Sora Posted August 11, 2012 Share Posted August 11, 2012 (edited) hi , i want to know if there respawn in the map that started using this event onMapStarting https://wiki.multitheftauto.com/wiki/Resource:Race i wanna something like addEventHandler("onMapStarting",getRootElement(), function (mapOptions) if mapOptions.respawn == true then -- something here else -- something here end end) i mean how can i know if there respawn or no with this event? i've already solved this .. if you're facing the same issue then here's what i figured go to \race\modes\base.lua line 309 Edited July 9, 2013 by Guest Link to comment
Lloyd Logan Posted August 11, 2012 Share Posted August 11, 2012 Please explain yourself more. Link to comment
Sora Posted August 11, 2012 Author Share Posted August 11, 2012 i want when map start the script check if respawn is enabled in the map or not enabled that what i mean Link to comment
Lloyd Logan Posted August 11, 2012 Share Posted August 11, 2012 i want when map startthe script check if respawn is enabled in the map or not enabled that what i mean Do you mean when you die, IF you respawn? Link to comment
Sora Posted August 11, 2012 Author Share Posted August 11, 2012 yep see setting in meta.xml file ? name="#respawn" value='[ "none" ]' /> in every map the respawn is none(not enabled(disabled)) but in some maps it's timelimit(enabled) name="#respawn" value='[ "timelimit" ]'>> my question is , how can i know if the respawn is enabled in the map that been started or not enabled(disabled) with using the event onMapStarting Link to comment
Sora Posted August 12, 2012 Author Share Posted August 12, 2012 one day from posting this topic , and there no helpful respond and i was think that there who will help me but this was my big mistake ! Link to comment
Lloyd Logan Posted August 12, 2012 Share Posted August 12, 2012 yepsee setting in meta.xml file ? name="#respawn" value='[ "none" ]' /> in every map the respawn is none(not enabled(disabled)) but in some maps it's timelimit(enabled) name="#respawn" value='[ "timelimit" ]'>> my question is , how can i know if the respawn is enabled in the map that been started or not enabled(disabled) with using the event onMapStarting Have you tried on player wasted? Link to comment
unknooooown Posted August 12, 2012 Share Posted August 12, 2012 one day from posting this topic , and there no helpful respond and i was think that there who will help me but this was my big mistake ! ... That wont get you very far in here. Link to comment
Anderl Posted August 12, 2012 Share Posted August 12, 2012 hi , i want to know if there respawn in the map that started using this event onMapStarting https://wiki.multitheftauto.com/wiki/Resource:Race i wanna something like addEventHandler("onMapStarting",getRootElement(), function (mapOptions) if mapOptions.respawn == true then -- something here else -- something here end end) i mean how can i know if there respawn or no with this event? mapOptions is second parameter, not first. Link to comment
Sora Posted August 12, 2012 Author Share Posted August 12, 2012 so what i should use to know if respawn is enabled or disabled ? Link to comment
Lloyd Logan Posted August 12, 2012 Share Posted August 12, 2012 so what i should use to know if respawn is enabled or disabled ? 1. You could die in the server and see if you respawn, 2. If it is a resource start it in the console and see if it is running? That is all I can think from what I understand you are meaning! Link to comment
Sora Posted August 12, 2012 Author Share Posted August 12, 2012 lol! look below addEventHandler("onMapStarting",getRootElement(), function (map) if isRespawn(map) == true then -- this is fake function just to make you know ! outoutChatBox("Respawn is enabled") else outoutChatBox("Respawn is disabled") end end) Link to comment
Lloyd Logan Posted August 12, 2012 Share Posted August 12, 2012 lol!look below addEventHandler("onMapStarting",getRootElement(), function (map) if isRespawn(map) == true then -- this is fake function just to make you know ! outoutChatBox("Respawn is enabled") else outoutChatBox("Respawn is disabled") end end) Ahh, I will try and make one then let you know! Link to comment
Sora Posted August 12, 2012 Author Share Posted August 12, 2012 this one was created by my friend addEventHandler("onGamemodeMapStart",root,function(map) local something = getElementsByType("setting") if something then local respawn = getElementData(something,"respawn") if respawn ~= false then outputChatBox("respawn enabled") else outputChatBox("respawn disabled") end end end ) but also not works note : thank you so much for your respond and your help Link to comment
Anderl Posted August 12, 2012 Share Posted August 12, 2012 lol!look below addEventHandler("onMapStarting",getRootElement(), function (map) if isRespawn(map) == true then -- this is fake function just to make you know ! outoutChatBox("Respawn is enabled") else outoutChatBox("Respawn is disabled") end end) function (_, gameOptions) if gameOptions.respawn then This should work. Link to comment
Sora Posted August 12, 2012 Author Share Posted August 12, 2012 lol!look below addEventHandler("onMapStarting",getRootElement(), function (map) if isRespawn(map) == true then -- this is fake function just to make you know ! outoutChatBox("Respawn is enabled") else outoutChatBox("Respawn is disabled") end end) function (_, gameOptions) if gameOptions.respawn then This should work. thank you , but what is the usage way ? i mean like if gameOptions.respawn == ture then ... or something else? Link to comment
Lloyd Logan Posted August 12, 2012 Share Posted August 12, 2012 this one was created by my friend addEventHandler("onGamemodeMapStart",root,function(map) local something = getElementsByType("setting") if something then local respawn = getElementData(something,"respawn") if respawn ~= false then outputChatBox("respawn enabled") else outputChatBox("respawn disabled") end end end ) but also not works note : thank you so much for your respond and your help Hope this helped!!!!! function getState( player, command, resourceName ) if resourceName then local resource = getResourceFromName( resourceName ) if resource then outputChatBox( "Resource State: " .. resourceName .. " is currently " .. getResourceState( resource ) .. ".", player, 0, 0, 255 ) else outputChatBox( "Error: No resource with name " .. resourceName .. " exists.", player, 255, 0, 0 ) end else outputChatBox( "Syntax: " .. command .. " [resource name]", player, 255, 0, 0 ) end end addCommandHandler( "state", getState ) And the obivious meta, but if you need help pm me!! Link to comment
TAPL Posted August 12, 2012 Share Posted August 12, 2012 really? what the wiki example have to do with this topic? Link to comment
Sora Posted August 12, 2012 Author Share Posted August 12, 2012 Lloyd Logan , stop kidding Link to comment
Lloyd Logan Posted August 12, 2012 Share Posted August 12, 2012 Lloyd Logan , stop kidding Lol, I have ABSOLUTELY no clue what you mean, sorry, can someone explain what he means, and do you have Skype? Link to comment
Sora Posted August 12, 2012 Author Share Posted August 12, 2012 Lloyd Logan , stop kidding Lol, I have ABSOLUTELY no clue what you mean, sorry, can someone explain what he means, and do you have Skype? yeah i'll pm you Link to comment
Lloyd Logan Posted August 12, 2012 Share Posted August 12, 2012 Lloyd Logan , stop kidding Lol, I have ABSOLUTELY no clue what you mean, sorry, can someone explain what he means, and do you have Skype? yeah i'll pm you Okay Link to comment
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