MIKI785 Posted August 28, 2012 Posted August 28, 2012 Hi, I have a problem with this function, when I remove some building, there is still low quality and non-collidable object. I think it's called LOD object. How to delete it? How to get its ID? thanks. I searched on wiki, but I can't find anything.
gokalpfirat Posted August 28, 2012 Posted August 28, 2012 viewtopic.php?f=91&t=46805&p=465558&hilit=removeWorldModel#p465558
MIKI785 Posted August 28, 2012 Author Posted August 28, 2012 https://forum.multitheftauto.com/viewtopic.php?f=91&t=46805&p=465558&hilit=removeWorldModel#p465558 SetOcclusionsEnabled doesn't fix that.
DakiLLa Posted August 28, 2012 Posted August 28, 2012 To get the LOD object ID go in map editor and select the object copying tool (the crosshair icon) and move it over the object you need. It will show up the ID of the object and also the LOD ID.
denny199 Posted August 28, 2012 Posted August 28, 2012 stop frist with removing it then test it so it's still standing there then go over it then it says something like this: example: 1433 (vegelkup) LOD: 1432
MIKI785 Posted August 28, 2012 Author Posted August 28, 2012 i don't see that.. just the normal ID... I'll try to download newest editor.. Edit: Yep, I see that now Old editor.. thanks.
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