funstein Posted June 16, 2012 Share Posted June 16, 2012 Hello, I need to create 3 different variants of Shamal. They will have the same exact model but their textures will be different. Can someone please explain how to add variants? The wiki page does not help at all! Thanks, Funstein Link to comment
Cazomino05 Posted June 16, 2012 Share Posted June 16, 2012 variants aren't texture based, they are model based so you would need to use custom models for this and have some modelling experience. to do so you need to add a component to the model called extra1, extra2 and extra3 under the chassis dummy containing the variations... I guess in this case you may have to duplicate the shamal exterior in each extra though I'm not a modeller. However if you just want to add 3 textures then you may be able to use per vehicle shaders in combination with a custom model so you have a texture to replace: edit the model so it has a texture say "textureExterior" replace it with custom models then use shaders to edit that texture on a per vehicle basis (since you only need 3 images you can create 3 shaders then apply them to each vehicle on creation) Link to comment
funstein Posted July 1, 2012 Author Share Posted July 1, 2012 Alright, then, how do I create shaders? Don't seem to be able to find any documentation about it Link to comment
Ren_712 Posted July 1, 2012 Share Posted July 1, 2012 Alright, then, how do I create shaders? Don't seem to be able to find any documentation about it You could use shaders on one condition. You can not apply shader just to a single object - you can apply to a texture. So only 1 Shamal Variant on 1 scene. https://wiki.multitheftauto.com/wiki/Shader_examples look at: UV scripted https://wiki.multitheftauto.com/wiki/Element/Shader look at: Shaders for world textures/Simple Link to comment
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