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Respawn Slothbots


Soren

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Hi all, im working on my server but i got a little problem. I want to make slothbots spawn around you but sometimes they got underground and i hate that, i also wanted to make that when you kill a slothbot 1 min after a slothbots spawn replaicing him. Pls i need help!

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Guest Guest4401

For the height problem, add an amount to the z position to increase height

For example,

spawnBot(x, y, z+5) 

For the 1 minute respawn, use setTimer in the event onBotWasted

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local teamZombie = createTeam("Zombies") 
function onSpawnSlothBot() 
    local x, y, z = getElementPosition (source) 
    local rot = 0 
    local int = getElementInterior(source) 
    local dim = getElementDimension(source) 
    local weapon =  0 
    setTeamFriendlyFire(teamZombie,false) 
    local skin = math.random(math.floor(21,23)) -- Entre 21 y 23 el skin 
    for i = 1,10 do 
call ( getResourceFromName ( "slothbot" ), "spawnBot", x+i, y+i, z, rot, skin, int, dim, teamZombie, weapon) 
  
 end 
end 
addEvent("onSpawnSlothBot",true) 
addEventHandler("onSpawnSlothBot",getRootElement(),onSpawnSlothBot) 
  
function onBotWasted(attacker,weapon,bodypart) 
  
local x,y,z = getElementPosition(attacker) 
local rot = 0 
local int = getElementInterior(attacker) 
local dim = getElementDimension(attacker) 
local weapon =  0 
local skin = math.random(math.floor(21,23)) 
    call ( getResourceFromName ( "slothbot" ), "spawnBot", x+i, y+i, z, rot, skin, int, dim, teamZombie, weapon) 
    
end 
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(),onBotWasted) 
  

I have this :/. i got some problems. Dont span at random places (span in a line) and still dont respawn

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Try this:

(instead of 11 and 26 strings)

local dec = math.random(7,40) 
call ( getResourceFromName ( "slothbot" ), "spawnBot", x+v, y+dec, z, rot, skin, int, dim, teamZombie, weapon) 

This resolved the random position thingy. But i still cant respawn the slothbot

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try this:

local teamZombie = createTeam("Zombies") 
function onSpawnSlothBot() 
    local x, y, z = getElementPosition (source) 
    local rot = 0 
    local int = getElementInterior(source) 
    local dim = getElementDimension(source) 
    local weapon =  0 
    setTeamFriendlyFire(teamZombie,false) 
    local skin = math.random(math.floor(21,23)) -- Entre 21 y 23 el skin 
    for i = 1,10 do 
        exports.slothbot:spawnBot(x+i, y+i, z, rot, skin, int, dim, teamZombie, weapon) 
    end 
end 
addEvent("onSpawnSlothBot",true) 
addEventHandler("onSpawnSlothBot",getRootElement(),onSpawnSlothBot) 
  
function onBotWasted(attacker,weapon,bodypart) 
  
local x,y,z = getElementPosition(attacker) 
local rot = 0 
local int = getElementInterior(attacker) 
local dim = getElementDimension(attacker) 
local weapon =  0 
local skin = math.random(math.floor(21,23)) 
local dec = math.random(7,40) 
    exports.slothbot:spawnBot(x+y, y+dec, z, rot, skin, int, dim, teamZombie, weapon) 
end 
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(),onBotWasted) 

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try this:
local teamZombie = createTeam("Zombies") 
function onSpawnSlothBot() 
    local x, y, z = getElementPosition (source) 
    local rot = 0 
    local int = getElementInterior(source) 
    local dim = getElementDimension(source) 
    local weapon =  0 
    setTeamFriendlyFire(teamZombie,false) 
    local skin = math.random(math.floor(21,23)) -- Entre 21 y 23 el skin 
    for i = 1,10 do 
        exports.slothbot:spawnBot(x+i, y+i, z, rot, skin, int, dim, teamZombie, weapon) 
    end 
end 
addEvent("onSpawnSlothBot",true) 
addEventHandler("onSpawnSlothBot",getRootElement(),onSpawnSlothBot) 
  
function onBotWasted(attacker,weapon,bodypart) 
  
local x,y,z = getElementPosition(attacker) 
local rot = 0 
local int = getElementInterior(attacker) 
local dim = getElementDimension(attacker) 
local weapon =  0 
local skin = math.random(math.floor(21,23)) 
local dec = math.random(7,40) 
    exports.slothbot:spawnBot(x+y, y+dec, z, rot, skin, int, dim, teamZombie, weapon) 
end 
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(),onBotWasted) 

