Musamba Posted September 21, 2012 Posted September 21, 2012 If i use this code: math.floor(100*(getElementHealth(vehicle)/1000)) When my vehicle is burning remains at 25% when should be at 0%, but when i'm not damaged it's at 100% If i use this one: math.floor(1000*(getElementHealth(vehicle)/100)) It's the same thing of the first one but whit 1 more 0: 25% = 250% - 100% = 1000% Can someone help me?
50p Posted September 21, 2012 Posted September 21, 2012 If I remember correctly, vehicles start burning when their health reaches 250 and it gets to 0 as it burns. Once their health reaches 0 they explode. So you want to use 750 health instead. Try this: local actualHealth = getElementHealth(vehicle)-250; actualHealth = actualHealth > 0 and actualHealth or 0; -- if it's burning it will be 0 math.floor(100*(actualHealth/750))
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