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[HELP] help me pls


K4stic

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Posted
addEventHandler ("onResourceStart", function(), 
local veh = getPedOccupiedVehicle(source) 
if (veh == 411) or (veh == 495) then 
setVehicleDamageProof(veh, true) 
else 
setVehicleDamageProof(veh, false) 
end 
end) 

2nd- it's setPlayerBlurLevel

setPlayerBlurLevel ( source, 0) 

Posted (edited)

SERVE-SIDE:

setPlayerBlurLevel ( source, 0 ) 

CLIENT-SIDE:

setBlurLevel ( 0 ) 

SERVER-SIDE:

setTimer(  
function ( theVehicle ) 
local id = getElementModel ( theVehicle ) 
if (id == 411) and (id == 495) then 
setVehicleDamageProof(id, true) 
end 
end, 50, 1 
) 

BTW: use LUA codes

Edited by Guest
Posted (edited)

to Samer

no error in console but cars then i test the script the cars is not proof

to manve1

i test it now

Edited by Guest
Posted (edited)

Hmm...

@Samer, you made that if a ped is in a car it would set it as damage proof, not when no one is in it too

Edited by Guest
Posted
addEventHandler ("onResourceStart", function(), 
local veh = getPedOccupiedVehicle(source) 
if (veh == 411) or (veh == 495) then 
setVehicleDamageProof(veh, true) 
else 
setVehicleDamageProof(veh, false) 
end 
end) 

2nd- it's setPlayerBlurLevel

setPlayerBlurLevel ( source, 0) 

1: onResourceStart has no player element.

2: getPedOccupiedVehicle returns the element userdata, not the vehicle model.

addEventHandler ( "onVehicleEnter", root, 
    function ( thePlayer ) 
        local model = getElementModel ( source ) 
        if ( model == 411 ) or ( model == 495 ) then 
            setVehicleDamageProof ( source, true ) 
        else 
            setVehicleDamageProof ( source, false ) 
        end 
        setPlayerBlurLevel ( thePlayer, 0 ) 
    end 
) 

Posted
addEventHandler ("onResourceStart", function(), 
local veh = getPedOccupiedVehicle(source) 
if (veh == 411) or (veh == 495) then 
setVehicleDamageProof(veh, true) 
else 
setVehicleDamageProof(veh, false) 
end 
end) 

2nd- it's setPlayerBlurLevel

setPlayerBlurLevel ( source, 0) 

1: onResourceStart has no player element.

2: getPedOccupiedVehicle returns the element userdata, not the vehicle model.

addEventHandler ( "onVehicleEnter", root, 
    function ( thePlayer ) 
        local model = getElementModel ( source ) 
        if ( model == 411 ) or ( model == 495 ) then 
            setVehicleDamageProof ( source, true ) 
        else 
            setVehicleDamageProof ( source, false ) 
        end 
        setPlayerBlurLevel ( thePlayer, 0 ) 
    end 
) 

wouldn't your script only set the vehicle damage proof when you enter it? ( i mean like enter and perm set damage proof )?

Posted

Yeh, but if you create few cars with ID's: 411 and 495 via map editor, when u start the resource, they won't be damage proof until you enter them

Posted

Well, he can use this as well:

addEventHandler ( "onResourceStart", resourceRoot, 
    function ( ) 
        for _, vehicle in ipairs ( getElementsByType ( "vehicle" ) ) do 
            local model = getElementModel ( vehicle ) 
            if ( model == 411 ) or ( model == 495 ) then 
                setVehicleDamageProof ( vehicle, true ) 
            end 
        end 
    end 
) 

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