Gamekiller Posted October 7, 2012 Posted October 7, 2012 (edited) Hello, Me and a friend made a little arms dealer job but there is one problem if my friend walk's into the marker the gui dont shows up - Server side marker1 = createMarker (295.239,-37.58,1000.515,"cylinder",1.5,0,0,225,100) marker2 = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100) marker3 = createMarker (290.28,-109.35,1000.51,"cylinder",1.5,0,0,225,100) setElementFrozen(pedammusf,true) setElementInterior (marker2,4) setElementInterior (marker1,1) setElementInterior (marker3,6) function sellWeapons(pla, cmd) if not getElementData(pla, "sellingArms") then local x, y, z = getElementPosition(pla) local rotz = getPedRotation(pla) local x = x + ( math.cos ( math.rad ( rotz+90 ) ) * 1) local y = y + ( math.sin ( math.rad ( rotz+90 ) ) * 1) local marker = createMarker(x, y, z-1, "cylinder", 1, 255, 128, 0, 170) setElementData(pla, "sellingArms", true) setElementData(marker, "creator", pla) setElementFrozen(pla, true) toggleControl(pla, "forwards", false) toggleControl(pla, "backwards", false) toggleControl(pla, "left", false) toggleControl(pla, "right", false) toggleControl(pla, "enter_exit", false) else for k, v in ipairs(getElementsByType("marker")) do if getElementData(v, "creator") and getElementData(v, "creator") == pla then destroyElement( v ) end removeElementData(pla, "sellingArms") setElementFrozen(pla, false) toggleControl(pla, "forwards", true) toggleControl(pla, "backwards", true) toggleControl(pla, "left", true) toggleControl(pla, "right", true) toggleControl(pla, "enter_exit", true) end end end addCommandHandler("sell", sellWeapons) function (jugador) if (source == marker1) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker2) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker3) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) if source == marker then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) end end end ) addEventHandler ("onMarkerHit",getRootElement(), function give45 () giveWeapon (source,22,51,true) end addEvent("give45",true) addEventHandler("give45",getRootElement(),give45) function givesilenced () giveWeapon (source,23,51,true) end addEvent("givesilenced",true) addEventHandler("givesilenced",getRootElement(),givesilenced) function givedeagle () giveWeapon (source,24,21,true) end addEvent("givedeagle",true) addEventHandler("givedeagle",getRootElement(),givedeagle) function givesh () giveWeapon (source,25,50,true) end addEvent("givesh",true) addEventHandler("givesh",getRootElement(),givesh) function giveso () giveWeapon (source,26,25,true) end addEvent("giveso",true) addEventHandler("giveso",getRootElement(),giveso) function giveSP () giveWeapon (source,27,35,true) end addEvent("giveSP",true) addEventHandler("giveSP",getRootElement(),giveSP) function givetec () giveWeapon (source,32,200,true) end addEvent("givetec",true) addEventHandler("givetec",getRootElement(),givetec) function giveuzi () giveWeapon (source,28,200,true) end addEvent("giveuzi",true) addEventHandler("giveuzi",getRootElement(),giveuzi) function givemp5 () giveWeapon (source,29,120,true) end addEvent("givemp5",true) addEventHandler("givemp5",getRootElement(),givemp5) function givem4 () giveWeapon (source,31,200,true) end addEvent("givem4",true) addEventHandler("givem4",getRootElement(),givem4) function giveak () giveWeapon (source,30,120,true) end addEvent("giveak",true) addEventHandler("giveak",getRootElement(),giveak) function givecs () giveWeapon (source,33,40,true) end addEvent("givecs",true) addEventHandler("givecs",getRootElement(),givecs) function gives () giveWeapon (source,34,40,true) end addEvent("gives",true) addEventHandler("gives",getRootElement(),gives) function giveheat () giveWeapon (source,36,10,true) end addEvent("giveheat",true) addEventHandler("giveheat",getRootElement(),giveheat) function giveflame () giveWeapon (source,37,200,true) end addEvent("giveflame",true) addEventHandler("giveflame",getRootElement(),giveflame) function