Jump to content

[HELP]Save System


xXMADEXx

Recommended Posts

Hey guys, i have this save system that works great! Execpt one thing... it will not save the players team. Here is my script:

()

function onPlayerQuit ( ) 
      local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            local x,y,z = getElementPosition (source) 
            setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) 
            setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) 
            setAccountData (playeraccount, "s.x", x) 
            setAccountData (playeraccount, "s.y", y) 
            setAccountData (playeraccount, "s.z", z) 
            setAccountData (playeraccount, "s.int", getElementInterior (source)) 
            setAccountData (playeraccount, "s.dim", getElementDimension (source)) 
            setAccountData (playeraccount, "s.rot", getPlayerRotation (source)) 
            setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) 
            setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) 
            setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) 
            setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) 
            setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) 
            setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) 
            setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) 
            setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) 
            setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) 
            setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) 
            setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) 
            setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) 
            setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) 
            setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) 
            setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) 
            setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) 
            setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) 
            setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) 
            setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) 
            setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) 
            setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) 
      end 
end 
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
  
local root = getRootElement() 
addEventHandler("onPlayerLogin", root, 
  function() 
     local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) 
            if ( playermoney ) then 
                  setPlayerMoney ( source, playermoney ) 
            end 
            local playerInt = getAccountData (playeraccount, "s.int") 
            local playerDim = getAccountData (playeraccount, "s.dim")   
            local playerSkin = getAccountData (playeraccount, "s.skin") 
            local playerX = getAccountData (playeraccount, "s.x") 
            local playerY = getAccountData (playeraccount, "s.y") 
            local playerZ = getAccountData (playeraccount, "s.z") 
            local playerRot = getAccountData (playeraccount, "s.rot") 
            spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) 
            fadeCamera (source, true) 
            setCameraTarget (source, source) 
            local weap0 = getAccountData(playeraccount, "s.weap0") 
            local weap1 = getAccountData(playeraccount, "s.weap1") 
            local weap2 = getAccountData(playeraccount, "s.weap2") 
            local ammo2 = getAccountData(playeraccount, "s.ammo2") 
            local weap3 = getAccountData(playeraccount, "s.weap3") 
            local ammo3 = getAccountData(playeraccount, "s.ammo3") 
            local weap4 = getAccountData(playeraccount, "s.weap4") 
            local ammo4 = getAccountData(playeraccount, "s.ammo4") 
            local weap5 = getAccountData(playeraccount, "s.weap5") 
            local ammo5 = getAccountData(playeraccount, "s.ammo5") 
            local weap6 = getAccountData(playeraccount, "s.weap6") 
            local ammo6 = getAccountData(playeraccount, "s.ammo6") 
            local weap7 = getAccountData(playeraccount, "s.weap7") 
            local ammo7 = getAccountData(playeraccount, "s.ammo7") 
            local weap8 = getAccountData(playeraccount, "s.weap8") 
            local ammo8 = getAccountData(playeraccount, "s.ammo8") 
            local weap9 = getAccountData(playeraccount, "s.weap9") 
            local ammo9 = getAccountData(playeraccount, "s.ammo9") 
            local weap10 = getAccountData(playeraccount, "s.weap10") 
            local weap11 = getAccountData(playeraccount, "s.weap11") 
            local weap12 = getAccountData(playeraccount, "s.weap12") 
            giveWeapon ( source, weap0, 1 ) 
            giveWeapon ( source, weap1, 1 ) 
            giveWeapon ( source, weap2, ammo2 ) 
            giveWeapon ( source, weap3, ammo3 ) 
            giveWeapon ( source, weap4, ammo4 ) 
            giveWeapon ( source, weap5, ammo5 ) 
            giveWeapon ( source, weap6, ammo6 ) 
            giveWeapon ( source, weap7, ammo7 ) 
            giveWeapon ( source, weap8, ammo8 ) 
            giveWeapon ( source, weap9, ammo9 ) 
            giveWeapon ( source, weap10, 1 ) 
            giveWeapon ( source, weap11, 1 ) 
            giveWeapon ( source, weap12, 1 )         
      end 
  end 
) 
  

