xTravax Posted September 1, 2012 Share Posted September 1, 2012 Like you can as pick up world object you can cut it or cut objects like vgncarshade1 so let me make example of cutting 1st:World object you click on it then click from where to where u want to cut and it dissapear 2nd normal object you click on it then click from where to where u want to cut and it dissapear i mean like to make shorter roads buildings etc to look nicer so in scripting it would look like this CutWorldElement or CutWorldObject or something like that and only for normal spawn object cutObject so in script it would be like example CutWorldObject("sw_bridge01") ("some cordinate numbers in y,x,z it's just my suggestion and it maybe could do cordinates by itself Sry for my shit laungage is just suggest this LOL Link to comment
RiD Posted September 1, 2012 Share Posted September 1, 2012 what you're asking is very complex and not sure how doable it is. You better just grab the original model from GTA SA and edit it on 3DS Max or Zmodeler (you can cut, rescale, etc). And then export it again to MTA. Why go complicated if you can keep it simple? Link to comment
Faw[Ful] Posted September 1, 2012 Share Posted September 1, 2012 what you're asking is very complex and not sure how doable it is.You better just grab the original model from GTA SA and edit it on 3DS Max or Zmodeler (you can cut, rescale, etc). And then export it again to MTA. Why go complicated if you can keep it simple? True, normally you only can cut BSP brush in a game editor. (example of bsp thing http://i.ytimg.com/vi/fadDZC2v0lQ/0.jpg) if you cut something you make a hole in the mesh and thats not good. Link to comment
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