Cassandra Posted June 22, 2012 Share Posted June 22, 2012 [TIPS & TRICKS] LUA Prolusion I want to depict few tips and tricks on LUA which new scripters may/may not know. Assigning a value which is not nil I saw most scripters does that using the following code: local someVar = anotherVar if someVar == nil then someVar = 10 end Which can be shortened to this: local someVar = anotherVar or 10 This is what LUA is doing. It takes the anotherVar, and if it's nil or false it will use the value which is after the or statement. You can also do it more than once: local someVar = anotherVar or otherAnotherVar or justSomeVar or 10 The same thing can be done inside a function as well. Singular Check This is a nice trick which allows you to make singular checks more efficient than before. The following code: local someCondition = "Yes" local someVar = 5 if someCondition == "Yes" then someVar = 10 else someVar = 0 end Which can be shortened to this: local someVar = (someCondition == "Yes") and 10 or 5 This is how LUA understand. If the condition is true(which is someCondition on the example) it will assign the value of someVar to whatever the value is after the and operator and if it's false or nil the value after or operator will be assigned. Ignore Parenthesis Yet another simple trick. The following code: function doSomething(doWhat) if type(doWhat) == "string" then print(doWhat) end end doSomething("Hey now brown cow.") Which can also written like this: function doSomething(doWhat) if type(doWhat) == "string" then print(doWhat) end end doSomething"Hey now brown cow." When the first and only argument to a function is a string or a table you can ignore the parenthesis. Named Arguments Named arguments is a system where a function takes a table of named arguments instead of individual arguments. This allows the function to be called with missing arguments. That's how I define it Use the following code: local function someThing(player) print(player.Name) print(player.Exp) print(player.Health) end someThing{Name = "Cassandra", Age = 199, Health = 0.5} Then you can also ignore argument: someThing{Name = "Cassandra", Health = 0.5} Instead of: someFunc("Cassandra", nil, 0.5) For Loop Optimization Access to external locals (that is, variables that are local to an enclosing function) is not as fast as access to local variables, but it is still faster than access to globals. The following code: for i = 1, 1000000 do x = x + math.sqrt(i) end Can be optimized to: local squareRoot = math.sqrt for i = 1, 1000000 do x = x + squareRoot (i) end Object Behavior from OOP You can use object behavior from Object Oriented Programming inside LUA too using tables. Consider using this: AnObject = {}; AnObject.AFunction = function () print"I am an object yeppie!" end AnObject.AFunction(); --Which call the AFunction inside AnObject class. Whenever I discover something new, I will attempt to share it here. 1 Link to comment
Castillo Posted June 22, 2012 Share Posted June 22, 2012 Very nice tutorial, it'll help these who don't know this. Good job . Link to comment
Kenix Posted June 22, 2012 Share Posted June 22, 2012 Object Behavior from OOP You can use object behavior from Object Oriented Programming inside LUA too using tables. Consider using this: AnObject = {}; AnObject.AFunction = function () print"I am an object yeppie!" end AnObject.AFunction(); --Which call the AFunction inside AnObject class. Whenever I discover something new, I will attempt to share it here. It's not oop. Learn http://lua-users.org/wiki/ObjectOrientedProgramming Link to comment
Cassandra Posted June 22, 2012 Author Share Posted June 22, 2012 Object Behavior from OOP You can use object behavior from Object Oriented Programming inside LUA too using tables. Consider using this: AnObject = {}; AnObject.AFunction = function () print"I am an object yeppie!" end AnObject.AFunction(); --Which call the AFunction inside AnObject class. Whenever I discover something new, I will attempt to share it here. It's not oop. Learn http://lua-users.org/wiki/ObjectOrientedProgramming It's part of OOP. Link to comment
Kenix Posted June 22, 2012 Share Posted June 22, 2012 (edited) Where is self? Where are the objects? Where is methods? Where is exemplar class? Edited June 22, 2012 by Guest Link to comment
Cassandra Posted June 22, 2012 Author Share Posted June 22, 2012 Where self? Where objects? Where exemplar class? As I said earlier it's not OOP but a part of it, thus the heading says "Object Behavior". Link to comment
Anderl Posted June 22, 2012 Share Posted June 22, 2012 (edited) This isn't even a part of OOP. Where did you create a method? Where are objects? You just created a table and created a function inside it. Also, the title says "Object Behavior from OOP" not "Object Behavior". Edited June 23, 2012 by Guest Link to comment
Callum Posted June 23, 2012 Share Posted June 23, 2012 May I append that, instead of; if var == true then and if var ~= false then and if var == this or var == that then you can use if var then Link to comment
qaisjp Posted June 26, 2012 Share Posted June 26, 2012 For Loop Optimization Access to external locals (that is, variables that are local to an enclosing function) is not as fast as access to local variables, but it is still faster than access to globals. The following code: for i = 1, 1000000 do x = x + math.sqrt(i) end Can be optimized to: local math.sqrt = math.sqrt for i = 1, 1000000 do x = x + math.sqrt(i) end Object Behavior from OOP You can use object behavior from Object Oriented Programming inside LUA too using tables. Consider using this: AnObject = {}; AnObject.AFunction = function () print"I am an object yeppie!" end AnObject.AFunction(); --Which call the AFunction inside AnObject class. WTF? This isn't class, this is just a function inside a table! You cant do AnObject:AFunction(...) can you? That is what OOP is! Sorry but this tutorial is innacurate Link to comment
krischkros Posted April 3, 2013 Share Posted April 3, 2013 "Singular check" could also be a ternary operator. The principle is the same! Link to comment
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