Arsilex Posted August 9, 2012 Posted August 9, 2012 addEventHandler( 'onClientResourceStart', resourceRoot, function( ) local uSound = playSound3D( 'http://84.16.224.52:34995', 2498, -1659, 12 ) setSoundMaxDistance( uSound, 100 ) end ) i have one problems only i listed the song other players no what is the problem?
Castillo Posted August 9, 2012 Posted August 9, 2012 Nothing is wrong, it should work just fine. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Anderl Posted August 9, 2012 Posted August 9, 2012 The sound is created for local player only. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
Slide Posted August 9, 2012 Posted August 9, 2012 (edited) Well there is no problem as soildersnake14 says. But I think I know what you want you want to play the sound to hole server instead of you only just change distance (100) to a bigger value Or take a look here setSoundMaxDistance Edited August 10, 2012 by Guest
Anderl Posted August 9, 2012 Posted August 9, 2012 (edited) Well there is no problem as soildersnake14 says.But I think I know what you want you want to play the sound to hole server instead of the distance (100) just Change it to a bigger value Or take a look here setSoundMaxDistance Or make an event creating the sound for source and trigger it for everybody. Edited August 10, 2012 by Guest "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
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