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Client Side - Server Side - Gate - setObjectBreakable


callum123

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Firstly, why is setObjectBreakable only clientside? its really annoying.

So, I have these two objects that are breakable and want to use them for gates and the setObjectBreakable is a client side function only.

I would like the gate to be servers side so that everyone will see the object move. Is it possible to setObjectBreakable yet, move that object serverside, and if so how? Thanks for your help, Callum.

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Client-Side:

  
function objectBreakClient () 
 setObjectBreakable(objectvarhehre, true) 
end 
addEvent( "setObjectBreak", true ) 
addEventHandler( "setObjectBreak", getRootElement(), objectBreakClient ) 

Server-Side

  
function objectBreakServer () 
 triggerClientEvent ( "setObjectBreak", getRootElement() ) 
end 
addEventHandler("onPlayerJoin", root, objectBreakServer) 

Should be like this...

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