boro Posted September 8, 2012 Share Posted September 8, 2012 Hi all i have problem i play stealth but map won't start and in log is this error ERROR: [gamemodes]/[stealth]/stealth/stealthmain_server.lua:69: attempt to compare boolean with number and this is stealthmain_server.lua 67 addEvent("dojoinTeam1",true ) 68 function joinTeam1( source,theskin ) 69 if (countPlayersInTeam(team2) - countPlayersInTeam(team1) > balanceamount) then 70 outputChatBox("Can't join RED too many players", source, 255, 69, 0) 71 triggerClientEvent(source,"doshowTeamWindow",source) 72 else 73 joinTeam(source, team1) 74 myskin[source] = theskin 75 end 76 end 77 addEventHandler ( "dojoinTeam1", getRootElement(), joinTeam1 ) 78 addEvent("toScore", true) 79 function addToScore(pla, cmd,cmds) 80 setElementData ( source, "FPS", cmd) 81 triggerClientEvent("onClientGamemodeMapStart", source, getMapName () ) 82 end 83 addEventHandler("toScore", getRootElement(), addToScore) 84 addEvent("dojoinTeam2",true ) 85 function joinTeam2( source, theskin ) 86 if (countPlayersInTeam(team1) - countPlayersInTeam(team2) > balanceamount) then 87 outputChatBox("Can't join BLUE too many players", source, 255, 69, 0) 88 triggerClientEvent(source,"doshowTeamWindow",source) 89 else 90 joinTeam(source, team2) 91 myskin[source] = theskin 92 end 93 end this is line 69 if (countPlayersInTeam(team1) - countPlayersInTeam(team2) > balanceamount) then what is bad ? please help thx. Link to comment
verona Posted September 8, 2012 Share Posted September 8, 2012 i think (countPlayersInTeam(team1), countPlayersInTeam(team2), or balanceamount is not a number, but have False value. So bug is in other line. You can check this variables with this: outputChatBox(countPlayersInTeam(team1), source, 255, 69, 0) outputChatBox(countPlayersInTeam(team2), source, 255, 69, 0) outputChatBox(countPlayersInTeam(balanceamount), source, 255, 69, 0) If you cant script and this is not your script, then type this topic in "Resources" viewforum.php?f=108 Link to comment
boro Posted September 8, 2012 Author Share Posted September 8, 2012 (edited) i think (countPlayersInTeam(team1), countPlayersInTeam(team2), or balanceamount is not a number, but have False value. So bug is in other line. You can check this variables with this: outputChatBox(countPlayersInTeam(team1), source, 255, 69, 0) outputChatBox(countPlayersInTeam(team2), source, 255, 69, 0) outputChatBox(countPlayersInTeam(balanceamount), source, 255, 69, 0) If you cant script and this is not your script, then type this topic in "Resources" viewforum.php?f=108 hmm still error ERROR: [gamemodes]/[stealth]/stealth/stealthmain_server.lua:69: attempt to compare boolean with number Edited September 8, 2012 by Guest Link to comment
Jaysds1 Posted September 8, 2012 Share Posted September 8, 2012 Did anything output to the chatBox? Link to comment
boro Posted September 8, 2012 Author Share Posted September 8, 2012 Did anything output to the chatBox? Delete chatbox line ? Link to comment
Jaysds1 Posted September 8, 2012 Share Posted September 8, 2012 nah, I was seeing if there's any output to the chatbox, like the numbers of the teams and etc... this script: outputChatBox(countPlayersInTeam(team1), source, 255, 69, 0) outputChatBox(countPlayersInTeam(team2), source, 255, 69, 0) outputChatBox(countPlayersInTeam(balanceamount), source, 255, 69, 0) Link to comment
boro Posted September 8, 2012 Author Share Posted September 8, 2012 [lua]local spectators = {} local getPlayerSpectatee = {} resourceRoot = getResourceRootElement(getThisResource()) thecurrentrunningmaplidu = "" myskin = {} function teamstealthgamestart() killmessageRes = getResourceFromName"killmessages" call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Score") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Status") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "FPS") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "kills") call(getResourceFromName("scoreboard"), "addScoreboardColumn", "deaths") playingaround = 0 team1 = createTeam("RED",255,0,0) team2 = createTeam("BLUE",0,0,255) team3 = createTeam("Waiting",0,255,0) teamprotect = get("stealth.teamdamage") if teamprotect == 1 then setTeamFriendlyFire( team1, false ) setTeamFriendlyFire( team2, false ) elseif teamprotect == 0 then setTeamFriendlyFire( team1, true ) setTeamFriendlyFire( team2, true ) end setElementData ( team1, "Score", 0 ) setElementData ( team2, "Score", 0 ) teamswap = 0 for k,v in ipairs(getElementsByType("player")) do killPed(v) fadeCamera(v,true) thisplayer = v setTimer(triggerClientEvent,2000,1,v,"swaptoggle",getRootElement(), thisplayer, teamswap) setElementData ( v, "Status", "IDLE" ) setElementData ( v, "kills", 0 ) setElementData ( v, "deaths", 