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Weapons


Drakath

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Posted

They are already removed.

From wiki: "Note: Weapons are removed when a player dies by default. This means that it is only appropriate to use this function while a player is alive."

To take all weapons from a player use "takeAllWeapons".

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

Posted
addEventHandler ( "onPlayerWasted", root, 
    function ( ) 
        takeAllWeapons ( source ) 
    end 
) 

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Server side.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

You should have something making that. It's not default in MTA:SA.

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

Posted

Have you tried using a timer? Or maybe your save system gives weapons back onPlayerSpawn, in that case you should use that handler to remove weapons.

 

Posted

You must edit the script, post it here.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
    if  not (isGuestAccount (getPlayerAccount (source))) then 
        local accountData = getAccountData (theCurrentAccount, "zmgm.money") 
        if (accountData) then 
            local playerMoney = getAccountData (theCurrentAccount, "zmgm.money") 
            local playerSkin = getAccountData (theCurrentAccount, "zmgm.skin") 
            local playerHealth = getAccountData (theCurrentAccount, "zmgm.health") 
            local playerArmor = getAccountData (theCurrentAccount, "zmgm.armor") 
            local playerWeaponID0 = getAccountData (theCurrentAccount, "zmgm.weaponID0") 
            local playerWeaponID1 = getAccountData (theCurrentAccount, "zmgm.weaponID1") 
            local playerWeaponID2 = getAccountData (theCurrentAccount, "zmgm.weaponID2") 
            local playerWeaponID3 = getAccountData (theCurrentAccount, "zmgm.weaponID3") 
            local playerWeaponID4 = getAccountData (theCurrentAccount, "zmgm.weaponID4") 
            local playerWeaponID5 = getAccountData (theCurrentAccount, "zmgm.weaponID5") 
            local playerWeaponID6 = getAccountData (theCurrentAccount, "zmgm.weaponID6") 
            local playerWeaponID7 = getAccountData (theCurrentAccount, "zmgm.weaponID7") 
            local playerWeaponID8 = getAccountData (theCurrentAccount, "zmgm.weaponID8") 
            local playerWeaponID9 = getAccountData (theCurrentAccount, "zmgm.weaponID9") 
            local playerWeaponID10 = getAccountData (theCurrentAccount, "zmgm.weaponID10") 
            local playerWeaponID11 = getAccountData (theCurrentAccount, "zmgm.weaponID11") 
            local playerWeaponID12 = getAccountData (theCurrentAccount, "zmgm.weaponID12") 
            local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo0") 
            local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo1") 
            local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo2") 
            local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo3") 
            local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo4") 
            local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo5") 
            local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo6") 
            local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo7") 
            local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo8") 
            local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo9") 
            local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo10") 
            local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo11") 
            local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo12") 
            local skill0 = getAccountData(theCurrentAccount, "zmgm.skill0") 
            local skill1 = getAccountData(theCurrentAccount, "zmgm.skill1") 
            local skill2 = getAccountData(theCurrentAccount, "zmgm.skill2") 
            local skill3 = getAccountData(theCurrentAccount, "zmgm.skill3") 
            local skill4 = getAccountData(theCurrentAccount, "zmgm.skill4") 
            local skill5 = getAccountData(theCurrentAccount, "zmgm.skill5") 
            local skill6 = getAccountData(theCurrentAccount, "zmgm.skill6") 
            local skill7 = getAccountData(theCurrentAccount, "zmgm.skill7") 
            local skill8 = getAccountData(theCurrentAccount, "zmgm.skill8") 
            local skill9 = getAccountData(theCurrentAccount, "zmgm.skill9") 
            local skill10 = getAccountData(theCurrentAccount, "zmgm.skill10") 
            local zombieKills = getAccountData(theCurrentAccount,"zombies.kills") 
            setElementData(source,"Zombie kills",zombieKills) 
            triggerClientEvent(source,"expOnChange",getRootElement(),zombieKills,0) 
            setPlayerMoney (source, playerMoney) 
            setTimer (setElementHealth, 500, 1, source, playerHealth) 
            setTimer (setPedArmor, 500, 1, source, playerArmor) 
            setTimer (setElementModel, 500, 1, source, playerSkin) 
            giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
            giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
            giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
            giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
            giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
            giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
            giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
            giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
            giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
            giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
            giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
            giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
            giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
            setPedStat ( source, 69, skill0 ) 
            setPedStat ( source, 70, skill1 ) 
            setPedStat ( source, 71, skill2 ) 
            setPedStat ( source, 72, skill3 ) 
            setPedStat ( source, 73, skill4 ) 
            setPedStat ( source, 74, skill5 ) 
            setPedStat ( source, 75, skill6 ) 
            setPedStat ( source, 76, skill7 ) 
            setPedStat ( source, 77, skill8 ) 
            setPedStat ( source, 78, skill9 ) 
            setPedStat ( source, 79, skill10 ) 
        else 
            triggerClientEvent(source,"expOnChange",getRootElement(),0,0) 
            giveWeapon(source, 22, 200, true)  
        end 
    end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
  
