micheal1230 Posted June 4, 2012 Posted June 4, 2012 function maxpayne(thePlayer, command) if getGameSpeed() == 0.5 then setGameSpeed(1) outputChatBox("Max Payne Mode Off", thePlayer) else setGameSpeed(0.5) outputChatBox("Max Payne Mode On", thePlayer) end end addCommandHandler("maxpayne", maxpayne)
Alpha Posted June 5, 2012 Posted June 5, 2012 Client side: function maxpayne() if getGameSpeed() == 0.5 then setGameSpeed(1) outputChatBox("Max Payne Mode Off") else setGameSpeed(0.5) outputChatBox("Max Payne Mode On") end end addCommandHandler("maxpayne", maxpayne)
Moderators IIYAMA Posted June 5, 2012 Moderators Posted June 5, 2012 change the gamespeed on client side, will cause sync lagg.
Guest Guest4401 Posted June 5, 2012 Posted June 5, 2012 change the gamespeed on client side, will cause sync lagg. There is no way to set gamespeed for a particular player from server side
Moderators IIYAMA Posted June 5, 2012 Moderators Posted June 5, 2012 change the gamespeed on client side, will cause sync lagg. There is no way to set gamespeed for a particular player from server side That is right, but I note it as lagg. It is just a kind of "warning" or advice for not using it, nothing more/nothing less.
Alpha Posted June 5, 2012 Posted June 5, 2012 The code I posted should work, it's clientside. But like IIYAMA said, it has it's own share of sync risks.
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