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Replacing a car bodikit + Replacing rims


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Posted

i think i could edit this:

outputChatBox ( "> replacing the euros vehicle" )

txd = engineLoadTXD ( "data/euros.txd" )

engineImportTXD ( txd, 587 )

dff = engineLoadDFF ( "data/euros.dff", 587 )

engineReplaceModel ( dff, 587 )

what are the IDs for the bodikit parts?

And how i start it as a resource for a server

Posted
i think i could edit this:

outputChatBox ( "> replacing the euros vehicle" )

txd = engineLoadTXD ( "data/euros.txd" )

engineImportTXD ( txd, 587 )

dff = engineLoadDFF ( "data/euros.dff", 587 )

engineReplaceModel ( dff, 587 )

what are the IDs for the bodikit parts?

And how i start it as a resource for a server

I just know this ^

Since this is a client script so

function replace () 
outputChatBox ( "> replacing the euros vehicle" ) 
  
txd = engineLoadTXD ( "data/euros.txd" ) 
engineImportTXD ( txd, 587 ) 
dff = engineLoadDFF ( "data/euros.dff", 587 ) 
engineReplaceModel ( dff, 587 ) 
addEventHandler ( "onClientResourceStart", replace ) 

Posted
i think i could edit this:

outputChatBox ( "> replacing the euros vehicle" )

txd = engineLoadTXD ( "data/euros.txd" )

engineImportTXD ( txd, 587 )

dff = engineLoadDFF ( "data/euros.dff", 587 )

engineReplaceModel ( dff, 587 )

what are the IDs for the bodikit parts?

And how i start it as a resource for a server

I just know this ^

Since this is a client script so

function replace () 
outputChatBox ( "> replacing the euros vehicle" ) 
  
txd = engineLoadTXD ( "data/euros.txd" ) 
engineImportTXD ( txd, 587 ) 
dff = engineLoadDFF ( "data/euros.dff", 587 ) 
engineReplaceModel ( dff, 587 ) 
addEventHandler ( "onClientResourceStart", replace ) 

but data means inside the data folder in the same directory of the script, right?

Just like in html?

Posted

btw you didnt END The Function xD

  
function replace () 
outputChatBox ( "> replacing the euros vehicle" ) 
end 
  
txd = engineLoadTXD ( "data/euros.txd" ) 
engineImportTXD ( txd, 587 ) 
dff = engineLoadDFF ( "data/euros.dff", 587 ) 
engineReplaceModel ( dff, 587 ) 
addEventHandler ( "onClientResourceStart", replace ) 
  

Posted
btw you didnt END The Function xD
  
function replace () 
outputChatBox ( "> replacing the euros vehicle" ) 
end 
  
txd = engineLoadTXD ( "data/euros.txd" ) 
engineImportTXD ( txd, 587 ) 
dff = engineLoadDFF ( "data/euros.dff", 587 ) 
engineReplaceModel ( dff, 587 ) 
addEventHandler ( "onClientResourceStart", replace ) 
  

I just copied the script from the wiki. Need to know how to replace a model, then i'll repeat it for the rest of the models (i dont know that data folder, for example)

Posted
Custom vehicle resource creator online | http://mta.dzek.eu/vehicle/

https://forum.multitheftauto.com/viewtopic.php?f=91&t=31891

And how i start it as a resource for a server

https://wiki.multitheftauto.com/wiki/Server_Manual

@α7мα∂qтя, you have forgot the attachedTo in the addEventHandler

Somehow, my post ignored.

I thought that link would have a basic meta.xml and script.lua to start with

  • 2 weeks later...
Posted

If u are trying to change only your car:

Change in GTA3.img infernus.dff and infernus.txd and other cars like that.

If u wanna change servers cars then you can find some scripts on the internet also and change in that script infernus.dff and infernus.txd and like that.

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