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berry172

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Posted

There is an infinite or never ending for/while/do loop in your script.

"First they ignore you, then they laugh at you, then they fight you, then you win."

- Mahatma Gandhi (1869-1948)

Posted
There is an infinite or never ending for/while/do loop in your script.

Please watch:

s_farmer_job:

local lockTimer = nil 
local farmruns = { } 
local farmwage = { } 
local farmroute = { } 
local farmerkocsi = { [531] = true } 
  
function giveFarmerozasMoney(vehicle) 
    outputChatBox("Kerestél " .. ( farmwage[vehicle] or 0 ) .. "Ft a fuvar(ok) során.", source, 255, 194, 15) 
    exports.global:giveMoney(source, farmwage[vehicle] or 0) 
     
    farmruns[vehicle] = 0 
    farmwage[vehicle] = 0 
     
    -- respawn the vehicle 
    exports['anticheat-system']:changeProtectedElementDataEx(source, "realinvehicle", 0, false) 
    removePedFromVehicle(source, vehicle) 
    respawnVehicle(vehicle) 
    setVehicleLocked(vehicle, false) 
    setElementVelocity(vehicle,0,0,0) 
     
end 
addEvent("giveFarmerozasMoney", true) 
addEventHandler("giveFarmerozasMoney", getRootElement(), givFarmerozasMoney) 
  
  
function checkFarmerozasEnterVehicle(thePlayer, seat) 
    if getElementData(source, "owner") == -2 and getElementData(source, "faction") == -1 and seat == 0 and farmerkocsi[getElementModel(source)] and getElementData(source,"job") == 2 and getElementData(thePlayer,"job") == 2 then 
        triggerClientEvent(thePlayer, "startFarmJob", thePlayer, farmroute[source] or -1) 
        if (farmruns[vehicle] ~= nil) and (farmwage[vehicle] > 0) then 
            triggerClientEvent(thePlayer, "spawnFinishMarkerFarmJob", thePlayer) 
        end 
    end 
end 
addEventHandler("onVehicleEnter", getRootElement(), checkFarmerozasEnterVehicle) 
  
function startEnterFarmer(thePlayer, seat, jacked)  
    if seat == 0 and farmerkocsi[getElementModel(source)] and getElementData(thePlayer,"job") == 1 and jacked then -- if someone try to jack the driver stop him 
        if isTimer(lockTimer) then 
            killTimer(lockTimer) 
            lockTimer = nil 
        end 
        setVehicleLocked(source, true) 
        lockTimer = setTimer(setVehicleLocked, 5000, 1, source, false) 
    end 
end 
addEventHandler("onVehicleStartEnter", getRootElement(), startEnterFarmer) 
  
function saveDeliveryProgress2(vehicle, earned) 
    if (farmruns[vehicle] == nil) then 
        farmruns[vehicle] = 0 
        farmwage[vehicle] = 0 
    end 
     
    farmruns[vehicle] = farmruns[vehicle] + 1 
    farmwage[vehicle] = farmwage[vehicle] + earned 
     
    outputChatBox("#F94DD4Információ:#4821F7 Kiszállítót árúk: #1DCC1A" .. farmruns[vehicle] .. " #1AB2CCKereslet: #1CC21C" .. earned .. "FT.", client, 0, 255, 0, true) 
  
    if (farmruns[vehicle] == 25) then 
        outputChatBox("#B304D2Üres a járműved. #F70F0BAMenj vissza a Cég állomására és kezd újra a munkálatokat!", client, 0, 0, 0, true) 
    else  
        outputChatBox("#F94DD4Szállítás: #F70F0BJellenlegi árúkkal folytathatod a munkát vagy elmehetsz a fizetésedért!", client, 0, 0, 0, true) 
        outputChatBox("#F70F0B((OOC INFORMÁCIÓ: #F4F828Sárga Jel#F70F0B=#282CF8Következő Hely #F70F0B| #F8282CPiros Jel=#282CF8Munka Befejezése#F70F0B))", client, 0, 0, 0, true) 
        triggerClientEvent( client, "loadNewCheckpointFarmJob",  client) 
        triggerEvent("updateGlobalSupplies", client, math.random(10,20)) 
    end 
end 
addEvent("saveDeliveryProgress2", true) 
addEventHandler("saveDeliveryProgress2", getRootElement(), saveDeliveryProgress2) 
  
function updateNextCheckpoint2(vehicle, pointid) 
    farmroute[vehicle] = pointid 
end 
addEvent("updateNextCheckpoint2", true) 
addEventHandler("updateNextCheckpoint2", getRootElement(), updateNextCheckpoint2) 
  
function restoreFarmerozasJob() 
    if getElementData(source, "job") == 2 then 
        triggerClientEvent(source, "restoreFarmerJob", source) 
    end 
end 
addEventHandler("restoreJob", getRootElement(), restoreFarmerozasJob) 
  

  
c_farmer_job: 
  
local blip, endblip 
local jobstate = 0 
local route2 = 0 
local oldroute2 = -1 
local marker, endmarker 
local deliveryStopTimer = nil 
  
local localPlayer = getLocalPlayer() 
  
local utvonalak = { 
  
    { -415.25, -1337.8, 25.7 }, 
    { -402.24, -1347.44, 24.96 }, 
    { -415.25, -1337.8, 25.7 }, 
    { -402.24, -1347.44, 24.96 } 
  
