Tete omar Posted June 8, 2012 Posted June 8, 2012 spawnX, spawnY, spawnZ = 834.28607177734, -2019.8114013672, 12.8671875 local Marker = createMarker ( -709.27990722656, 960.32800292969, 11.449862480164, "cylinder", 1.29999995, 255, 255, 255, 255 ) addEventHandler('onClientMarkerHit', Marker,function(hitPlayer) if (hitPlayer == localPlayer) then spawnPlayer(source, spawnX, spawnY, spawnZ) outputChatBox("You've been spawned", source) end end) It doesn't work i want a simple marker when the player hit, simply spawn on an area TAPL isn't allowed to reply here
GTX Posted June 8, 2012 Posted June 8, 2012 (edited) spawnX, spawnY, spawnZ = 834.28607177734, -2019.8114013672, 12.8671875 Marker = createMarker ( -709.27990722656, 960.32800292969, 11.449862480164, "cylinder", 1.29999995, 255, 255, 255, 255 ) addEventHandler('onClientMarkerHit', Marker,function(hitPlayer) if (hitPlayer == localPlayer) then spawnPlayer(hitPlayer, spawnX, spawnY, spawnZ) outputChatBox("You've been spawned") end end) Edited June 8, 2012 by Guest Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS. Developer and owner of https://projectbea.st - Project Beast
Guest Guest4401 Posted June 8, 2012 Posted June 8, 2012 spawnPlayer is serverside function only. Server: local spawnX, spawnY, spawnZ = 834.28607177734, -2019.8114013672, 12.8671875 local Marker = createMarker ( -709.27990722656, 960.32800292969, 11.449862480164, "cylinder", 1.29999995, 255, 255, 255, 255 ) addEventHandler('onMarkerHit', Marker, function(hitPlayer) spawnPlayer(hitPlayer, spawnX, spawnY, spawnZ) outputChatBox("You've been spawned", hitPlayer) end )
Tete omar Posted June 8, 2012 Author Posted June 8, 2012 local Marker = createMarker ( -709.27990722656, 960.32800292969, 11.449862480164, "cylinder", 1.29999995, 255, 255, 255, 255 ) function galgal(hitPlayer) if (hitPlayer == localPlayer) then spawnPlayer(source, 2494.6000976563, -1692.5, 25.39999961853) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("You've been spawned into this area", source) end end addEventHandler('onClientMarkerHit', Marker, galgal) how about it ?
Guest Guest4401 Posted June 8, 2012 Posted June 8, 2012 local Marker = createMarker ( -709.27990722656, 960.32800292969, 11.449862480164, "cylinder", 1.29999995, 255, 255, 255, 255 ) function galgal(hitPlayer) if (hitPlayer == localPlayer) then spawnPlayer(source, 2494.6000976563, -1692.5, 25.39999961853) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("You've been spawned into this area", source) end end addEventHandler('onClientMarkerHit', Marker, galgal) how about it ? I already told you that spawnPlayer is serversided and onClientMarkerHit is clientsided so both can't be in one place. To add on, I also gave you the code. Did you try it? Server: local spawnX, spawnY, spawnZ = 834.28607177734, -2019.8114013672, 12.8671875 local Marker = createMarker ( -709.27990722656, 960.32800292969, 11.449862480164, "cylinder", 1.29999995, 255, 255, 255, 255 ) addEventHandler('onMarkerHit', Marker, function(hitPlayer) spawnPlayer(hitPlayer, spawnX, spawnY, spawnZ) outputChatBox("You've been spawned", hitPlayer) end )
myonlake Posted June 8, 2012 Posted June 8, 2012 @ karthik_184 ikr Do not mix server-side and client-side, they're both really different things and they do different things. If I helped you, please click the like button on the right Thanks!
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