0 ) setPlayerNametagShowing ( v, false ) spectators[v] = true bindKey ( v, "F3", "down", selectTeamKey ) bindKey ( v, "r", "down", spectateNext ) setElementData(v, "yourarmror", 0) end --Enable laser sight setElementData(getRootElement(),"lasersight",get("stealth.lasersight")) end addEventHandler( "onGamemodeStart", resourceRoot, teamstealthgamestart ) function joinTeam( player, team ) setPlayerTeam(player, team) if team == team1 then setPlayerNametagColor ( player, 255, 0, 0 ) outputChatBox("You select Team 1 RED", source, 255, 69, 0) outputChatBox("Counter Strike mode started", source, 255, 69, 0) outputChatBox("For started new map use command /votemap", source, 255, 69, 0) outputChatBox("!!Loading map started!!", source, 255, 69, 0) outputChatBox("!!Loading please Wait +-40 SECONDS for start MAP!!", source, 255, 69, 0) elseif team == team2 then setPlayerNametagColor ( player, 0, 0, 255 ) outputChatBox("You select Team 2 BLUE", source, 255, 69, 0) outputChatBox("Counter Strike mode started", source, 255, 69, 0) outputChatBox("For started new map use command /votemap", source, 255, 69, 0) outputChatBox("!!Loading map started!!", source, 255, 69, 0) outputChatBox("!!Loading please Wait +-40 SECONDS for start MAP!!", source, 255, 69, 0) waitDisplay = textCreateDisplay() end end addEvent("dojoinTeam1",true ) function joinTeam1( source,theskin ) if (countPlayersInTeam(team1) - countPlayersInTeam(team2) > balanceamount) then outputChatBox("Can't join RED too many players", source, 255, 69, 0) triggerClientEvent(source,"doshowTeamWindow",source) else joinTeam(source, team1) myskin[source] = theskin end end addEventHandler ( "dojoinTeam1", getRootElement(), joinTeam1 ) addEvent("toScore", true) function addToScore(pla, cmd,cmds) setElementData ( source, "FPS", cmd) triggerClientEvent("onClientGamemodeMapStart", source, getMapName () ) end addEventHandler("toScore", getRootElement(), addToScore) addEvent("dojoinTeam2",true ) function joinTeam2( source, theskin ) if (countPlayersInTeam(team2) - countPlayersInTeam(team1) > balanceamount) then outputChatBox("Can't join BLUE too many players", source, 255, 69, 0) triggerClientEvent(source,"doshowTeamWindow",source) else joinTeam(source, team2) myskin[source] = theskin end end addEventHandler ( "dojoinTeam2", getRootElement(), joinTeam2 ) function selectTeam( player ) setPlayerTeam(player, team3) local thisplayer = player triggerClientEvent(player,"doshowTeamWindow",getRootElement()) setCameraFixed(player,"cameramode",getRootElement(), thisplayer) balanceamount = get("stealth.teambalance") tonumber(balanceamount) end function selectTeamKey(source) ishespawning = getElementData ( source, "cantchangespawns" ) if ( isPedDead ( source ) ) and (ishespawning == 0) then selectTeam( source ) getPlayerSpectatee[source] = nil triggerClientEvent(source,"showSpectateText",source,"",false,"none") unbindKey ( source, "r", "down", spectateNext ) setPlayerTeam(source, team3) else outputChatBox("You can only change teams when your dead.", source, 255, 69, 0) end end function onStealthPlayerJoin () playersin = getPlayerCount() if playersin < 3 then if playingaround == 1 then outputChatBox("Not enough active players, restarting round.", source, 255, 69, 0) roundend = setTimer ( stealthroundended, 10000, 1, roundfinish, source ) destroyMissionTimer ( roundfinish ) end end setElementData(source, "yourarmror", 0) selectTeam (source) setElementHealth(source,0) setPlayerNametagShowing ( source, false ) spectators[source] = true bindKey ( source, "F3", "down", selectTeamKey ) bindKey ( source, "r", "down", spectateNext ) thisplayer = source setCameraFixed(source,"cameramode",getRootElement(), source) destroyshield = setTimer ( destroyElement, 3000, 1, dummyshield ) setCameraFixed(source,"cameramode",getRootElement(), source) triggerClientEvent(source,"swaptoggle",getRootElement(), source, teamswap) textDisplayAddObserver ( waitDisplay, source ) fadeCamera(source,true) setElementData ( source, "kills", 0 ) setTimer(setElementData,5000,1,source, "deaths", 0 ) setElementData ( source, "Status", "JOINING" ) end Link to comment
Jaysds1 Posted September 8, 2012 Share Posted September 8, 2012 ok, Did you made the map? and how much people is on your server? Link to comment
boro Posted September 8, 2012 Author Share Posted September 8, 2012 players 0 gamemode don't work now and map is sth maps Link to comment
Jaysds1 Posted September 8, 2012 Share Posted September 8, 2012 the server has to have players in order for it to work Link to comment
boro Posted September 8, 2012 Author Share Posted September 8, 2012 no no i know but i must fix this error becouse map don't start and before map start normal Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now