Does not work,now the zombies does not spawn

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You spawn bots in "onSpawnSlothBot" event! In order to spawn bots, need to call this Event! Otherwise, you just did not execute the code inside the function "onSpawnSlothBot"

Are you sure, that you have triggered "onSpawnSlothBot" event?

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You spawn bots in "onSpawnSlothBot" event! In order to spawn bots, need to call this Event! Otherwise, you just did not execute the code inside the function "onSpawnSlothBot"

Are you sure, that you have triggered "onSpawnSlothBot" event?

addEventHandler("onClientResourceStart",root, 
  
function() 
  
triggerServerEvent("onSpawnSlothBot",localPlayer) 
  
end 
) 

Edit: With this they spawn, but when i kill them all they dont respawn. and i have other problem, the spanw in the same line!

mta-screen_2012-05-27_08-11-22.png

mta-screen_2012-05-27_08-11-24.png

And 1 more problem! they all spawn with the same skin. Pls Help!

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try this:

local teamZombie = createTeam("Zombies") 
function onSpawnSlothBot() 
    local x, y, z = getElementPosition (source) 
    local rot = 0 
    local int = getElementInterior(source) 
    local dim = getElementDimension(source) 
    local weapon =  0 
    setTeamFriendlyFire(teamZombie,false) 
    local skin = math.random(math.floor(21,23)) -- Entre 21 y 23 el skin 
    for i = 1,10 do 
        exports.slothbot:spawnBot(x+i, y+i, z, rot, skin, int, dim, teamZombie, weapon) 
    end 
end 
addEvent("onBotSpawned",true) 
addEventHandler("onBotSpawned",getRootElement(),onSpawnSlothBot)--it's onBotSpawned not onSpawnBot 
  
function onBotWasted(attacker,weapon,bodypart) 
  
local x,y,z = getElementPosition(attacker) 
local rot = 0 
local int = getElementInterior(attacker) 
local dim = getElementDimension(attacker) 
local weapon =  0 
local skin = math.random(math.floor(21,23)) 
local dec = math.random(7,40) 
    exports.slothbot:spawnBot(x+y, y+dec, z, rot, skin, int, dim, teamZombie, weapon) 
end 
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(),onBotWasted) 

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[2012-05-27 09:16:35] restart: Requested by Console 
[2012-05-27 09:16:35] restart: Resource restarting... 
[2012-05-27 09:16:35] Stopping monstruos 
[2012-05-27 09:16:35] Resource 'monstruos' changed, reloading and starting 
[2012-05-27 09:16:35] Starting monstruos 
[2012-05-27 09:16:35] SCRIPT ERROR: monstruos\server.lua:13: '' expected near 'end' 
[2012-05-27 09:16:35] WARNING: Loading script failed: monstruos\server.lua:13: '' expected near 'end' 
[2012-05-27 09:16:35] monstruos restarted successfully 
[2012-05-27 09:16:35] ERROR: Client triggered serverside event onBotSpawned, but event is not added serverside 

