callum123 Posted November 2, 2012 Share Posted November 2, 2012 Firstly, why is setObjectBreakable only clientside? its really annoying. So, I have these two objects that are breakable and want to use them for gates and the setObjectBreakable is a client side function only. I would like the gate to be servers side so that everyone will see the object move. Is it possible to setObjectBreakable yet, move that object serverside, and if so how? Thanks for your help, Callum. Link to comment
myonlake Posted November 2, 2012 Share Posted November 2, 2012 If you want to use it server-side, you could use triggers. triggerClientEvent triggerServerEvent Link to comment
Baseplate Posted November 3, 2012 Share Posted November 3, 2012 Client-Side: function objectBreakClient () setObjectBreakable(objectvarhehre, true) end addEvent( "setObjectBreak", true ) addEventHandler( "setObjectBreak", getRootElement(), objectBreakClient ) Server-Side function objectBreakServer () triggerClientEvent ( "setObjectBreak", getRootElement() ) end addEventHandler("onPlayerJoin", root, objectBreakServer) Should be like this... Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now