nick1995 Posted June 9, 2012 Posted June 9, 2012 Is there a resource that save your weapons if you died?
Smart. Posted June 9, 2012 Posted June 9, 2012 This saves some basic information, such as position, weapons and some more. *You have to be registered and logged in else it won't save. https://community.multitheftauto.com/ind ... ils&id=732
nick1995 Posted June 9, 2012 Author Posted June 9, 2012 Thanks, but i have try that already... It doesn't save if you died...
Wei Posted June 11, 2012 Posted June 11, 2012 You could search at forum before asking Sample... https://forum.multitheftauto.com/viewtopic.php?f=91&t=41780&p=424047&hilit=getPedTotalAmmo+setAccountData#p424047
nick1995 Posted June 12, 2012 Author Posted June 12, 2012 And if you read my topic... I am searching for weapon save if you died....
Wei Posted June 12, 2012 Posted June 12, 2012 local tempData = { } addEventHandler ( "onPlayerWasted", getRootElement(), function ( ) tempData [ source ] = { weapons = getWeaponsTable ( source ), skin = getElementModel ( source ) } end ) addEventHandler ( "onPlayerSpawn", getRootElement(), function ( ) if ( tempData [ source ] ) then setElementModel ( source, tempData [ source ].skin ) for weapon, ammo in pairs ( tempData [ source ].weapons ) do giveWeapon ( source, weapon, ammo, true ) end end end ) function getWeaponsTable ( thePlayer ) local weapons = { } local hasAnyWeapon = false for slot = 0, 12 do local weapon = getPedWeapon ( thePlayer, slot ) if ( weapon > 0 ) then local ammo = getPedTotalAmmo ( thePlayer, slot ) if ( ammo > 0 ) then weapons [ weapon ] = ammo hasAnyWeapon = true end end end if ( hasAnyWeapon ) then return weapons end end Here you have
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now