giverpg () giveWeapon (source,35,20,true) end addEvent("giverpg",true) addEventHandler("giverpg",getRootElement(),giverpg) function givemin () giveWeapon (source,38,500,true) end addEvent("givemin",true) addEventHandler("givemin",getRootElement(),givemin) function givenade () giveWeapon (source,16,20,true) end addEvent("givenade",true) addEventHandler("givenade",getRootElement(),givenade) function givesat () giveWeapon (source,40,1,true) giveWeapon (source,39,10,true) end addEvent("givesat",true) addEventHandler("givesat",getRootElement(),givesat) function givecoc () giveWeapon (source,18,20,true) end addEvent("givecoc",true) addEventHandler("givecoc",getRootElement(),givecoc) function givegas () giveWeapon (source,17,10,true) end addEvent("givegas",true) addEventHandler("givegas",getRootElement(),givegas) function givekatana () giveWeapon (source,8,1,true) end addEvent("givekatana",true) addEventHandler("givekatana",getRootElement(),givekatana) function giveknife () giveWeapon (source,4,1,true) end addEvent("giveknife",true) addEventHandler("giveknife",getRootElement(),giveknife) function givemoto () giveWeapon (source,9,1,true) end addEvent("givemoto",true) addEventHandler("givemoto",getRootElement(),givemoto) function givex () giveWeapon (source,42,1000,true) end addEvent("givex",true) addEventHandler("givex",getRootElement(),givex) function givenv () giveWeapon (source,44,1,true) end addEvent("givenv",true) addEventHandler("givenv",getRootElement(),givenv) function showGUI () guiSetVisible (GUIEditor_Window[1],true) showCursor (true) end addEvent ("showGUI",true) addEventHandler ("showGUI",getRootElement(),showGUI) Edited October 7, 2012 by Guest
Musamba Posted October 7, 2012 Posted October 7, 2012 addEventHandler ("onMarkerHit",getRootElement(), function (jugador) if (source == marker1) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker2) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker3) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) if source == marker then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) end end end )
Gamekiller Posted October 7, 2012 Author Posted October 7, 2012 That wont work:S I tryed that as last and dint work:S
Gamekiller Posted October 7, 2012 Author Posted October 7, 2012 function() guiSetVisible (GUIEditor_Window[1],true) showCursor (true) end ) addEvent ("showGUI",true) addEventHandler ("showGUI",getRootElement(), this is the client
TwiX! Posted October 7, 2012 Posted October 7, 2012 function showGUI_Client() guiSetVisible (GUIEditor_Window[1],true) showCursor (true) end addEvent ("showGUI",true) addEventHandler ("showGUI",getRootElement(),showGUI_Client)
Gamekiller Posted October 7, 2012 Author Posted October 7, 2012 Still dont works Am i suppose to change the Marker Showgui 2?
TwiX! Posted October 8, 2012 Posted October 8, 2012 Server local markers = { ["showGui1"] = createMarker (295.239,-37.58,1000.515,"cylinder",1.5,0,0,225,100), ["showGui2"] = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100), ["showGui3"] = createMarker (290.28,-109.35,1000.51,"cylinder",1.5,0,0,225,100); }; setElementInterior (markers["showGui1"],1); setElementInterior (markers["showGui2"],4); setElementInterior (markers["showGui3"],6); function onMarketHit(jugador) if (source == markers["showGui1"]) then triggerClientEvent ("showGUI",jugador); elseif (source == markers["showGui2"]) then triggerClientEvent ("showGUI",jugador); elseif (source == markers["showGui3"]) then triggerClientEvent ("showGUI",jugador); if source == marker then triggerClientEvent ("showGUI",jugador); end end end addEventHandler ("onMarkerHit",getRootElement(),onMarketHit) Client: function showGUIbyClient() guiSetVisible (GUIEditor_Window[1],true); showCursor(true); end addEvent ("showGUI",true) addEventHandler ("showGUI",getRootElement(),showGUIbyClient)
