Xeno Posted August 13, 2012 Share Posted August 13, 2012 local objects = { {model=1210, x=-1318, y=-145, z=13.25, rot=90, rot2=0,rot3=90}, {model=1210, x=-1322, y=-145, z=13.25, rot=90, rot2=0,rot3=90}, {model=1210, x=-1330, y=-145, z=13.25, rot=90, rot2=0,rot3=90} } for index, object in ipairs(objects) do myobject = createObject(object.model, object.x, object.y, object.z, object.rot3, object.rot2, object.rot) local x,y,z = getElementPosition(myobject) mymarker = createMarker(x,y,z,"cylinder",4,200,0,0,255) end at the moment it spawns all objects, but I want it so it only spawns 1, how do I do this? Link to comment
Castillo Posted August 13, 2012 Share Posted August 13, 2012 local objects = { { model = 1210, x = -1318, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1322, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1330, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 } } local object = objects [ math.random ( #objects ) ] myobject = createObject ( object.model, object.x, object.y, object.z, object.rot3, object.rot2, object.rot ) local x,y,z = getElementPosition ( myobject ) mymarker = createMarker ( x, y, z, "cylinder", 4, 200, 0, 0, 255 ) Did you mean that? Link to comment
Xeno Posted August 13, 2012 Author Share Posted August 13, 2012 Thank you, thats what I wanted. I'm trying to make it so when you hit the marker it sets a new location for the object, local objects = { { model = 1210, x = -1318, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1322, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1330, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 } } local object = objects [ math.random ( #objects ) ] myobject = createObject ( object.model, object.x, object.y, object.z, object.rot3, object.rot2, object.rot ) local x,y,z = getElementPosition ( myobject ) mymarker = createMarker ( x, y, z, "cylinder", 4, 200, 0, 0, 255 ) function giveCash(player) givePlayerMoney(player, 20000) destroyElement(mymarker) destroyElement(myobject) myobject = createObject ( object.model, object.x, object.y, object.z, object.rot3, object.rot2, object.rot ) end addEventHandler("onMarkerHit", mymarker, giveCash) But this doesn't seem to work.. Link to comment
Castillo Posted August 13, 2012 Share Posted August 13, 2012 local objects = { { model = 1210, x = -1318, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1322, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1330, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 } } function giveCash ( player ) givePlayerMoney ( player, 20000 ) destroyElement ( mymarker ) destroyElement ( myobject ) createRandomLocation ( ) end function createRandomLocation ( ) local object = objects [ math.random ( #objects ) ] myobject = createObject ( object.model, object.x, object.y, object.z, object.rot3, object.rot2, object.rot ) local x, y, z = getElementPosition ( myobject ) mymarker = createMarker ( x, y, z, "cylinder", 4, 200, 0, 0, 255 ) addEventHandler ( "onMarkerHit", mymarker, giveCash ) end createRandomLocation ( ) Link to comment
Anderl Posted August 13, 2012 Share Posted August 13, 2012 local objects = { { model = 1210, x = -1318, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1322, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1330, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 } } function giveCash ( player ) givePlayerMoney ( player, 20000 ) destroyElement ( mymarker ) destroyElement ( myobject ) createRandomLocation ( ) end function createRandomLocation ( ) local object = objects [ math.random ( #objects ) ] myobject = createObject ( object.model, object.x, object.y, object.z, object.rot3, object.rot2, object.rot ) local x, y, z = getElementPosition ( myobject ) mymarker = createMarker ( x, y, z, "cylinder", 4, 200, 0, 0, 255 ) addEventHandler ( "onMarkerHit", mymarker, giveCash ) end createRandomLocation ( ) Why "createRandomLocation ( )" in the end? Link to comment
Castillo Posted August 13, 2012 Share Posted August 13, 2012 Because if you put it at the top, the function won't exist yet, other way would be using onResourceStart event. local objects = { { model = 1210, x = -1318, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1322, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1330, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 } } addEventHandler ( "onResourceStart", resourceRoot, function ( ) createRandomLocation ( ) end ) function giveCash ( player ) givePlayerMoney ( player, 20000 ) destroyElement ( mymarker ) destroyElement ( myobject ) createRandomLocation ( ) end function createRandomLocation ( ) local object = objects [ math.random ( #objects ) ] myobject = createObject ( object.model, object.x, object.y, object.z, object.rot3, object.rot2, object.rot ) local x, y, z = getElementPosition ( myobject ) mymarker = createMarker ( x, y, z, "cylinder", 4, 200, 0, 0, 255 ) addEventHandler ( "onMarkerHit", mymarker, giveCash ) end Link to comment
Xeno Posted August 13, 2012 Author Share Posted August 13, 2012 Works like a charm, thanks <3 Link to comment
Anderl Posted August 13, 2012 Share Posted August 13, 2012 Because if you put it at the top, the function won't exist yet, other way would be using onResourceStart event. local objects = { { model = 1210, x = -1318, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1322, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 }, { model = 1210, x = -1330, y = -145, z = 13.25, rot = 90, rot2 = 0, rot3 = 90 } } addEventHandler ( "onResourceStart", resourceRoot, function ( ) createRandomLocation ( ) end ) function giveCash ( player ) givePlayerMoney ( player, 20000 ) destroyElement ( mymarker ) destroyElement ( myobject ) createRandomLocation ( ) end function createRandomLocation ( ) local object = objects [ math.random ( #objects ) ] myobject = createObject ( object.model, object.x, object.y, object.z, object.rot3, object.rot2, object.rot ) local x, y, z = getElementPosition ( myobject ) mymarker = createMarker ( x, y, z, "cylinder", 4, 200, 0, 0, 255 ) addEventHandler ( "onMarkerHit", mymarker, giveCash ) end Oh, I just didn't understand this. I thought it should just run "createRandomLocation" when something would happen, you know, not when resource start. Dumbass head Link to comment
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