Tails Posted November 15, 2012 Share Posted November 15, 2012 Hello there again, What I have right now is a shooter script and an arrow named ''shootersarrow'' in my map. My question is: How do I make the following ''client'' script execute when a person drives through the arrow on my map? cLP = getLocalPlayer() screenWidth, screenHeight = guiGetScreenSize() function cRStest() setTimer(resourcesCheck, 10000, 1) end addEventHandler("onClientResourceStart", getRootElement(), cRStest) function resourcesCheck() if check=="done" then return else setTimer(cbinds, 1000, 1) textToggle=0 check="done" end end function cRS() if check=="done" then return else setTimer(cbinds, 3333, 1) textToggle=0 check="done" end end addEventHandler("onClientPlayerSpawn", getLocalPlayer(), cRS) function markers(player) if isPedInVehicle(player) then local vehicle = getPedOccupiedVehicle(player) fixVehicle(vehicle) end end addEventHandler("onClientMarkerHit", getResourceRootElement(getThisResource()), markers) function cbinds() local keys1 = getBoundKeys("vehicle_fire") local keys2 = getBoundKeys("vehicle_secondary_fire") if keys1 then for keyName, state in pairs(keys1) do bindKey(keyName, "down", cdoshoot) end bindKey("F", "down", cdoshoot) cbindsText = "- Press F or the button you use to fire to shoot rockets!\n- You can shoot once every 3 seconds.\n- good luck and have fun!." end if keys2 then for keyName, state in pairs(keys2) do bindKey(keyName, "down", cdoshoot) end end if (not keys1) and (not keys2) then bindKey("F", "down", cdoshoot) bindKey("lctrl", "down", cdoshoot) bindKey("rctrl", "down", cdoshoot) cbindsText = "- Press F or CTRL to shoot rockets!\n- You can shoot once every 3 seconds." end theVehicle = getPedOccupiedVehicle(cLP) allowShoots() bindKey("K", "down", toggleText) outputChatBox("#FF3366Press K to show/hide instructions", 255, 255, 255, true) end function toggleText() if textToggle==0 then addEventHandler("onClientRender", getRootElement(), bindsText) textToggle=1 elseif textToggle==1 then removeEventHandler("onClientRender", getRootElement(), bindsText) textToggle=0 end end function allowShoots() bindTrigger = 1 end function cdoshoot() if bindTrigger == 1 then if not isPlayerDead(cLP) then bindTrigger = 0 local x,y,z = getElementPosition(theVehicle) local rX,rY,rZ = getElementRotation(theVehicle) local x = x+4*math.cos(math.rad(rZ+90)) local y = y+4*math.sin(math.rad(rZ+90)) createProjectile(theVehicle, 19, x, y, z, 1.0, nil) setTimer(allowShoots, 3000, 1) end end end function bindsText() dxDrawText(cbindsText, screenWidth/15, screenHeight/2.5, screenWidth, screenHeight, tocolor(0, 149, 254, 255), 0.75, "bankgothic") end I'd appreciate it if you could help me with this Thank in advance Link to comment
Anderl Posted November 15, 2012 Share Posted November 15, 2012 You copied this code from other script, didn't you? Because if it was yours, you'd know. Also, there are lots of undefined variables in the whole code. Btw, getPedControlState ( click to go to wiki ). Link to comment
Tails Posted November 15, 2012 Author Share Posted November 15, 2012 Yeah, it's from a free public script, all I need is to activate it onClientMarkerHit. Link to comment
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