  
} 
  
local farmerkocsi = { [531] = true } 
  
function resetFarmerJob() 
    jobstate = 0 
    oldroute2 = -1 
     
    if (isElement(marker)) then 
        destroyElement(marker) 
        marker = nil 
    end 
     
    if (isElement(blip)) then 
        destroyElement(blip) 
        blip = nil 
    end 
     
    if (isElement(endmarker)) then 
        destroyElement(endmarker) 
        endmarker = nil 
    end 
     
    if (isElement(endcolshape)) then 
        destroyElement(endcolshape) 
        endcolshape = nil 
    end 
     
    if (isElement(endblip)) then 
        destroyElement(endblip) 
        endblip = nil 
    end 
     
    if deliveryStopTimer then 
        killTimer(deliveryStopTimer) 
        deliveryStopTimer = nil 
    end 
end 
addEventHandler("onClientChangeChar", getRootElement(), resetFarmerJob) 
  
function displayFarmerJob(notext) 
    if (jobstate==0) then 
        jobstate = 1 
        blip = createBlip(2196.068359375, -2265.8203125, 13.554685592651, 51, 2, 255, 127, 255) 
         
        if not notext then 
            outputChatBox("#EE1333(( FELHÍVÁS! #6488E2Farmerkodás: #E264BCMenj el a Farmer HQ-hoz a farmerkodás elkezdéséhez. #EE1333))", 255, 194, 15, true) 
        end 
    end 
end 
  
addEvent("restoreFarmerJob", true) 
addEventHandler("restoreFarmerJob", getRootElement(), function() displayFarmerJob(true) end ) 
  
  
function startFarmerJob(routeid) 
    if (jobstate==1) then 
        local vehicle = getPedOccupiedVehicle(localPlayer) 
        if vehicle and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then 
            outputChatBox("#EE1321((#D8EE13Kövesd a Checkpointokat a munka elvégzéséhez!#EE1321)) ", 255, 194, 15, true) 
            outputChatBox("#FCFCFCFeladat kiadva! Szántsd le az összes gabonát! Jó munkát! ", 255, 194, 15, true) 
            destroyElement(blip) 
             
            local rand = math.random(1, #utvonalak) 
             
            if not (routeid == -1) then 
                rand = routeid 
            else 
                 
            end 
            route2 = utvonalak[rand] 
            local x, y, z = route2[1], route2[2], route2[3] 
            blip = createBlip(x, y, z, 0, 2, 255, 200, 0) 
            marker = createMarker(x, y, z, "checkpoint", 4, 252, 254, 252, 150) 
            addEventHandler("onClientMarkerHit", marker, waitAtDelivery2) 
                             
            jobstate = 2 
            oldroute2 = rand 
            if (routeid == -1) then 
                triggerServerEvent("updateNextCheckpoint2", localPlayer, vehicle, rand) 
            end 
        else 
            outputChatBox("#F70F0BNem vagy árúszállító járműben!", 255, 0, 0) 
        end 
    end 
end 
  
addEvent("startFarmJob", true) 
addEventHandler("startFarmJob", getRootElement(), startFarmerJob) 
  
function waitAtDelivery2(thePlayer) 
    local vehicle = getPedOccupiedVehicle(localPlayer) 
    if thePlayer == localPlayer and vehicle and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then 
        if getElementHealth(vehicle) < 350 then 
            outputChatBox("#F70F0BA rakomány megsérült ezért így nem fogadjuk el!#0464D2 Megértését köszönjük!", 255, 0, 0) 
        else 
            deliveryStopTimer = setTimer(nextDeliveryCheckpoint, 100, 1) 
            outputChatBox("#F94DD4Szállítás:#B304D2 Árúk kipakolása és a beltér rendbe tétele folyamatban....", 255, 0, 0, true ) 
            addEventHandler("onClientMarkerLeave", marker, checkWaitAtDelivery2) 
        end 
    end 
end 
  