Link to comment

Try This

function onPlayerQuit ( ) 
      local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            local x,y,z = getElementPosition (source) 
            setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) 
            setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) 
            setAccountData (playeraccount, "s.x", x) 
            setAccountData (playeraccount, "s.y", y) 
            setAccountData (playeraccount, "s.z", z) 
            setAccountData (playeraccount, "s.int", getElementInterior (source)) 
            setAccountData (playeraccount, "s.dim", getElementDimension (source)) 
            setAccountData (playeraccount, "s.rot", getPlayerRotation (source)) 
            setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) 
            setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) 
            setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) 
            setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) 
            setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) 
            setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) 
            setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) 
            setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) 
            setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) 
            setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) 
            setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) 
            setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) 
            setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) 
            setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) 
            setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) 
            setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) 
            setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) 
            setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) 
            setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) 
            setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) 
            setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) 
      end 
end 
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
  
local root = getRootElement() 
addEventHandler("onPlayerLogin", root, 
  function() 
     local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) 
            if ( playermoney ) then 
                  setPlayerMoney ( source, playermoney ) 
            end 
            local playerInt = getAccountData (playeraccount, "s.int") 
            local playerDim = getAccountData (playeraccount, "s.dim")   
            local playerSkin = getAccountData (playeraccount, "s.skin") 
            local playerX = getAccountData (playeraccount, "s.x") 
            local playerY = getAccountData (playeraccount, "s.y") 
            local playerZ = getAccountData (playeraccount, "s.z") 
            local playerRot = getAccountData (playeraccount, "s.rot") 
            spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) 
            fadeCamera (source, true) 
            setCameraTarget (source, source) 
            local weap0 = getAccountData(playeraccount, "s.weap0") 
            local weap1 = getAccountData(playeraccount, "s.weap1") 
            local weap2 = getAccountData(playeraccount, "s.weap2") 
            local ammo2 = getAccountData(playeraccount, "s.ammo2") 
            local weap3 = getAccountData(playeraccount, "s.weap3") 
            local ammo3 = getAccountData(playeraccount, "s.ammo3") 
            local weap4 = getAccountData(playeraccount, "s.weap4") 
            local ammo4 = getAccountData(playeraccount, "s.ammo4") 
            local weap5 = getAccountData(playeraccount, "s.weap5") 
            local ammo5 = getAccountData(playeraccount, "s.ammo5") 
            local weap6 = getAccountData(playeraccount, "s.weap6") 
            local ammo6 = getAccountData(playeraccount, "s.ammo6") 
            local weap7 = getAccountData(playeraccount, "s.weap7") 
            local ammo7 = getAccountData(playeraccount, "s.ammo7") 
            local weap8 = getAccountData(playeraccount, "s.weap8") 
            local ammo8 = getAccountData(playeraccount, "s.ammo8") 
            local weap9 = getAccountData(playeraccount, "s.weap9") 
            local ammo9 = getAccountData(playeraccount, "s.ammo9") 
            local weap10 = getAccountData(playeraccount, "s.weap10") 
            local weap11 = getAccountData(playeraccount, "s.weap11") 
            local weap12 = getAccountData(playeraccount, "s.weap12") 
            giveWeapon ( source, weap0, 1 ) 
            giveWeapon ( source, weap1, 1 ) 
            giveWeapon ( source, weap2, ammo2 ) 
            giveWeapon ( source, weap3, ammo3 ) 
            giveWeapon ( source, weap4, ammo4 ) 
            giveWeapon ( source, weap5, ammo5 ) 
            giveWeapon ( source, weap6, ammo6 ) 
            giveWeapon ( source, weap7, ammo7 ) 
            giveWeapon ( source, weap8, ammo8 ) 
            giveWeapon ( source, weap9, ammo9 ) 
            giveWeapon ( source, weap10, 1 ) 
            giveWeapon ( source, weap11, 1 ) 
            giveWeapon ( source, weap12, 1 )        
      end 
  end 
) 
  
function setTeam() 
local account = getPlayerAccount(source)  
local team = getAccountData (account, "team")  
if (team) and getTeamFromName(team) then 
      setPlayerTeam(source, getTeamFromName(team))  
     end 
end 
addEventHandler("onPlayerLogin",root,setTeam)  
  
function save() 
 local team = getPlayerTeam(source)  
local account = getPlayerAccount(source) 
if (team) and not isGuestAccount(account) then  
setAccountData(account, "team", getTeamName(team))  
 end 
    end 
addEventHandler("onPlayerQuit", getRootElement(), save)  

