Jaysds1 Posted May 24, 2012 Share Posted May 24, 2012 I've edited the client-side in my last post, copy it again, and can you post your server-side script Link to comment
abu5lf Posted May 24, 2012 Share Posted May 24, 2012 marker1 = createMarker ( 296.4638671875,-38.150390625,1000.515625, "cylinder", 1.5, 255, 255, 0, 170 ) setElementInterior ( marker1, 1, 296.4638671875,-38.150390625,1000.515625 ) marker2 = createMarker ( 293.66009521484,-37.552013997217,1001.515625, "cylinder", 1.0, 255, 255, 0, 170 ) setElementInterior ( marker2, 1, 293.66009521484,-37.552013997217,1001.515625 ) function weapondealer1() WeaponSeller = createPed ( 30, 296.390625,-40.2216796875,1001.515625 ) setElementInterior ( WeaponSeller, 1, 296.390625,-40.2216796875,1001.515625 ) setElementFrozen (WeaponSeller, true) setPedAnimation( WeaponSeller, "BAR", "BARman_idle") WeaponSeller2 = createPed ( 188, 294.03039550781,-40.217727661133,1001.515625 ) setElementInterior ( WeaponSeller2, 1, 294.03039550781,-40.217727661133,1001.515625 ) setElementFrozen (WeaponSeller2, true) setPedAnimation( WeaponSeller2, "BAR", "BARman_idle") end addEventHandler ("onResourceStart", resourceRoot, weapondealer1) function FreezeBots() local Bots = getElementsByType("ped") for k,v in ipairs(Bots) do setElementFrozen(v,true) end end function showGUI (jugador) if (source == marker1) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) end end addEventHandler ("onMarkerHit",getRootElement(),showGUI) function showGUI2 (jugador) if (source == marker2) then triggerClientEvent (jugador,"showGUI2",getRootElement(),jugador) end end addEventHandler ("onMarkerHit",getRootElement(),showGUI2) function give45 () if (source == marker2) then giveWeapon (source,22,51,true) end end addEvent("give45",true) addEventHandler("give45",getRootElement(),give45) function givesilenced () giveWeapon (source,23,51,true) end addEvent("givesilenced",true) addEventHandler("givesilenced",getRootElement(),givesilenced) function givedeagle () giveWeapon (source,24,21,true) end addEvent("givedeagle",true) addEventHandler("givedeagle",getRootElement(),givedeagle) function givesh () giveWeapon (source,25,50,true) end addEvent("givesh",true) addEventHandler("givesh",getRootElement(),givesh) function giveso () giveWeapon (source,26,25,true) end addEvent("giveso",true) addEventHandler("giveso",getRootElement(),giveso) function giveSP () giveWeapon (source,27,35,true) end addEvent("giveSP",true) addEventHandler("giveSP",getRootElement(),giveSP) function givetec () giveWeapon (source,32,200,true) end addEvent("givetec",true) addEventHandler("givetec",getRootElement(),givetec) function giveuzi () giveWeapon (source,28,200,true) end addEvent("giveuzi",true) addEventHandler("giveuzi",getRootElement(),giveuzi) function givemp5 () giveWeapon (source,29,120,true) end addEvent("givemp5",true) addEventHandler("givemp5",getRootElement(),givemp5) function givem4 () giveWeapon (source,31,200,true) end addEvent("givem4",true) addEventHandler("givem4",getRootElement(),givem4) function giveak () giveWeapon (source,30,120,true) end addEvent("giveak",true) addEventHandler("giveak",getRootElement(),giveak) function givecs () giveWeapon (source,33,40,true) end addEvent("givecs",true) addEventHandler("givecs",getRootElement(),givecs) function gives () giveWeapon (source,34,40,true) end addEvent("gives",true) addEventHandler("gives",getRootElement(),gives) function givenade () giveWeapon (source,16,20,true) end addEvent("givenade",true) addEventHandler("givenade",getRootElement(),givenade) function givesat () giveWeapon (source,40,1,true) giveWeapon (source,39,10,true) end addEvent("givesat",true) addEventHandler("givesat",getRootElement(),givesat) function givecoc () giveWeapon (source,18,20,true) end addEvent("givecoc",true) addEventHandler("givecoc",getRootElement(),givecoc) function giveknife () giveWeapon (source,4,1,true) end addEvent("giveknife",true) addEventHandler("giveknife",getRootElement(),giveknife) function givehealth () setElementHealth (source, 100, true) end addEvent("givehealth", true) addEventHandler("givehealth", getRootElement(),givehealth) function givearmor () setPedArmor (source, 100, true) end addEvent("givearmor", true) addEventHandler("givearmor", getRootElement(),givearmor) function card () local acc = getPlayerAccount(source) if ( acc ) then setAccountData(acc,'onHaveGunLicense', true) addEvent('givecard', true) addEventHandler('givecard', root, card ) end end Link to comment
TAPL Posted May 24, 2012 Share Posted May 24, 2012 WTF is this? function card () local acc = getPlayerAccount(source) if ( acc ) then setAccountData(acc,'onHaveGunLicense', true) addEvent('givecard', true) addEventHandler('givecard', root, card ) end end Link to comment
X-SHADOW Posted May 24, 2012 Author Share Posted May 24, 2012 TaPL its to give the player License Link to comment
Alpha Posted May 24, 2012 Share Posted May 24, 2012 Well, it's really messed up, I don't even understand it. Link to comment
Jaysds1 Posted May 24, 2012 Share Posted May 24, 2012 here: function card () local acc = getPlayerAccount(client) if ( acc ) then if(getAccountData(acc,"onHaveGunLicense"))then outputChatBox("You already have a gun license",client,150,0,0) else setAccountData(acc,'onHaveGunLicense', true) end end end addEvent('givecard', true) addEventHandler('givecard', root, card ) Link to comment
Alpha Posted May 24, 2012 Share Posted May 24, 2012 You should use isGuestAccount to check if he's logged in. function card () local acc = getPlayerAccount(client) if ( acc and isGuestAccount(acc) ) then if(getAccountData(acc,"onHaveGunLicense"))then outputChatBox("You already have a gun license",client,150,0,0) else setAccountData(acc,'onHaveGunLicense', true) end end end addEvent('givecard', true) addEventHandler('givecard', root, card ) Link to comment
Jaysds1 Posted May 24, 2012 Share Posted May 24, 2012 Sorry, that's true, I can't believe I never put that :slap: Link to comment
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