DanilOnTheSky Posted June 24, 2012 Share Posted June 24, 2012 Hello friends. I have a problem on my server whenever someone dies it is not respawn. and having a problem: Bad Argument @ 'destroyElement' I'm using Gangwar [rus] by spawn. I would like to know how to solve these problems and if there is any gangwar each other so I can use. Script: ----------//\\----------- ---//GangWar gamemode by SpawN\\--- ----------\\//----------- --//Создаём команды банд Groov_Street = createTeam("Groov Street", 0, 179, 4) --setTeamFriendlyFire(Groov_Street , false) Ballas = createTeam("Ballas", 211, 0, 174) --setTeamFriendlyFire(Ballas , false) Aztec = createTeam("Aztec", 0, 219, 222) --setTeamFriendlyFire(Aztec , false) LSPD = createTeam("LSPD", 100, 149, 237) --setTeamFriendlyFire(LSPD , false) --//Таблица респавнов. Respawns = {["Groov Street"] = {2498.6701660156, -1684.5754394531, 13.416213035583}, ["Ballas"] = {2172.3395996094, -1794.5, 13.361840248108}, ["Aztec"] = {1828.4742431641, -1682.5, 13.546875} ,["LSPD"] = {1579.728515625, -1635.6196289063, 13.560563087463}} Weapons1 = {} Weapons2 = {} Weapons3 = {} blipPlayers = {} --//Спавн игрока. function playerSpawn(GangName, SkinID, WeaponSlot1, WeaponSlot2, WeaponSlot3) spawnPlayer(source, Respawns[GangName][1],Respawns[GangName][2],Respawns[GangName][3], 0, SkinID, 0, 0) setPlayerTeam(source, getTeamFromName(GangName)) fadeCamera(source, true) setCameraTarget(source, source) if WeaponSlot1 then giveWeapon(source, WeaponSlot1, 350, true) Weapons1[getPlayerName(source)] = WeaponSlot1 end if WeaponSlot2 then giveWeapon(source, WeaponSlot2, 250, true) Weapons2[getPlayerName(source)] = WeaponSlot2 end if WeaponSlot3 then giveWeapon(source, WeaponSlot3, 50, false) Weapons3[getPlayerName(source)] = WeaponSlot3 end setPlayerMoney(source, getAccountData(getPlayerAccount(source),"money")) setPlayerNametagText(source, getPlayerName(source).."["..getElementData(source,"id").."]") local r,g,b = getTeamColor(getTeamFromName(GangName)) blipPlayers[getPlayerName(source)] = createBlipAttachedTo(source, 0, 3, r, g, b, 255, 0, 99999.0)--//Приклеиваем к игроку блип(иконку), под цвет команды. showPlayerHudComponent(source,"radar", true) showPlayerHudComponent(source,"area_name", true) for i = 69,79 do setPedStat(source, i, 999) end end addEvent("playerSpawn", true) addEventHandler("playerSpawn", getRootElement(), playerSpawn) --//Респавн игрока после смерти. function RespawnPlayer(source, skin) local teamNeme = getTeamName(getPlayerTeam(source)) spawnPlayer(source, Respawns[teamNeme][1],Respawns[teamNeme][2],Respawns[teamNeme][3], 0, skin, 0, 0) if Weapons1[getPlayerName(source)] then giveWeapon(source, Weapons1[getPlayerName(source)], 350, true) end if Weapons2[getPlayerName(source)] then giveWeapon(source, Weapons2[getPlayerName(source)], 250, true) end if Weapons3[getPlayerName(source)] then giveWeapon(source, Weapons3[getPlayerName(source)], 50, false) end if (isPedHeadless(source) == true) then--//Добовляем игроку голову есле её нет. setPedHeadless(source, false) end end --//Респавн игрока после смерти. function respawnDead(ammo, attacker, weapon, bodypart) if attacker then if (getElementType(attacker) == "player") then setPlayersStatsIFattackerPlayer(source, attacker) elseif (getElementType(attacker) == "vehicle") then setPlayersStatsIFattackerVehicle(source, attacker) end end if (getElementData(source,"F4") == false) then setTimer(RespawnPlayer, 5000, 1, source, getPlayerSkin(source)) elseif (getElementData(source,"F4") == true) then setTimer(triggerClientEvent, 5000, 1, "step1gangs", source) setElementData(source,"F4", false) end end addEventHandler("onPlayerWasted", getRootElement(), respawnDead) --//Удоляем при респавне автомобиля, данную о том кто в неё стрелял, в результате чего она взорвалась. playersDamageVihecle = {}--//Таблица Атакуещих автомобилей (есле после них тачка загарелась). function onVehicleRespawn(exploded) if (getElementType(source) == "vehicle") then if playersDamageVihecle[source] then playersDamageVihecle[source] = nil if not playersDamageVihecle[source] then outputChatBox("#CC0033[СЕРВЕР]: #339933 Эту машиун убрали с масива, транспорт взорваный игроками.!", getRootElement(), 0, 0, 0,true) end end end end addEventHandler("onVehicleRespawn", getRootElement(), onVehicleRespawn) --//Функция изсеняющяя статистику игроков. Умершего и убийцы.