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getAccountName error


Monty

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what's wrong in this script... the console say bad argument for getAccountName

server

function createFBITeam () 
   FBITeam = createTeam ("FBI", 41, 41, 41) 
end 
addEventHandler ("onResourceStart", resourceRoot, createFBITeam) 
  
function joinFBI() 
 local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( source ) ) ) 
  if ( gang == "FBI" ) then 
     setPlayerTeam(source,FBITeam) 
     setElementModel(source,286) 
     setElementData( source, "Occupation", "FBI", true ) 
     outputChatBox("You are now an FBI agent.",source,0,255,0) 
 end 
addEvent("setFBI", true) 
addEventHandler("setFBI",root,joinFBI) 

client

    local marker = createMarker( 1787.5069580078, -1382.6146240234, 14.7578125, "Cylinder", 2, 41, 41, 41, 153) 
      
    GUIEditor_Button = {} 
    GUIEditor_Memo = {} 
    GUIEditor_Label = {} 
      
    function guiMyCwindow(w,h,t) 
      local x,y = guiGetScreenSize() 
      return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) 
    end 
      
    windowjob = guiMyCwindow(301,250,"FBI agent") 
    guiSetVisible(windowjob, false) 
    GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Take job",false,windowjob) 
    GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) 
    GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) 
    GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To take FBI team job, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) 
     guiEditSetReadOnly(GUIEditor_Memo[1],true) 
      
    function FBIjob(hitElement) 
         if getElementType(hitElement) == "player" and (hitElement == localPlayer) then 
              if not guiGetVisible(windowjob) then 
                   guiSetVisible(windowjob, true) 
                   showCursor(true) 
              end 
         end 
    end 
    addEventHandler("onClientMarkerHit", marker, FBIjob) 
      
    function FBIjobleave(leaveElement) 
         if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then 
              if guiGetVisible(windowjob) then 
                   guiSetVisible(windowjob, false) 
                   showCursor(false) 
              end 
         end 
    end 
    addEventHandler("onClientMarkerLeave", marker, FBIjobleave) 
      
    function joinTeam() 
         triggerServerEvent("setFBI",localPlayer) 
         guiSetVisible(windowjob, false) 
         showCursor(false) 
    end 
    addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) 
      
    function removeFBIWindow() 
         guiSetVisible(windowjob, false) 
         showCursor(false) 
    end 
    addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removeFBIWindow, false) 

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try this:

function createFBITeam () 
   FBITeam = createTeam ("FBI", 41, 41, 41) 
end 
addEventHandler ("onResourceStart", resourceRoot, createFBITeam) 
  
function joinFBI() 
 local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( client ) ) ) --changed source to client (for safety reasons) 
  if ( gang == "FBI" ) then 
     setPlayerTeam(source,FBITeam) 
     setElementModel(source,286) 
     setElementData( source, "Occupation", "FBI", true ) 
     outputChatBox("You are now an FBI agent.",source,0,255,0) 
    end -- forgot the last end 
 end 
addEvent("setFBI", true) 
addEventHandler("setFBI",root,joinFBI) 

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