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Try this code:

local teamZombie = createTeam("Zombies") 
  
function onSpawnSlothBot() 
    local x, y, z = getElementPosition (source) 
    local rot = 0 
    local int = getElementInterior(source) 
    local dim = getElementDimension(source) 
    local weapon =  0 
    setTeamFriendlyFire(teamZombie,false) 
    for i = 1,10 do 
        local skin = math.random(21,23) 
        local dec = math.random(5,40) 
        exports.slothbot:spawnBot(x+dec, y+dec, z, rot, skin, int, dim, teamZombie, weapon) 
    end 
end 
addEvent("onSpawnSlothBot",true) 
addEventHandler("onSpawnSlothBot",getRootElement(),onSpawnSlothBot) 
  
function onBotWasted(attacker, weapon, bodypart) 
    if (attacker) then 
        local x,y,z = getElementPosition(attacker) 
        local rot = 0 
        local int = getElementInterior(attacker) 
        local dim = getElementDimension(attacker) 
        local weapon =  0 
        local skin = math.random(21,23) 
        local dec = math.random(7,40) 
            exports.slothbot:spawnBot(x + dec, y + dec, z, rot, skin, int, dim, teamZombie, weapon) 
    else 
        outputDebugString("Attacker doesn't exist") 
    end 
end 
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(),onBotWasted) 

Link to comment
Try this code:
local teamZombie = createTeam("Zombies") 
  
function onSpawnSlothBot() 
    local x, y, z = getElementPosition (source) 
    local rot = 0 
    local int = getElementInterior(source) 
    local dim = getElementDimension(source) 
    local weapon =  0 
    setTeamFriendlyFire(teamZombie,false) 
    for i = 1,10 do 
        local skin = math.random(21,23) 
        local dec = math.random(5,40) 
        exports.slothbot:spawnBot(x+dec, y+dec, z, rot, skin, int, dim, teamZombie, weapon) 
    end 
end 
addEvent("onSpawnSlothBot",true) 
addEventHandler("onSpawnSlothBot",getRootElement(),onSpawnSlothBot) 
  
function onBotWasted(attacker, weapon, bodypart) 
    if (attacker) then 
        local x,y,z = getElementPosition(attacker) 
        local rot = 0 
        local int = getElementInterior(attacker) 
        local dim = getElementDimension(attacker) 
        local weapon =  0 
        local skin = math.random(21,23) 
        local dec = math.random(7,40) 
            exports.slothbot:spawnBot(x + dec, y + dec, z, rot, skin, int, dim, teamZombie, weapon) 
    else 
        outputDebugString("Attacker doesn't exist") 
    end 
end 
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(),onBotWasted) 

Thx , it works expect for 1 thing. They still spawn in a line :/

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Try:

local teamZombie = createTeam("Zombies") 
  
function onSpawnSlothBot() 
    local x, y, z = getElementPosition (source) 
    local rot = 0 
    local int = getElementInterior(source) 
    local dim = getElementDimension(source) 
    local weapon =  0 
    setTeamFriendlyFire(teamZombie,false) 
    math.randomseed(os.time()) 
    for i = 1,10 do 
        local skin = math.random(21,23) 
        local dec = math.random(10,200) 
        exports.slothbot:spawnBot(x+dec, y+dec, z, rot, skin, int, dim, teamZombie, weapon) 
    end 
end 
addEvent("onSpawnSlothBot",true) 
addEventHandler("onSpawnSlothBot",getRootElement(),onSpawnSlothBot) 
  
function onBotWasted(attacker, weapon, bodypart) 
    if (attacker) then 
        local x,y,z = getElementPosition(attacker) 
        local rot = 0 
        local int = getElementInterior(attacker) 
        local dim = getElementDimension(attacker) 
        local weapon =  0 
        math.randomseed(os.time()) 
        local skin = math.random(21,23) 
        local dec = math.random(10,200) 
            exports.slothbot:spawnBot(x + dec, y + dec, z, rot, skin, int, dim, teamZombie, weapon) 
    else 
        outputDebugString("Attacker doesn't exist") 
    end 
end 
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(),onBotWasted) 