function checkWaitAtDelivery2(thePlayer) 
    local vehicle = getPedOccupiedVehicle(localPlayer) 
    if vehicle and thePlayer == localPlayer and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then 
        if getElementHealth(vehicle) >= 350 then 
            outputChatBox("#F94DD4Szállítás:#D23004 Hééééééé, várjál már még nem pakoltunk ki mindent!", 255, 0, 0) 
            if deliveryStopTimer then 
                killTimer(deliveryStopTimer) 
                deliveryStopTimer = nil 
            end 
            removeEventHandler("onClientMarkerLeave", source, checkWaitAtDelivery2) 
        end 
    end 
end 
  
function nextDeliveryCheckpoint() 
    deliveryStopTimer = nil 
    if jobstate == 2 or jobstate == 3 then 
        local vehicle = getPedOccupiedVehicle(localPlayer) 
        if vehicle and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then 
            destroyElement(marker) 
            destroyElement(blip) 
             
            --vehicleid = tonumber( getElementData(vehicle, "dbid") ) 
             
            local health = getElementHealth(vehicle) 
            if health >= 85 then 
                pay = 5000 
            elseif health >= 65 then 
                pay = 4000 
            elseif health >= 45 then 
                pay = 3000 
            else 
                pay = 0 
            end 
            spawnFinishMarkerFarmJob() 
            triggerServerEvent("saveDeliveryProgress2", localPlayer, vehicle, pay) 
             
        else 
            outputChatBox("#FF9933Mit akarsz leadni?", 255, 0, 0, true ) -- Wrong car type. 
        end 
    end 
end 
  
function spawnFinishMarkerFarmJob() 
    if jobstate == 2 then 
        -- no final checkpoint set yet 
        endblip = createBlip(-410.6806640625, -1426.712890625, 25.585376739502, 0, 2, 255, 0, 0) 
        endmarker = createMarker(2196.068359375, -2265.8203125, 13.554685592651, "checkpoint", 4, 255, 0, 0, 150) 
        setMarkerIcon(endmarker, "finish") 
        addEventHandler("onClientMarkerHit", endmarker, endDelivery) 
    end 
    jobstate = 3 
end 
  
addEvent("spawnFinishMarkerFarmJob", true) 
addEventHandler("spawnFinishMarkerFarmJob", getRootElement(), spawnFinishMarkerFarmJob) 
  
function loadNewCheckpointFarmJob() 
    local vehicle = getPedOccupiedVehicle(localPlayer) 
    -- next drop off 
    local rand = -1 
    repeat 
        rand = math.random(1, #utvonalak) 
    until oldroute2 ~= rand and getDistanceBetweenPoints2D(utvonalak[oldroute2][1], utvonalak[oldroute2][2], utvonalak[rand][1], utvonalak[rand][2]) > 250 
    route2 = utvonalak[rand] 
    oldroute2 = rand 
    local x, y, z = route2[1], route2[2], route2[3] 
    blip = createBlip(x, y, z, 0, 2, 255, 200, 0) 
    marker = createMarker(x, y, z, "checkpoint", 4, 255, 200, 0, 150) 
    addEventHandler("onClientMarkerHit", marker, waitAtDelivery2) 
    triggerServerEvent("updateNextCheckpoint2", localPlayer, vehicle, rand) 
end 
  
addEvent("loadNewCheckpointFarmJob", true) 
addEventHandler("loadNewCheckpointFarmJob", getRootElement(), loadNewCheckpointFarmJob) 
  
function endDelivery(thePlayer) 
    if thePlayer == localPlayer then 
        local vehicle = getPedOccupiedVehicle(localPlayer) 
        local id = getElementModel(vehicle) or 0 
        if not vehicle or getVehicleController(vehicle) ~= localPlayer or not (farmerkocsi[id]) then 
            outputChatBox("#FF9933Csak a furgonban ülve tudod leadni.", 255, 0, 0, true ) -- Wrong car type. 
        else 
            local health = getElementHealth(vehicle) 
            if health <= 700 then 
                outputChatBox("Főnők:#D21F04 Ezt így nem fogadjuk el , javíttasd meg előszőr! ", 255, 194, 15) 
            else 
                triggerServerEvent("giveFarmerozasMoney", localPlayer, vehicle) 
                resetFarmerJob() 
                displayFarmerJob(true) 
            end 
        end 
    end 
end 
  

Posted

There is no loop in that script.

"First they ignore you, then they laugh at you, then they fight you, then you win."

- Mahatma Gandhi (1869-1948)

Posted
repeat 
        rand = math.random(1, #utvonalak) 
    until oldroute2 ~= rand and getDistanceBetweenPoints2D(utvonalak[oldroute2][1], utvonalak[oldroute2][2], utvonalak[rand][1], utvonalak[rand][2]) > 250 
  

I guess this is your problem.

nothing serious

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