(Есле атакующий игрок) function setPlayersStatsIFattackerPlayer(HitPlayer, attacker) local accountAttacker = getPlayerAccount(attacker) local accountHitPlayer = getPlayerAccount(HitPlayer) setAccountData(accountHitPlayer, "Deads", getAccountData(accountHitPlayer, "Deads")+1) if (attacker ~= HitPlayer) then --//Если это не самоубийство. setAccountData(accountAttacker, "Kills", getAccountData(accountAttacker, "Kills")+1) givePlayerMoney(attacker, 500) takePlayerMoney(HitPlayer, 500) end end --//Функция сробатывающяя когда игрок, задавлен тачкой. function setPlayersStatsIFattackerVehicle(HitPlayer, vehicle) local theAttacker = getVehicleOccupant(vehicle, 0) if (theAttacker) then setAccountData(getPlayerAccount(HitPlayer), "Deads", getAccountData(getPlayerAccount(HitPlayer), "Deads")+1) setAccountData(getPlayerAccount(theAttacker), "Kills", getAccountData(getPlayerAccount(theAttacker), "Kills")+1) takePlayerMoney(HitPlayer, 500) givePlayerMoney(theAttacker, 500) else setAccountData(getPlayerAccount(HitPlayer), "Deads", getAccountData(getPlayerAccount(HitPlayer), "Deads")+1) end end function quitPlayer() local playername = getPlayerName(source) destroyElement(blipPlayers[playername])--//Удоляем блип обозначающий местоположение игрока на радаре. local theAccount = getPlayerAccount(source) setAccountData(theAccount, "money", getPlayerMoney(source)) end addEventHandler("onPlayerQuit", getRootElement(), quitPlayer) --//Биндим клавишу F4 function joinplayerBindkey() bindKey(source,"F4", "down", nextGang) end addEventHandler("onPlayerJoin",getRootElement(),joinplayerBindkey) --//F4 смена команды. После смерти. function nextGang(player, key, keyState) if (getElementData(player,"F4") == false) or (not getElementData(player,"F4")) then outputChatBox("#CC0033[СЕРВЕР]: #339933Вы включили выход в меню выбора банды, после смерти.", player, 0, 0, 0,true) setElementData(player,"F4", true) elseif (getElementData(player,"F4") == true) then outputChatBox("#CC0033[СЕРВЕР]: #339933Вы выключили выход в меню выбора банды, после смерти.", player, 0, 0, 0,true) setElementData(player,"F4", false) end Link to comment
micheal1230 Posted June 25, 2012 Share Posted June 25, 2012 Hello friends. I have a problem on my server whenever someone dies it is not respawn.and having a problem: Bad Argument @ 'destroyElement' I'm using Gangwar [rus] by spawn. I would like to know how to solve these problems and if there is any gangwar each other so I can use. Script: ----------//\\----------- ---//GangWar gamemode by SpawN\\--- ----------\\//----------- --//Создаём команды банд Groov_Street = createTeam("Groov Street", 0, 179, 4) --setTeamFriendlyFire(Groov_Street , false) Ballas = createTeam("Ballas", 211, 0, 174) --setTeamFriendlyFire(Ballas , false) Aztec = createTeam("Aztec", 0, 219, 222) --setTeamFriendlyFire(Aztec , false) LSPD = createTeam("LSPD", 100, 149, 237) --setTeamFriendlyFire(LSPD , false) --//Таблица респавнов. Respawns = {["Groov Street"] = {2498.6701660156, -1684.5754394531, 13.416213035583}, ["Ballas"] = {2172.3395996094, -1794.5, 13.361840248108}, ["Aztec"] = {1828.4742431641, -1682.5, 13.546875} ,["LSPD"] = {1579.728515625, -1635.6196289063, 13.560563087463}} Weapons1 = {} Weapons2 = {} Weapons3 = {} blipPlayers = {} --//Спавн игрока. function playerSpawn(GangName, SkinID, WeaponSlot1, WeaponSlot2, WeaponSlot3) spawnPlayer(source, Respawns[GangName][1],Respawns[GangName][2],Respawns[GangName][3], 0, SkinID, 0, 0) setPlayerTeam(source, getTeamFromName(GangName)) fadeCamera(source, true) setCameraTarget(source, source) if WeaponSlot1 then giveWeapon(source, WeaponSlot1, 350, true) Weapons1[getPlayerName(source)] = WeaponSlot1 end if WeaponSlot2 then giveWeapon(source, WeaponSlot2, 250, true) Weapons2[getPlayerName(source)] = WeaponSlot2 end if WeaponSlot3 then giveWeapon(source, WeaponSlot3, 50, false) Weapons3[getPlayerName(source)] = WeaponSlot3 end setPlayerMoney(source, getAccountData(getPlayerAccount(source),"money")) setPlayerNametagText(source, getPlayerName(source).."