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how do u change version?


GrimReaper

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good luck with project vedivivus, but thats not what i want.. i have already made this mod and my mod is not for gta iii/vc, it is for gta sa, but south of san andreas there is vice city, and north of it there is liberty city, and the minimap is changed, and the all project size is 650mb (big, but what do u expect for 2 additional cities in sa) and the best thing is that on the same server they can me accessed anytime (travel by boat or airplane), also everything will be remodelled in hd including peds, weapons, buildings, water effect, and we are also woring on physics improvement, but the ony thing is the problem with seperating our servers from vanilla ones, if mta which doesnt have mta purple mode runs our server, it crasher so we are looking for some kind of labeling systems on customized server script which will automatically kick players that do not have our customized mta client.

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good luck with project vedivivus, but thats not what i want.. i have already made this mod and my mod is not for gta iii/vc, it is for gta sa, but south of san andreas there is vice city, and north of it there is liberty city, and the minimap is changed, and the all project size is 650mb (big, but what do u expect for 2 additional cities in sa) and the best thing is that on the same server they can me accessed anytime (travel by boat or airplane), also everything will be remodelled in hd including peds, weapons, buildings, water effect, and we are also woring on physics improvement, but the ony thing is the problem with seperating our servers from vanilla ones, if mta which doesnt have mta purple mode runs our server, it crasher so we are looking for some kind of labeling systems on customized server script which will automatically kick players that do not have our customized mta client.

If you mean MTA:SA program for 'customized mta client' then you don't need to do anything more, building MTA:SA client will make players not able to join a server created by that client.

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