Agon Posted August 10, 2012 Share Posted August 10, 2012 (edited) Hi I made this script with kenix but it doesn't work anymore. there is no debug error and i don't know what the error is. hope you help. *In first function, you can save your skin to your account with /skinsave (if you are cj, your clothes will be saved). *In second function, when you log in, your skin will change to your account's skin (so will your cj clothes). *In third function, when you die, you'll be spawned on the same position you died with your account's skin. If you don't have a skin in your account nor you are not logged in, you will be spawned on the same position with a random skin. function changeTheSkin( source ) local playerAccount = getPlayerAccount( source ) local mySkin = getElementModel(source) if playerAccount and not isGuestAccount( playerAccount ) then for i = 0,17 do local arg1,arg2 = getPedClothes( source, i ) setAccountData( playerAccount, "player.clothes."..tostring( i ),tostring( arg1 )..","..tostring( arg2 ) ) end setAccountData( playerAccount, "player.skin", mySkin ) end end addCommandHandler( "skinsave", changeTheSkin ) addEventHandler( "onPlayerLogin", root, function( ) local playerAccount = getPlayerAccount( source ) if playerAccount then local playerSkin = getAccountData( playerAccount, "player.skin" ) if playerSkin then setElementModel( source, playerSkin ) for i = 0,17 do local acc = getAccountData( playerAccount, 'player.clothes.'..i ) if not acc:find 'false' then addPedClothes( source,acc:sub( 1,acc:find( ',' ) - 1 ),acc:sub( acc:find( ',' ) + 1,acc:len( ) ),i ) end end end end end ) addEventHandler("onPlayerWasted", root, function() x, y, z = getElementPosition(source) local playerAccount = getPlayerAccount( source ) if playerAccount then local playerSkin = getAccountData( playerAccount, "player.skin" ) if playerSkin then spawnPlayer(source, x, y, z, 0, playerSkin) for i = 0,17 do local acc = getAccountData( playerAccount, 'player.clothes.'..i ) if not acc:find 'false' then addPedClothes( source,acc:sub( 1,acc:find( ',' ) - 1 ),acc:sub( acc:find( ',' ) + 1,acc:len( ) ),i ) end end else spawnPlayer(source, x, y, z, 0, math.random(0, 288)) end end end ) Damn It is working how stupid i am. Btw how can i spawnPlayer a little bit later? When i die, it immediately spawns me. I want to see my body lying on the floor when the camera going up while shaking. I mean a little bit later Edited August 10, 2012 by Guest Link to comment
Anderl Posted August 10, 2012 Share Posted August 10, 2012 What exactly does not work? Link to comment
Agon Posted August 10, 2012 Author Share Posted August 10, 2012 Sorry it was working. my fault btw i have a new question. i edited my first post Link to comment
Anderl Posted August 10, 2012 Share Posted August 10, 2012 setTimer( spawnPlayer, timeInMsToWaitUntilSpawn, 1, player arguments> ) Link to comment
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