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Small Buy Problem \:


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marker1 = createMarker ( 296.4638671875,-38.150390625,1000.515625, "cylinder", 1.5, 255, 255, 0, 170 ) 
 setElementInterior ( marker1, 1, 296.4638671875,-38.150390625,1000.515625 ) 
 marker2 = createMarker ( 293.66009521484,-37.552013997217,1001.515625, "cylinder", 1.0, 255, 255, 0, 170 ) 
 setElementInterior ( marker2, 1, 293.66009521484,-37.552013997217,1001.515625 ) 
  
function weapondealer1() 
    WeaponSeller = createPed ( 30, 296.390625,-40.2216796875,1001.515625 ) 
   setElementInterior ( WeaponSeller, 1, 296.390625,-40.2216796875,1001.515625 ) 
    setElementFrozen (WeaponSeller, true) 
    setPedAnimation( WeaponSeller, "BAR", "BARman_idle") 
    WeaponSeller2 = createPed ( 188, 294.03039550781,-40.217727661133,1001.515625 ) 
    setElementInterior ( WeaponSeller2, 1, 294.03039550781,-40.217727661133,1001.515625 ) 
    setElementFrozen (WeaponSeller2, true) 
    setPedAnimation( WeaponSeller2, "BAR", "BARman_idle") 
    end 
addEventHandler ("onResourceStart", resourceRoot, weapondealer1) 
  
function FreezeBots() 
    local Bots = getElementsByType("ped") 
        for k,v in ipairs(Bots) do 
        setElementFrozen(v,true) 
    end 
end 
  
function showGUI (jugador) 
    if (source == marker1) then 
        triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) 
    end 
end 
  
addEventHandler ("onMarkerHit",getRootElement(),showGUI) 
  
function showGUI2 (jugador) 
    if (source == marker2) then 
        triggerClientEvent (jugador,"showGUI2",getRootElement(),jugador) 
    end 
end 
  
addEventHandler ("onMarkerHit",getRootElement(),showGUI2) 
function give45 () 
if (source == marker2) then 
giveWeapon (source,22,51,true) 
end 
end 
addEvent("give45",true) 
addEventHandler("give45",getRootElement(),give45) 
  
  
function givesilenced () 
giveWeapon (source,23,51,true) 
end 
addEvent("givesilenced",true) 
addEventHandler("givesilenced",getRootElement(),givesilenced) 
  
  
function givedeagle () 
giveWeapon (source,24,21,true) 
end 
addEvent("givedeagle",true) 
addEventHandler("givedeagle",getRootElement(),givedeagle) 
  
  
function givesh () 
giveWeapon (source,25,50,true) 
end 
addEvent("givesh",true) 
addEventHandler("givesh",getRootElement(),givesh) 
  
  
function giveso () 
giveWeapon (source,26,25,true) 
end 
addEvent("giveso",true) 
addEventHandler("giveso",getRootElement(),giveso) 
  
  
function giveSP () 
giveWeapon (source,27,35,true) 
end 
addEvent("giveSP",true) 
addEventHandler("giveSP",getRootElement(),giveSP) 
  
  
function givetec () 
giveWeapon (source,32,200,true) 
end 
addEvent("givetec",true) 
addEventHandler("givetec",getRootElement(),givetec) 
  
  
function giveuzi () 
giveWeapon (source,28,200,true) 
end 
addEvent("giveuzi",true) 
addEventHandler("giveuzi",getRootElement(),giveuzi) 
  
  
function givemp5 () 
giveWeapon (source,29,120,true) 
end 
addEvent("givemp5",true) 
addEventHandler("givemp5",getRootElement(),givemp5) 
  
  
function givem4 () 
giveWeapon (source,31,200,true) 
end 
addEvent("givem4",true) 
addEventHandler("givem4",getRootElement(),givem4) 
  
function giveak () 
giveWeapon (source,30,120,true) 
end 
addEvent("giveak",true) 
addEventHandler("giveak",getRootElement(),giveak) 
  
function givecs () 
giveWeapon (source,33,40,true) 
end 
addEvent("givecs",true) 
addEventHandler("givecs",getRootElement(),givecs) 
  
function gives () 
giveWeapon (source,34,40,true) 
end 
addEvent("gives",true) 
addEventHandler("gives",getRootElement(),gives) 
  
function givenade () 
giveWeapon (source,16,20,true) 
end 
addEvent("givenade",true) 
addEventHandler("givenade",getRootElement(),givenade) 
  
function givesat () 
giveWeapon (source,40,1,true) 
giveWeapon (source,39,10,true) 
end 
addEvent("givesat",true) 
addEventHandler("givesat",getRootElement(),givesat) 
  
function givecoc () 
giveWeapon (source,18,20,true) 
end 
addEvent("givecoc",true) 
addEventHandler("givecoc",getRootElement(),givecoc) 
  
function giveknife () 
giveWeapon (source,4,1,true) 
end 
addEvent("giveknife",true) 
addEventHandler("giveknife",getRootElement(),giveknife) 
  
function givehealth () 
setElementHealth (source, 100, true) 
end 
addEvent("givehealth", true) 
addEventHandler("givehealth", getRootElement(),givehealth) 
  
function givearmor () 
setPedArmor (source, 100, true) 
end 
addEvent("givearmor", true) 
addEventHandler("givearmor", getRootElement(),givearmor) 
  
function card () 
local acc = getPlayerAccount(source) 
if ( acc ) then 
setAccountData(acc,'onHaveGunLicense', true) 
addEvent('givecard', true) 
addEventHandler('givecard', root, card ) 
end 
end 

Link to comment

WTF is this?

function card () 
local acc = getPlayerAccount(source) 
if ( acc ) then 
setAccountData(acc,'onHaveGunLicense', true) 
addEvent('givecard', true) 
addEventHandler('givecard', root, card ) 
end 
end 

Link to comment

here:

function card () 
    local acc = getPlayerAccount(client) 
    if ( acc ) then 
        if(getAccountData(acc,"onHaveGunLicense"))then 
            outputChatBox("You already have a gun license",client,150,0,0) 
        else 
            setAccountData(acc,'onHaveGunLicense', true) 
        end 
    end 
end 
addEvent('givecard', true) 
addEventHandler('givecard', root, card ) 

Link to comment

You should use isGuestAccount to check if he's logged in.

function card () 
    local acc = getPlayerAccount(client) 
    if ( acc and isGuestAccount(acc) ) then 
        if(getAccountData(acc,"onHaveGunLicense"))then 
            outputChatBox("You already have a gun license",client,150,0,0) 
        else 
            setAccountData(acc,'onHaveGunLicense', true) 
        end 
    end 
end 
addEvent('givecard', true) 
addEventHandler('givecard', root, card ) 

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