panos144 Posted March 6, 2013 Posted March 6, 2013 (edited) try this Server: function openshop(source,command) selling = createMarker (getElementPosition ( source ) , "Cylinder", 4.0, 255, 0, 0, 255 ) end function spawnveh ( hitElement, matchingDimension ) local elementType = getElementType ( hitElement ) if ( elementType == "player" ) then triggerClientEvent("showGUI",localPlayer) guiSetVisible(windowjob, true) showCursor(true) end end sellingPlayers = { } function getbuyer () sellingPlayers [ markerOwner ] = thePlayerWhoHitTheMarker end addCommandHandler("sell", openshop) function BuyAK47 ( ) givePlayerMoney ( source, 2000 ) giveWeapon ( source, 30, 200, false ) end function BuyCOLT ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 22, 200, false ) end function BuySHOTTY ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 25, 200, false ) end function BuyMOLOTOV ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 18, 200, false ) end function BuySAWNOFF ( ) givePlayerMoney ( source, 1000 ) giveWeapon ( source, 26, 200, false ) end function BuyUZI ( ) givePlayerMoney ( source, 1000 ) giveWeapon ( source, 28, 200, false ) end function BuyTEC9 ( ) givePlayerMoney ( source, 1500 ) giveWeapon ( source, 32, 200, false ) end function BuyCBSHOTTY ( ) givePlayerMoney ( source, 3000 ) giveWeapon ( source, 27, 200, false ) end --server addEvent("buyAK", true) addEventHandler("buyAK",root,BuyAK47) addEvent("buyCOLT", true) addEventHandler("buyCOLT",root,BuyCOLT) addEvent("buySHOTTY", true) addEventHandler("buySHOTTY",root,BuySHOTTY) addEvent("buyMolotov", true) addEventHandler("buyMolotov",root,BuyMOLOTOV) addEvent("buySAWNOFF", true) addEventHandler("buySAWNOFF",root,BuySAWNOFF) addEvent("buyUZI", true) addEventHandler("buyUZI",root,BuyUZI) addEvent("buyTEC9", true) addEventHandler("buyTEC9",root,BuyTEC9) addEvent("buyCBSHOTTY", true) addEventHandler("buyCBSHOTTY",root,BuyCBSHOTTY) Client: --Client GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Window[1] = guiCreateWindow(170,126,498,328,"Gun Menu",false) GUIEditor_Button[1] = guiCreateButton(16,30,219,44,"AK47 - 2000",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(15,84,222,42,"Colt - 500",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(15,135,223,42,"Molotov - 500",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(14,188,224,40,"Sawn Off Shotgun - 1000",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(14,240,225,40,"Shotgun - 500",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(258,28,219,44,"Uzi - 1000",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(258,82,219,42,"Tec9 - 1500",false,GUIEditor_Window[1]) GUIEditor_Button[8] = guiCreateButton(255,135,225,42,"Combat Shotgun - 3000",false,GUIEditor_Window[1]) GUIEditor_Button[9] = guiCreateButton(309,279,178,38,"Close",false,GUIEditor_Window[1]) addEventHandler("onClientGUIClick", GUIEditor_Button[1] , buyAK47, false) addEventHandler("onClientGUIClick", GUIEditor_Button[9] , showGUI, false) function showGUI ( ) --markerhit guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end addEvent("showGUI", true) addEventHandler("showGUI",root,BuyAK47) function closeGUI ( ) --cancle button guiSetVisible(GUIEditor_Window[1], false) showCursor(false) end function buyAK47 () triggerServerEvent("buyAK",localPlayer) end function buyCOLT () triggerServerEvent("buyCOLT",localPlayer) end function buySHOTTY () triggerServerEvent("buySHOTTY",localPlayer) end function buyMolotov () triggerServerEvent("buyMolotov" localPlayer) end function buySAWNOFF () triggerServerEvent("buySAWNOFF",localPlayer) end function buyUZI () triggerServerEvent("buyUZI",localPlayer) end function buyTEC9 () triggerServerEvent("buyTEC9",localPlayer) end function buyCBSHOTTY () triggerServerEvent("buyCBSHOTTY",localPlayer) end you can also find here https://forum.multitheftauto.com/viewtopic.php?f=91&t=46762 Edited March 16, 2013 by Guest
PaiN^ Posted March 8, 2013 Posted March 8, 2013 The first argument of triggerClientEvent is the event name, And you should use or instead of triggering the same event 4 times, To much triggers cause lag . addEventHandler ( "onMarkerHit", root, function ( jugador ) if ( source == marker1 ) or ( source == marker2 ) or ( source == marker3 ) then triggerClientEvent ("showGUI", localPlayer, jugador) end end )
