toptional Posted October 22, 2012 Posted October 22, 2012 Are CLEO Mods Possible on MTA? If so Can anyone give me a Tuturial on how to add them to your server ?
GodFather Posted October 22, 2012 Posted October 22, 2012 You can't have CLEO mods on MTA, they are disabled. But you could script them.
Anderl Posted November 15, 2012 Posted November 15, 2012 (edited) Just think for a while: There are no specific functions for doing CLEO mods. We can't guess what your CLEO mod will do either, just search on MTA Wiki for the right functions to re-create what the mod does and write the script. A function is a piece of code that can be called multiple times so that programmers don't waste time nor space writing million times the same thing. Edited December 5, 2012 by Guest
codeluaeveryday Posted February 27, 2013 Posted February 27, 2013 They said that Handling would not be possible. Remember this: What ever can be done in GTA:SA, more can be done in MTA:SA. Someone needs to work on a patch to parse the cleo files and then we can have a function for it like: test = loadCleoMod('file.cleo') unloadCleoMod(test) Do not say its impossible! Impossible is a terrible word, believe.
Anderl Posted February 27, 2013 Posted February 27, 2013 They said that Handling would not be possible. Remember this: What ever can be done in GTA:SA, more can be done in MTA:SA. Someone needs to work on a patch to parse the cleo files and then we can have a function for it like: test = loadCleoMod('file.cleo') unloadCleoMod(test) Do not say its impossible! Impossible is a terrible word, believe. That has nothing to do. At the moment, CLEO mods are not allowed, it's not because it's not possible. Also, allowing CLEO mods/loading them on a server isn't needed, you can re-create them with Lua.
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