K4stic Posted November 17, 2012 Share Posted November 17, 2012 how make vehicle ids (411 and 495) to be damage proof and how make this because not work => setBlurLevel ( 0 ) Link to comment
Baseplate Posted November 17, 2012 Share Posted November 17, 2012 addEventHandler ("onResourceStart", function(), local veh = getPedOccupiedVehicle(source) if (veh == 411) or (veh == 495) then setVehicleDamageProof(veh, true) else setVehicleDamageProof(veh, false) end end) 2nd- it's setPlayerBlurLevel setPlayerBlurLevel ( source, 0) Link to comment
K4stic Posted November 17, 2012 Author Share Posted November 17, 2012 the vehicles still be damaged Link to comment
Baseplate Posted November 17, 2012 Share Posted November 17, 2012 (edited) Any debug Errors? Edited November 17, 2012 by Guest Link to comment
manve1 Posted November 17, 2012 Share Posted November 17, 2012 (edited) SERVE-SIDE: setPlayerBlurLevel ( source, 0 ) CLIENT-SIDE: setBlurLevel ( 0 ) SERVER-SIDE: setTimer( function ( theVehicle ) local id = getElementModel ( theVehicle ) if (id == 411) and (id == 495) then setVehicleDamageProof(id, true) end end, 50, 1 ) BTW: use LUA codes Edited November 17, 2012 by Guest Link to comment
K4stic Posted November 17, 2012 Author Share Posted November 17, 2012 (edited) to Samer no error in console but cars then i test the script the cars is not proof to manve1 i test it now Edited November 17, 2012 by Guest Link to comment
K4stic Posted November 17, 2012 Author Share Posted November 17, 2012 bad argument line 3 'getElementModel' Link to comment
manve1 Posted November 17, 2012 Share Posted November 17, 2012 (edited) Hmm... @Samer, you made that if a ped is in a car it would set it as damage proof, not when no one is in it too Edited November 17, 2012 by Guest Link to comment
Castillo Posted November 17, 2012 Share Posted November 17, 2012 addEventHandler ("onResourceStart", function(), local veh = getPedOccupiedVehicle(source) if (veh == 411) or (veh == 495) then setVehicleDamageProof(veh, true) else setVehicleDamageProof(veh, false) end end) 2nd- it's setPlayerBlurLevel setPlayerBlurLevel ( source, 0) 1: onResourceStart has no player element. 2: getPedOccupiedVehicle returns the element userdata, not the vehicle model. addEventHandler ( "onVehicleEnter", root, function ( thePlayer ) local model = getElementModel ( source ) if ( model == 411 ) or ( model == 495 ) then setVehicleDamageProof ( source, true ) else setVehicleDamageProof ( source, false ) end setPlayerBlurLevel ( thePlayer, 0 ) end ) Link to comment
manve1 Posted November 17, 2012 Share Posted November 17, 2012 addEventHandler ("onResourceStart", function(), local veh = getPedOccupiedVehicle(source) if (veh == 411) or (veh == 495) then setVehicleDamageProof(veh, true) else setVehicleDamageProof(veh, false) end end) 2nd- it's setPlayerBlurLevel setPlayerBlurLevel ( source, 0) 1: onResourceStart has no player element. 2: getPedOccupiedVehicle returns the element userdata, not the vehicle model. addEventHandler ( "onVehicleEnter", root, function ( thePlayer ) local model = getElementModel ( source ) if ( model == 411 ) or ( model == 495 ) then setVehicleDamageProof ( source, true ) else setVehicleDamageProof ( source, false ) end setPlayerBlurLevel ( thePlayer, 0 ) end ) wouldn't your script only set the vehicle damage proof when you enter it? ( i mean like enter and perm set damage proof )? Link to comment
Castillo Posted November 17, 2012 Share Posted November 17, 2012 That's what he wants if I read correctly. Link to comment
manve1 Posted November 17, 2012 Share Posted November 17, 2012 Yeh, but if you create few cars with ID's: 411 and 495 via map editor, when u start the resource, they won't be damage proof until you enter them Link to comment
Castillo Posted November 17, 2012 Share Posted November 17, 2012 Well, he can use this as well: addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, vehicle in ipairs ( getElementsByType ( "vehicle" ) ) do local model = getElementModel ( vehicle ) if ( model == 411 ) or ( model == 495 ) then setVehicleDamageProof ( vehicle, true ) end end end ) Link to comment
K4stic Posted November 17, 2012 Author Share Posted November 17, 2012 thx Solidsnake14 (Castilio) now it's work Link to comment
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