Monty Posted June 20, 2012 Posted June 20, 2012 is it possible to seva the team after the dead... here's a part of a code addEventHandler( "onPlayerWasted", getRootElement( ), function() setTimer( spawnPlayer, 4000, 1, source, 1177.5682373047, -1323.2587890625, 14.077121734619,0, getElementModel(source) ) end )
Wei Posted June 20, 2012 Posted June 20, 2012 bool spawnPlayer ( player thePlayer, float x, float y, float z, [ int rotation = 0, int skinID = 0, int interior = 0, int dimension = 0, team theTeam = nil ] ) Look what is the last argument...
Monty Posted June 20, 2012 Author Posted June 20, 2012 what's wrong in this? addEventHandler( "onPlayerWasted", getRootElement( ), function() setTimer( spawnPlayer, 4000, 1, source, 1177.5682373047, -1323.2587890625, 14.077121734619,0, getElementModel(source), getPlayerTeam(source) ) ) end )
Guest Guest4401 Posted June 20, 2012 Posted June 20, 2012 addEventHandler( "onPlayerWasted", getRootElement( ), function() setTimer( spawnPlayer, 4000, 1, source, 1177.5682373047, -1323.2587890625, 14.077121734619,0, getElementModel(source),0,0, getPlayerTeam(source) ) ) end )
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