUIClick", SendB, sendMsg, false) Link to comment
Cadu12 Posted November 29, 2012 Share Posted November 29, 2012 onClientGUIClick if button == "left" and state == "up" then -- do end Link to comment
WolfPire Posted November 29, 2012 Author Share Posted November 29, 2012 onClientGUIClick if button == "left" and state == "up" then -- do end The problem persists! But thanks anyways, help is appreciated =D Link to comment
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