X-SHADOW Posted March 8, 2013 Posted March 8, 2013 (edited) Fixed All Errors ClientSide -- --Client GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Window[1] = guiCreateWindow(170,126,498,328,"Gun Menu",false) GUIEditor_Button[1] = guiCreateButton(16,30,219,44,"AK47 - 2000",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(15,84,222,42,"Colt - 500",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(15,135,223,42,"Molotov - 500",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(14,188,224,40,"Sawn Off Shotgun - 1000",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(14,240,225,40,"Shotgun - 500",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(258,28,219,44,"Uzi - 1000",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(258,82,219,42,"Tec9 - 1500",false,GUIEditor_Window[1]) GUIEditor_Button[8] = guiCreateButton(255,135,225,42,"Combat Shotgun - 3000",false,GUIEditor_Window[1]) GUIEditor_Button[9] = guiCreateButton(309,279,178,38,"Close",false,GUIEditor_Window[1]) addEventHandler("onClientGUIClick", GUIEditor_Button[1] , buyAK47, false) addEventHandler("onClientGUIClick", GUIEditor_Button[9] , showGUI, false) function showGUI ( ) --markerhit guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end addEvent("showGUI", true) addEventHandler("showGUI",root,BuyAK47) function closeGUI ( ) --cancle button guiSetVisible(GUIEditor_Window[1], false) showCursor(false) end function buyAK47 () triggerServerEvent("buyAK",localPlayer) end function buyCOLT () triggerServerEvent("buyCOLT",localPlayer) end function buySHOTTY () triggerServerEvent("buySHOTTY",localPlayer) end function buyMolotov () triggerServerEvent("buyMolotov" ,localPlayer) end function buySAWNOFF () triggerServerEvent("buySAWNOFF",localPlayer) end function buyUZI () triggerServerEvent("buyUZI",localPlayer) end function buyTEC9 () triggerServerEvent("buyTEC9",localPlayer) end function buyCBSHOTTY () triggerServerEvent("buyCBSHOTTY",localPlayer) end ServerSide--- function openshop(source,command) selling = createMarker (getElementPosition ( source ) , "cylinder", 4.0, 255, 0, 0, 255 ) end function spawnveh ( hitElement, matchingDimension ) if(getElementType( hitElement ) == 'player' ) then triggerClientEvent("showGUI",source) end end sellingPlayers = { } function getbuyer () sellingPlayers [ markerOwner ] = thePlayerWhoHitTheMarker end addCommandHandler("sell", openshop) function BuyAK47 ( ) givePlayerMoney ( source, 2000 ) giveWeapon ( source, 30, 200, false ) end function BuyCOLT ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 22, 200, false ) end function BuySHOTTY ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 25, 200, false ) end function BuyMOLOTOV ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 18, 200, false ) end function BuySAWNOFF ( ) givePlayerMoney ( source, 1000 ) giveWeapon ( source, 26, 200, false ) end function BuyUZI ( ) givePlayerMoney ( source, 1000 ) giveWeapon ( source, 28, 200, false ) end function BuyTEC9 ( ) givePlayerMoney ( source, 1500 ) giveWeapon ( source, 32, 200, false ) end function BuyCBSHOTTY ( ) givePlayerMoney ( source, 3000 ) giveWeapon ( source, 27, 200, false ) end --server addEvent("buyAK", true) addEventHandler("buyAK",root,BuyAK47) addEvent("buyCOLT", true) addEventHandler("buyCOLT",root,BuyCOLT) addEvent("buySHOTTY", true) addEventHandler("buySHOTTY",root,BuySHOTTY) addEvent("buyMolotov", true) addEventHandler("buyMolotov",root,BuyMOLOTOV) addEvent("buySAWNOFF", true) addEventHandler("buySAWNOFF",root,BuySAWNOFF) addEvent("buyUZI", true) addEventHandler("buyUZI",root,BuyUZI) addEvent("buyTEC9", true) addEventHandler("buyTEC9",root,BuyTEC9) addEvent("buyCBSHOTTY", true) addEventHandler("buyCBSHOTTY",root,BuyCBSHOTTY) Thank's Fhode Edited March 8, 2013 by Guest