Link to comment
function onPlayerQuit ( ) 
      local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            local x,y,z = getElementPosition (source) 
            setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) 
            setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) 
            setAccountData (playeraccount, "s.x", x) 
            setAccountData (playeraccount, "s.y", y) 
            setAccountData (playeraccount, "s.z", z) 
            setAccountData (playeraccount, "s.int", getElementInterior (source)) 
            setAccountData (playeraccount, "s.dim", getElementDimension (source)) 
            setAccountData (playeraccount, "s.rot", getPlayerRotation (source)) 
            setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) 
            setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) 
            setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) 
            setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) 
            setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) 
            setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) 
            setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) 
            setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) 
            setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) 
            setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) 
            setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) 
            setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) 
            setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) 
            setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) 
            setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) 
            setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) 
            setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) 
            setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) 
            setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) 
            setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) 
            setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) 
      end 
end 
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
  
local root = getRootElement() 
addEventHandler("onPlayerLogin", root, 
  function() 
     local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) 
            if ( playermoney ) then 
                  setPlayerMoney ( source, playermoney ) 
            end 
            local playerInt = getAccountData (playeraccount, "s.int") 
            local playerDim = getAccountData (playeraccount, "s.dim")   
            local playerSkin = getAccountData (playeraccount, "s.skin") 
            local playerX = getAccountData (playeraccount, "s.x") 
            local playerY = getAccountData (playeraccount, "s.y") 
            local playerZ = getAccountData (playeraccount, "s.z") 
            local playerRot = getAccountData (playeraccount, "s.rot") 
            spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) 
            fadeCamera (source, true) 
            setCameraTarget (source, source) 
            local weap0 = getAccountData(playeraccount, "s.weap0") 
            local weap1 = getAccountData(playeraccount, "s.weap1") 
            local weap2 = getAccountData(playeraccount, "s.weap2") 
            local ammo2 = getAccountData(playeraccount, "s.ammo2") 
            local weap3 = getAccountData(playeraccount, "s.weap3") 
            local ammo3 = getAccountData(playeraccount, "s.ammo3") 
            local weap4 = getAccountData(playeraccount, "s.weap4") 
            local ammo4 = getAccountData(playeraccount, "s.ammo4") 
            local weap5 = getAccountData(playeraccount, "s.weap5") 
            local ammo5 = getAccountData(playeraccount, "s.ammo5") 
            local weap6 = getAccountData(playeraccount, "s.weap6") 
            local ammo6 = getAccountData(playeraccount, "s.ammo6") 
            local weap7 = getAccountData(playeraccount, "s.weap7") 
            local ammo7 = getAccountData(playeraccount, "s.ammo7") 
            local weap8 = getAccountData(playeraccount, "s.weap8") 
            local ammo8 = getAccountData(playeraccount, "s.ammo8") 
            local weap9 = getAccountData(playeraccount, "s.weap9") 
            local ammo9 = getAccountData(playeraccount, "s.ammo9") 
            local weap10 = getAccountData(playeraccount, "s.weap10") 
            local weap11 = getAccountData(playeraccount, "s.weap11") 
            local weap12 = getAccountData(playeraccount, "s.weap12") 
            giveWeapon ( source, weap0, 1 ) 
            giveWeapon ( source, weap1, 1 ) 
            giveWeapon ( source, weap2, ammo2 ) 
            giveWeapon ( source, weap3, ammo3 ) 
            giveWeapon ( source, weap4, ammo4 ) 
            giveWeapon ( source, weap5, ammo5 ) 
            giveWeapon ( source, weap6, ammo6 ) 
            giveWeapon ( source, weap7, ammo7 ) 
            giveWeapon ( source, weap8, ammo8 ) 
            giveWeapon ( source, weap9, ammo9 ) 
            giveWeapon ( source, weap10, 1 ) 
            giveWeapon ( source, weap11, 1 ) 
            giveWeapon ( source, weap12, 1 )        
      end 
  end 
) 
  
function setTeam() 
local account = getPlayerAccount(source)  
local team = getAccountData (account, "team")  
if (team) and getTeamFromName(team) then 
      setPlayerTeam(source, getTeamFromName(team))  
     end 
end 
addEventHandler("onPlayerLogin",root,setTeam)  
  
function save() 
 local team = getPlayerTeam(source)  
local account = getPlayerAccount(source) 
if (team) and not isGuestAccount(account) then  
setAccountData(account, "team", getTeamName(team))  
 end 
    end 
addEventHandler("onPlayerQuit", getRootElement(), save)  

Thanks :D, but didnt work.

Edited by Guest
Link to comment
Guest Guest4401
addEventHandler('onPlayerQuit',root, 
    function() 
        local account = getPlayerAccount(source) 
        local team = getPlayerTeam(source) 
        if not isGuestAccount(account) then 
            if team and isElement(team) then 
                setAccountData(account,'team',getTeamName(team)) 
            end 
        end 
    end 
) 
  
addEventHandler('onPlayerLogin',root, 
    function(_,account) 
        local teamName = getAccountData(account,'team') 
        if teamName then 
            local team = getTeamFromName(teamName) 
            if team and isElement(team) then 
                setPlayerTeam(source,team) 
            end 
        end 
    end 
) 

Edited by Guest4401
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...