oversteerer Posted September 9, 2012 Share Posted September 9, 2012 Hi, I am not a scripter but my friend made a GUI spawn selection script for our server and there are a couple of issues we cannot figure out. Im hoping you folk can point us in the right direction 1. There is a bug when someone attempts to join a VIP clan who is not logged in or not in that group.. Everyone in the server has the spawn window pop up on their screen forcing them to respawn (we do not have a close window button yet). 2. We want to set a short delay after a player dies before the spawn window appears. Currently the spawn window pops up instantly upon death, we would like 5 seconds before the player can respawn to reflect upon their death, vent rage etc Ive never posted up code on the forum so hopefully I do it right with the part with the bug. I dont want to post the whole script as I didnt write it and i read a lot about people stealing scripts This is from the end of the client.lua (where the VIP clans are: Development Manager and Monster Clan), i can post up other bits if required, just ask. Thanks in advance for any suggestions. addEventHandler("onClientGUIClick", leone, joinLeone, false) function joinForelli() triggerServerEvent("setTeamForelli", localPlayer) guiSetVisible(spawnew, false) showCursor(false) end addEventHandler("onClientGUIClick", forelli, joinForelli, false) ----------------Developer Manager Clan------------------- addEvent("onTeamTrueDm", true) addEventHandler("onTeamTrueDm", getRootElement(), spawn) function joinDm() triggerServerEvent("setTeamDm", localPlayer) guiSetVisible(spawnew, false) showCursor(false) end addEventHandler("onClientGUIClick", dm, joinDm, false) function flupp (thePlayer) guiSetVisible(spawnew,true) showCursor(true) end addEvent("onTeamDm", true) addEventHandler("onTeamDm", getRootElement(), flupp) ------------Monster Clan--------------- addEvent("onTeamTrueMonster", true) addEventHandler("onTeamTrueMonster", getRootElement(), spawn) function joinMonster() triggerServerEvent("setTeamMonster", localPlayer) guiSetVisible(spawnew, false) showCursor(false) end addEventHandler("onClientGUIClick", monster, joinMonster, false) function flupp () guiSetVisible(spawnew,true) showCursor(true) end addEvent("onTeamMonster", true) addEventHandler("onTeamMonster", getRootElement(), flupp) if not guiGetVisible(spawnew) then guiSetVisible(spawnew, true) else showCursor(true) end end addEventHandler("onClientResourceStart",resourceRoot,spawn) addEventHandler("onClientPlayerJoin",getLocalPlayer(),spawn) addEventHandler("onClientPlayerWasted",getLocalPlayer(),spawn) Link to comment
manve1 Posted September 9, 2012 Share Posted September 9, 2012 this is client version, you got server side too? or the createTeam function? we need more of a script, then we can figure stuff why it has bugs Link to comment
oversteerer Posted September 10, 2012 Author Share Posted September 10, 2012 Hi manve1, here is the end part of the the server spawn.lua. This includes the part with the VIP clans, only if the player cannot join do the other players see the spawn window. function joinForelli() setPlayerTeam(source,teamForelli) spawnPlayer ( source, -2211.9836425781, 1056.4545898438, 80.0078125, 180.99975585938 ) setElementModel(source,100) setElementHealth(source,100) giveWeapon( source, 23, 99 ) giveWeapon( source, 31, 333 ) setCameraTarget(source,player) end addEvent("setTeamForelli", true) addEventHandler("setTeamForelli",getRootElement(),joinForelli) ---------------------Developer Manager Clan---------------------- function joinDm() if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("DM")) then setPlayerTeam(source,teamDm) spawnPlayer ( source, -2530.6340332031, -13.738405227661, 16.421875, 87.817443847656 ) setElementModel(source,153) setElementHealth(source,100) setPedArmor ( source, 100 ) setPlayerMoney ( source, 24500 ) giveWeapon( source, 24, 99 ) giveWeapon( source, 27, 99 ) giveWeapon( source, 32, 333 ) giveWeapon( source, 31, 333 ) giveWeapon( source, 34, 99 ) setCameraTarget(source,player) else outputChatBox ( "You are not part of this group!", source, 255,0,0 ) triggerClientEvent("onTeamDm", getRootElement(),source) end end addEvent("setTeamDm", true) addEventHandler("setTeamDm",getRootElement(),joinDm) ------------------Monster Clan--------------------- function joinMonster() if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("ME")) then setPlayerTeam(source,teamMonster) spawnPlayer ( source, -1984.7640380859, 648.16845703125, 46.568286895752, 267.86129760742 ) setElementModel(source,123) setElementHealth(source,100) giveWeapon( source, 24, 99 ) giveWeapon( source, 27, 99 ) giveWeapon( source, 31, 333 ) setCameraTarget(source,player) else outputChatBox ( "You are not part of this group!", source, 255,0,0 ) triggerClientEvent("onTeamMonster", getRootElement(),source) end end addEvent("setTeamMonster", true) addEventHandler("setTeamMonster",getRootElement(),joinMonster) The createteamfunction is at the beginning of the server spawn.lua : function createTeamsOnStart () etc... etc... teamForelli = createTeam ( "Forelli", 126, 107, 78 ) teamDm = createTeam ( "DM", 185, 0, 0 ) teamMonster = createTeam ( "M.E", 0, 157, 0 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createTeamsOnStart ) I have included the team forelli which is a normal gang spawn, no log in required, no problem with that, not bugged. I hope this helps, thanks for your reply Link to comment
oversteerer Posted September 18, 2012 Author Share Posted September 18, 2012 Does that help anyone find the bug? I would really appreciate any suggestions... Pleeeease The spawn works great (almost) its just these two little things we would love to get fixed. Link to comment
Castillo Posted September 18, 2012 Share Posted September 18, 2012 triggerClientEvent("onTeamMonster", getRootElement(),source) This and every other trigger like this are wrong, you must do it the following way: triggerClientEvent ( source, "onTeamMonster", source ) About the timer, use: setTimer Link to comment
oversteerer Posted September 22, 2012 Author Share Posted September 22, 2012 Solidsnake you are THE MAN!!!! That fixed the bug perfectly. Many thanks to you We are still unsure where we should place the setTimer. Even after reading the wiki page. We have a slow motion animation and a 'wasted' message that runs when the player is killed so we want those visible, not blocked out by an instant spawn window. I think it goes in the client.lua after the spawn window function? Sounds correct? Link to comment
Renkon Posted September 22, 2012 Share Posted September 22, 2012 Replace this addEventHandler("onClientResourceStart",resourceRoot,spawn) addEventHandler("onClientPlayerJoin",getLocalPlayer(),spawn) addEventHandler("onClientPlayerWasted",getLocalPlayer(),spawn) Into this addEventHandler("onClientResourceStart",resourceRoot,function() setTimer(spawn, 5000, 1) end) addEventHandler("onClientPlayerJoin",getLocalPlayer(),function() setTimer(spawn, 5000, 1) end) addEventHandler("onClientPlayerWasted",getLocalPlayer(),function() setTimer(spawn, 5000, 1) end) Link to comment
Castillo Posted September 22, 2012 Share Posted September 22, 2012 addEventHandler("onClientPlayerJoin",getLocalPlayer(),function() setTimer(spawn, 5000, 1) end) That part is useless, since "onClientPlayerJoin" is triggered for remote players only, not the person who joined, and "onClientResourceStart" is already doing what this event would do. Link to comment
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