function onQuit (quitType, reason, responsibleElement) 
    if not (isGuestAccount (getPlayerAccount (source))) then 
        local account = getPlayerAccount (source) 
        if (account) then 
            setAccountData (account, "zmgm.money", tostring (getPlayerMoney (source))) 
            setAccountData (account, "zmgm.skin", tostring (getPedSkin (source))) 
            setAccountData (account, "zmgm.health", tostring (getElementHealth (source))) 
            setAccountData (account, "zmgm.armor", tostring (getPedArmor (source))) 
            setAccountData (account, "zmgm.weaponID0", getPedWeapon (source, 0)) 
            setAccountData (account, "zmgm.weaponID1", getPedWeapon (source, 1)) 
            setAccountData (account, "zmgm.weaponID2", getPedWeapon (source, 2)) 
            setAccountData (account, "zmgm.weaponID3", getPedWeapon (source, 3)) 
            setAccountData (account, "zmgm.weaponID4", getPedWeapon (source, 4)) 
            setAccountData (account, "zmgm.weaponID5", getPedWeapon (source, 5)) 
            setAccountData (account, "zmgm.weaponID6", getPedWeapon (source, 6)) 
            setAccountData (account, "zmgm.weaponID7", getPedWeapon (source, 7)) 
            setAccountData (account, "zmgm.weaponID8", getPedWeapon (source, -- s8) -->) 
            setAccountData (account, "zmgm.weaponID9", getPedWeapon (source, 9)) 
            setAccountData (account, "zmgm.weaponID10", getPedWeapon (source, 10)) 
            setAccountData (account, "zmgm.weaponID11", getPedWeapon (source, 11)) 
            setAccountData (account, "zmgm.weaponID12", getPedWeapon (source, 12)) 
            setAccountData (account, "zmgm.weaponAmmo0", getPedTotalAmmo (source, 0)) 
            setAccountData (account, "zmgm.weaponAmmo1", getPedTotalAmmo (source, 1)) 
            setAccountData (account, "zmgm.weaponAmmo2", getPedTotalAmmo (source, 2)) 
            setAccountData (account, "zmgm.weaponAmmo3", getPedTotalAmmo (source, 3)) 
            setAccountData (account, "zmgm.weaponAmmo4", getPedTotalAmmo (source, 4)) 
            setAccountData (account, "zmgm.weaponAmmo5", getPedTotalAmmo (source, 5)) 
            setAccountData (account, "zmgm.weaponAmmo6", getPedTotalAmmo (source, 6)) 
            setAccountData (account, "zmgm.weaponAmmo7", getPedTotalAmmo (source, 7)) 
            setAccountData (account, "zmgm.weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
            setAccountData (account, "zmgm.weaponAmmo9", getPedTotalAmmo (source, 9)) 
            setAccountData (account, "zmgm.weaponAmmo10", getPedTotalAmmo (source, 10)) 
            setAccountData (account, "zmgm.weaponAmmo11", getPedTotalAmmo (source, 11)) 
            setAccountData (account, "zmgm.weaponAmmo12", getPedTotalAmmo (source, 12)) 
            setAccountData (account, "zmgm.skill0", getPedStat ( source, 69 )) 
            setAccountData (account, "zmgm.skill1", getPedStat ( source, 70 )) 
            setAccountData (account, "zmgm.skill2", getPedStat ( source, 71 )) 
            setAccountData (account, "zmgm.skill3", getPedStat ( source, 72 )) 
            setAccountData (account, "zmgm.skill4", getPedStat ( source, 73 )) 
            setAccountData (account, "zmgm.skill5", getPedStat ( source, 74 )) 
            setAccountData (account, "zmgm.skill6", getPedStat ( source, 75 )) 
            setAccountData (account, "zmgm.skill7", getPedStat ( source, 76 )) 
            setAccountData (account, "zmgm.skill8", getPedStat ( source, 77 )) 
            setAccountData (account, "zmgm.skill9", getPedStat ( source, 78 )) 
            setAccountData (account, "zmgm.skill10", getPedStat ( source, 79 )) 
        end 
    end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 

s.epicrow.com:22003.png

Posted

That script has no onPlayerWasted event, how could it be saved after death?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

That script will save weapons on quit and load them on login.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

You want to reset weapons after killed?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

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