iPrestege Posted March 8, 2013 Posted March 8, 2013 source it's right ( = but Cylinder must be cylinder
panos144 Posted April 28, 2013 Posted April 28, 2013 if and this doesn't work try: Server function openshop(source,command) selling = createMarker (getElementPosition ( source ) , "cylinder", 4.0, 255, 0, 0, 255 ) end function spawnveh ( hitElement, matchingDimension ) if(getElementType( hitElement ) == 'player' ) then triggerClientEvent("showGUI",source) end end sellingPlayers = { } function getbuyer () sellingPlayers [ markerOwner ] = thePlayerWhoHitTheMarker end addCommandHandler("sell", openshop) function BuyAK47 ( ) givePlayerMoney ( source, 2000 ) giveWeapon ( source, 30, 200, false ) end function BuyCOLT ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 22, 200, false ) end function BuySHOTTY ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 25, 200, false ) end function BuyMOLOTOV ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 18, 200, false ) end function BuySAWNOFF ( ) givePlayerMoney ( source, 1000 ) giveWeapon ( source, 26, 200, false ) end function BuyUZI ( ) givePlayerMoney ( source, 1000 ) giveWeapon ( source, 28, 200, false ) end function BuyTEC9 ( ) givePlayerMoney ( source, 1500 ) giveWeapon ( source, 32, 200, false ) end function BuyCBSHOTTY ( ) givePlayerMoney ( source, 3000 ) giveWeapon ( source, 27, 200, false ) end --server addEvent("buyAK", true) addEventHandler("buyAK",root,BuyAK47) addEvent("buyCOLT", true) addEventHandler("buyCOLT",root,BuyCOLT) addEvent("buySHOTTY", true) addEventHandler("buySHOTTY",root,BuySHOTTY) addEvent("buyMolotov", true) addEventHandler("buyMolotov",root,BuyMOLOTOV) addEvent("buySAWNOFF", true) addEventHandler("buySAWNOFF",root,BuySAWNOFF) addEvent("buyUZI", true) addEventHandler("buyUZI",root,BuyUZI) addEvent("buyTEC9", true) addEventHandler("buyTEC9",root,BuyTEC9) addEvent("buyCBSHOTTY", true) addEventHandler("buyCBSHOTTY",root,BuyCBSHOTTY) Client --Client GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Window[1] = guiCreateWindow(170,126,498,328,"Gun Menu",false) guiWindowSetSizable(GUIEditor_Window[1], false) guiSetVisible(GUIEditor_Window[1], false) GUIEditor_Button[1] = guiCreateButton(16,30,219,44,"AK47 - 2000",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(15,84,222,42,"Colt - 500",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(15,135,223,42,"Molotov - 500",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(14,188,224,40,"Sawn Off Shotgun - 1000",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(14,240,225,40,"Shotgun - 500",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(258,28,219,44,"Uzi - 1000",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(258,82,219,42,"Tec9 - 1500",false,GUIEditor_Window[1]) GUIEditor_Button[8] = guiCreateButton(255,135,225,42,"Combat Shotgun - 3000",false,GUIEditor_Window[1]) GUIEditor_Button[9] = guiCreateButton(309,279,178,38,"Close",false,GUIEditor_Window[1]) addEventHandler("onClientGUIClick", GUIEditor_Button[1] , buyAK47, false) addEventHandler("onClientGUIClick", GUIEditor_Button[9] , showGUI, false) function showGUI ( ) --markerhit guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end addEvent("showGUI", true) addEventHandler("showGUI",root,BuyAK47) function hidegui() guiSetVisible(GUIEditor_Window[1], false) showCursor ( false ) end addEventHandler ( "onClientGUIClick", GUIEditor_Button[9], hidegui, false ) function buyAK47 () triggerServerEvent("buyAK",localPlayer) end function buyCOLT () triggerServerEvent("buyCOLT",localPlayer) end function buySHOTTY () triggerServerEvent("buySHOTTY",localPlayer) end function buyMolotov () triggerServerEvent("buyMolotov" ,localPlayer) end function buySAWNOFF () triggerServerEvent("buySAWNOFF",localPlayer) end function buyUZI () triggerServerEvent("buyUZI",localPlayer) end function buyTEC9 () triggerServerEvent("buyTEC9",localPlayer) end function buyCBSHOTTY () triggerServerEvent("buyCBSHOTTY",localPlayer) end i hope to help.
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