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Prevent vehicle from explosion


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Posted

This is what I do to prevent explosion:

function vehicleDamage ( loss ) 
    local vehHealth = getElementHealth ( source ) 
    if ( vehHealth < 300 ) then 
        setElementHealth ( source, 300 ) 
        setVehicleDamageProof ( source, true ) 
    end 
end 
addEventHandler ( "onVehicleDamage", root, vehicleDamage ) 

Of course, if it's hit by a rocket it may not reach to prevent it.

Posted

Thank you, but I know this.

But this way, vehicle won't take damage from bullets, etc.

I need disable vehicle burning (and after that — explosion) when vehicle stand on a roof.

Posted

why not ?

  
    function vehicleDamage ( loss ) 
cancleEvent() 
    end 
    addEventHandler ( "onVehicleDamage", root, vehicleDamage ) 
  

Posted
why not ?
  
    function vehicleDamage ( loss ) 
cancleEvent() 
    end 
    addEventHandler ( "onVehicleDamage", root, vehicleDamage ) 
  

cancelEvent*

Posted
why not ?
  
    function vehicleDamage ( loss ) 
cancleEvent() 
    end 
    addEventHandler ( "onVehicleDamage", root, vehicleDamage ) 
  

Because you can't cancel it.

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