["..getElementData(source,"id").."]") local r,g,b = getTeamColor(getTeamFromName(GangName)) blipPlayers[getPlayerName(source)] = createBlipAttachedTo(source, 0, 3, r, g, b, 255, 0, 99999.0)--//Приклеиваем к игроку блип(иконку), под цвет команды. showPlayerHudComponent(source,"radar", true) showPlayerHudComponent(source,"area_name", true) for i = 69,79 do setPedStat(source, i, 999) end end addEvent("playerSpawn", true) addEventHandler("playerSpawn", getRootElement(), playerSpawn) --//Респавн игрока после смерти. function RespawnPlayer(source, skin) local teamNeme = getTeamName(getPlayerTeam(source)) spawnPlayer(source, Respawns[teamNeme][1],Respawns[teamNeme][2],Respawns[teamNeme][3], 0, skin, 0, 0) if Weapons1[getPlayerName(source)] then giveWeapon(source, Weapons1[getPlayerName(source)], 350, true) end if Weapons2[getPlayerName(source)] then giveWeapon(source, Weapons2[getPlayerName(source)], 250, true) end if Weapons3[getPlayerName(source)] then giveWeapon(source, Weapons3[getPlayerName(source)], 50, false) end if (isPedHeadless(source) == true) then--//Добовляем игроку голову есле её нет. setPedHeadless(source, false) end end --//Респавн игрока после смерти. function respawnDead(ammo, attacker, weapon, bodypart) if attacker then if (getElementType(attacker) == "player") then setPlayersStatsIFattackerPlayer(source, attacker) elseif (getElementType(attacker) == "vehicle") then setPlayersStatsIFattackerVehicle(source, attacker) end end if (getElementData(source,"F4") == false) then setTimer(RespawnPlayer, 5000, 1, source, getPlayerSkin(source)) elseif (getElementData(source,"F4") == true) then setTimer(triggerClientEvent, 5000, 1, "step1gangs", source) setElementData(source,"F4", false) end end addEventHandler("onPlayerWasted", getRootElement(), respawnDead) --//Удоляем при респавне автомобиля, данную о том кто в неё стрелял, в результате чего она взорвалась. playersDamageVihecle = {}--//Таблица Атакуещих автомобилей (есле после них тачка загарелась). function onVehicleRespawn(exploded) if (getElementType(source) == "vehicle") then if playersDamageVihecle[source] then playersDamageVihecle[source] = nil if not playersDamageVihecle[source] then outputChatBox("#CC0033[СЕРВЕР]: #339933 Эту машиун убрали с масива, транспорт взорваный игроками.!", getRootElement(), 0, 0, 0,true) end end end end addEventHandler("onVehicleRespawn", getRootElement(), onVehicleRespawn) --//Функция изсеняющяя статистику игроков. Умершего и убийцы.(Есле атакующий игрок) function setPlayersStatsIFattackerPlayer(HitPlayer, attacker) local accountAttacker = getPlayerAccount(attacker) local accountHitPlayer = getPlayerAccount(HitPlayer) setAccountData(accountHitPlayer, "Deads", getAccountData(accountHitPlayer, "Deads")+1) if (attacker ~= HitPlayer) then --//Если это не самоубийство. setAccountData(accountAttacker, "Kills", getAccountData(accountAttacker, "Kills")+1) givePlayerMoney(attacker, 500) takePlayerMoney(HitPlayer, 500) end end --//Функция сробатывающяя когда игрок, задавлен тачкой. function setPlayersStatsIFattackerVehicle(HitPlayer, vehicle) local theAttacker = getVehicleOccupant(vehicle, 0) if (theAttacker) then setAccountData(getPlayerAccount(HitPlayer), "Deads", getAccountData(getPlayerAccount(HitPlayer), "Deads")+1) setAccountData(getPlayerAccount(theAttacker), "Kills", getAccountData(getPlayerAccount(theAttacker), "Kills")+1) takePlayerMoney(HitPlayer, 500) givePlayerMoney(theAttacker, 500) else setAccountData(getPlayerAccount(HitPlayer), "Deads", getAccountData(getPlayerAccount(HitPlayer), "Deads")+1) end end function quitPlayer() local playername = getPlayerName(source) destroyElement(blipPlayers[playername])--//Удоляем блип обозначающий местоположение игрока на радаре. local theAccount = getPlayerAccount(source) setAccountData(theAccount, "money", getPlayerMoney(source)) end addEventHandler("onPlayerQuit", getRootElement(), quitPlayer) --//Биндим клавишу F4 function joinplayerBindkey() bindKey(source,"F4", "down", nextGang) end addEventHandler("onPlayerJoin",getRootElement(),joinplayerBindkey) --//F4 смена команды. После смерти. function nextGang(player, key, keyState) if (getElementData(player,"F4") == false) or (not getElementData(player,"F4")) then outputChatBox("#CC0033[СЕРВЕР]: #339933Вы включили выход в меню выбора банды, после смерти.", player, 0, 0, 0,true) setElementData(player,"F4", true) elseif (getElementData(player,"F4") == true) then outputChatBox("#CC0033[СЕРВЕР]: #339933Вы выключили выход в меню выбора банды, после смерти.", player, 0, 0, 0,true) setElementData(player,"F4", false) end It would help us if you told us the debugscript errors Link to comment
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