Mefisto_PL Posted October 22, 2012 Share Posted October 22, 2012 Doesn't working.. function flip (playerSource) local theVehicle = getPedOccupiedVehicle (playerSource) if (theVehicle and getVehicleController ( theVehicle ) == playerSource) then local rx, ry, rz = getVehicleRotation ( theVehicle ) if ( rx > 110 ) and ( rx < 250 ) then local x, y, z = getElementPosition ( theVehicle ) setVehicleRotation ( theVehicle, rx + 180, ry, rz ) setElementPosition ( theVehicle, x, y, z + 2 ) end end end bindKey("x", "down", flip) addCommandHandler("flip" , flip) addCommandHandler("f", flip) Link to comment
Castillo Posted October 22, 2012 Share Posted October 22, 2012 bindKey server side requires a player element. Link to comment
Mefisto_PL Posted October 23, 2012 Author Share Posted October 23, 2012 But fix is binded without player element and it's working Link to comment
Castillo Posted October 23, 2012 Share Posted October 23, 2012 This script is client or server side? Link to comment
Castillo Posted October 23, 2012 Share Posted October 23, 2012 Then, the problem is that you are using 'playerSource', but you should use 'localPlayer' instead. function flip ( ) local theVehicle = getPedOccupiedVehicle ( localPlayer ) if ( theVehicle and getVehicleController ( theVehicle ) == localPlayer ) then local rx, ry, rz = getVehicleRotation ( theVehicle ) if ( rx > 110 ) and ( rx < 250 ) then local x, y, z = getElementPosition ( theVehicle ) setVehicleRotation ( theVehicle, rx + 180, ry, rz ) setElementPosition ( theVehicle, x, y, z + 2 ) end end end bindKey ( "x", "down", flip ) addCommandHandler ( "flip" , flip ) addCommandHandler ( "f", flip ) Link to comment
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