Jeeveegee Posted November 21, 2012 Share Posted November 21, 2012 This script teleports you from one warp-marker to another warp-marker. The problem is, the script loops 2 or 3 times when people enter the marker, and while sometimes you end up at the right location, sometimes you just warp to your current location. I tried to fix it by setting timers and something like that, but that isn't working. Anyone who can help me? function hitMarker(hitElement, matchingDimension) function typeEnter() local elementType = getElementType(hitElement) if elementType == "player" then local warpID = getElementData(source,"warpID") local warpDimension = getElementData(source,"warpDimension") local warpName = getElementData(source,"warpName") local warpRestriction = getElementData(source,"warpRestriction") outputDebugString(warpID) local result = mysql_query(handler,"SELECT * FROM warps WHERE warpName = '"..warpName.."' AND warpID != '"..warpID.."' LIMIT 1") local count = mysql_num_rows(result) if (count == 1) then outputChatBox("You are being moved.", hitElement) local row = mysql_fetch_assoc(result) local warpX = row['warpX'] local warpY = row['warpY'] local warpZ = row['warpZ'] local warpR = row['warpR'] local warpDimension = row['warpDimension'] setElementPosition(hitElement,warpX,warpY,warpZ) setElementRotation(hitElement,0,0,warpR) setElementDimension(hitElement,warpDimension) else outputChatBox("Nothing happend.") end end end addCommandHandler("enter",typeEnter) end addEventHandler("onMarkerHit",getRootElement(),hitMarker) Link to comment
Scooby Posted November 21, 2012 Share Posted November 21, 2012 you could just do something like this before u set the players new position: setElementData(source,"justTeleported",true) setTimer(setElementData,1000,1,source,"justTeleported",nil) then add a check when u hit the marker, if not getElementData(source,"justTeleported") then this would stop anyone who has just teleported from instantly teleporting back and fourth. Link to comment
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