Link to comment
Try:
local teamZombie = createTeam("Zombies") 
  
function onSpawnSlothBot() 
    local x, y, z = getElementPosition (source) 
    local rot = 0 
    local int = getElementInterior(source) 
    local dim = getElementDimension(source) 
    local weapon =  0 
    setTeamFriendlyFire(teamZombie,false) 
    math.randomseed(os.time()) 
    for i = 1,10 do 
        local skin = math.random(21,23) 
        local dec = math.random(10,200) 
        exports.slothbot:spawnBot(x+dec, y+dec, z, rot, skin, int, dim, teamZombie, weapon) 
    end 
end 
addEvent("onSpawnSlothBot",true) 
addEventHandler("onSpawnSlothBot",getRootElement(),onSpawnSlothBot) 
  
function onBotWasted(attacker, weapon, bodypart) 
    if (attacker) then 
        local x,y,z = getElementPosition(attacker) 
        local rot = 0 
        local int = getElementInterior(attacker) 
        local dim = getElementDimension(attacker) 
        local weapon =  0 
        math.randomseed(os.time()) 
        local skin = math.random(21,23) 
        local dec = math.random(10,200) 
            exports.slothbot:spawnBot(x + dec, y + dec, z, rot, skin, int, dim, teamZombie, weapon) 
    else 
        outputDebugString("Attacker doesn't exist") 
    end 
end 
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(),onBotWasted) 

[2012-05-28 15:25:49] Starting monstruos 
[2012-05-28 15:25:49] start: Resource 'monstruos' started 
[2012-05-28 15:25:49] ADMIN: Resource 'monstruos' started by i#000000[S]#66ff55oReN(soren) 
[2012-05-28 15:25:49] ERROR: monstruos\server.lua:10: attempt to index global 'os' (a nil value) 
  

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local teamZombie = createTeam("Zombies") 
  
function onSpawnSlothBot() 
    local x, y, z = getElementPosition (source) 
    local rot = 0 
    local int = getElementInterior(source) 
    local dim = getElementDimension(source) 
    local weapon =  0 
    setTeamFriendlyFire(teamZombie,false) 
    for i = 1,10 do 
        local skin = math.random(21,23) 
        local dec = math.random(20,300) 
        exports.slothbot:spawnBot(x+dec, y+dec, z, rot, skin, int, dim, teamZombie, weapon) 
    end 
end 
addEvent("onSpawnSlothBot",true) 
addEventHandler("onSpawnSlothBot",getRootElement(),onSpawnSlothBot) 
  
function onBotWasted(attacker, weapon, bodypart) 
    if (attacker) then 
        local x,y,z = getElementPosition(attacker) 
        local rot = 0 
        local int = getElementInterior(attacker) 
        local dim = getElementDimension(attacker) 
        local weapon =  0 
        local skin = math.random(21,23) 
        local dec = math.random(20,300) 
            exports.slothbot:spawnBot(x + dec, y + dec, z, rot, skin, int, dim, teamZombie, weapon) 
    else 
        outputDebugString("Attacker doesn't exist") 
    end 
end 
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(),onBotWasted) 

Link to comment
local teamZombie = createTeam("Zombies") 
  
function onSpawnSlothBot() 
    local x, y, z = getElementPosition (source) 
    local rot = 0 
    local int = getElementInterior(source) 
    local dim = getElementDimension(source) 
    local weapon =  0 
    setTeamFriendlyFire(teamZombie,false) 
    for i = 1,10 do 
        local skin = math.random(21,23) 
        local dec = math.random(20,300) 
        exports.slothbot:spawnBot(x+dec, y+dec, z, rot, skin, int, dim, teamZombie, weapon) 
    end 
end 
addEvent("onSpawnSlothBot",true) 
addEventHandler("onSpawnSlothBot",getRootElement(),onSpawnSlothBot) 
  
function onBotWasted(attacker, weapon, bodypart) 
    if (attacker) then 
        local x,y,z = getElementPosition(attacker) 
        local rot = 0 
        local int = getElementInterior(attacker) 
        local dim = getElementDimension(attacker) 
        local weapon =  0 
        local skin = math.random(21,23) 
        local dec = math.random(20,300) 
            exports.slothbot:spawnBot(x + dec, y + dec, z, rot, skin, int, dim, teamZombie, weapon) 
    else 
        outputDebugString("Attacker doesn't exist") 
    end 
end 
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(),onBotWasted) 

Now works! Thx!

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